Custom Companion question

Post » Wed Jun 20, 2012 2:01 am

Is there a way i can set my follower to level with me? for things like block health etc?

Thanks in advance.

Deathmaw-
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patricia kris
 
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Post » Wed Jun 20, 2012 5:31 am

There is yes, look at this page on the CK wiki: http://www.creationkit.com/Stats_Tab_-_NPC
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Kit Marsden
 
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Post » Tue Jun 19, 2012 10:41 pm

Will it keep auto calculating and improving her stats as we both level while she still follows me?
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vicki kitterman
 
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Post » Tue Jun 19, 2012 9:34 pm

any one?
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alyssa ALYSSA
 
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Post » Wed Jun 20, 2012 2:25 am

I suspect you'll have to try it and see what happens.

I don't know about a custom follower, but many of the default followers have a bug/feature where their level will increase with the player but their actual stats will be fixed at their values from when you first entered their location. I found that using SetRace() to set them to a different race forces a recalculation of those stats, to make them in-line with the follower's level. So for my Aela mod, I created a copy of the Nord race, and once every 24 hours of game time I set her race to that copy, and then quickly back to Nord. If you do run into problems with your follower's stats not leveling, you could try that trick.
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Craig Martin
 
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Post » Wed Jun 20, 2012 7:25 am

The PC Level Mult only determines their starting level. AFAIK they will not level once this initial starting level has been set. You have to force the game to recalculate levels by disable/enable, changing the race as DreamKing said or using another trick. It's not a flag you can set in the CK. DreamKing's solution sounds promising. There are apparently inventory issues with disable/enable.
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nath
 
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Post » Wed Jun 20, 2012 5:29 am

Do you know what the inventory issues with disable/enable are, TheMagician? I haven't noticed any using SetRace, but I also haven't been looking for them.

I had actually tried the disable/enable trick first, but while it worked through the console, using the Papyrus equivalents didn't seem to have the same effect. Stumbling on SetRace was a happy accident--I was changing Aela's race to make her switch to beast form when the player did, and noticed afterwards that her stats had leveled.
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leigh stewart
 
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Post » Wed Jun 20, 2012 2:17 am

this seems like a really lame way to do followers, your penalized if you recruit them early.

I mean what is my companion going to do at level 20 with 50 health?
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Krystina Proietti
 
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Post » Wed Jun 20, 2012 12:47 am

Do you know what the inventory issues with disable/enable are, TheMagician? I haven't noticed any using SetRace, but I also haven't been looking for them.

I had actually tried the disable/enable trick first, but while it worked through the console, using the Papyrus equivalents didn't seem to have the same effect. Stumbling on SetRace was a happy accident--I was changing Aela's race to make her switch to beast form when the player did, and noticed afterwards that her stats had leveled.
I got this from the http://www.uesp.net/wiki/Skyrim_talk:Followers#Possible_inventory_bug_involving_disable.2Fenable_console_commands. The http://www.creationkit.com/Enable are different from the http://www.creationkit.com/Enable_-_ObjectReference afaik so they might work ok.

OT:
Spoiler
Do you get a random
warning: Assigning None to a non-object variable named "::temp6" stack: [ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc"
in your Papyrus log? I tried my first script today (using your SetRace() trick) and found this in my log

this seems like a really lame way to do followers, your penalized if you recruit them early.

I mean what is my companion going to do at level 20 with 50 health?
I agree, it's not really very forgiving. If they wanted to prevent NPCs from becoming overpowered they should have just used the multiplier to level them slowly (eg. half as fast as the player). That way you could just tweak the multiplier to get them to level faster instead of having to resort to kludges.
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Stacyia
 
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Post » Wed Jun 20, 2012 5:28 am

TheMagician, no, I don't get that error message, or any that I believe are tied to using SetRace. I do get some errors in my log (lots having to do with critters and traps and the occasional random dragon attack), but I get those playing a purely vanilla, unmodded game--it's just Bethesda's code, I think.

I'll keep an eye on Aela's inventory, although I haven't noticed anything disappearing. SetRace is used when the player enters beast form, and nothing gets lost then, so it should be safe. But, famous last words...
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Milad Hajipour
 
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Post » Tue Jun 19, 2012 4:58 pm

i dont have any issues using enable and disable all her stuff stays there.
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Marine x
 
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