Basically what I am trying to do is create an effectshader that makes my statue npc look like it's made of dwemer metal. I had a go last night by making a new effect shader, loading the vanilla texture for dwemer ingots in the relevant spot, then started playing around with different blending combinations, but all that kept happening was my npc looking black every time.
Can anybody explain the correct way I should be setting this up?
- Hypno