» Fri May 27, 2011 8:16 am
It's dated for Fallout3 now, but Blender modelling process is almost exactly the same now as it was then (except now it's better, more save options, don't have to use the "swap the Ashtray TriStrips" method anymore.
The tutorial in my sig on Blender and Gimp will give you some of the Basics on modelling, and give you links to other good resources for Blender tutorials. So if you want to use Blender, Atristen and I's tutorial will help. Saving will be a bit easier, the options will be different and more specific to Fallout3/NV. The only Key thing that you need to remember is that when you Save your model, make sure you select the "use bsFadeNode as root" button. That done, it should be importable directly into Fallout3 or New Vegas from Blender.
Luck,
Miax