There is a lot of meshes in 3ds format which were made in 3DSmax, obviously. Only static meshes with static (non-havok) collisions.
I want them into Skyrim. How should I do it?
I tried with Nifskope (as usual for Oblivion) but CK won't load them as I expected.
Any help or suggestions are heavily welcomed at this stage, since I have no any experience in creating asset for Skyrim.

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