Using 4 processors/cores.
Creating queue of files to be built...
Building 4096 chunks at level 1.
Building 1024 chunks at level 2.
Building 256 chunks at level 4.
Building 64 chunks at level 8.
Building 16 chunks at level 16.
Building 4 chunks at level 32.
Building object texture atlas...
Texture atlas build failed with the following errors:
LOD diffuse texture '..\Source\TGATextures\mesogea\landscape\Desert\Rocks\RedRock03.tga' and normal texture '..\Source\TGATextures\mesogea\landscape\Desert\Rocks\RedRock03_n.tga' are not the same size (but should be).
Waiting for build worker threads to finish...
Build canceled. All worker threads have been terminated.
0 LOD object triangles.
0 were rejected (0 degenerate, 0 under landscape).
0 total LOD object vertices.
0 total water vertices (0 were removed in decimation)
No major issues detected.
ENDS:
What the heck is it on about TGA textures? There's no such folder. Why is it looking in TGAtextures? Has anyone done this yet and got it working?
