This is a pretty high tech question, but how would I go on with adding something like this, is it even possible to do with the CK and some hlsl (i'm supposing) shader coding? http://www.youtube.com/watch?v=HSjU2oUl5_0
The CK won't help you here - You'll have to go about the 'old' way (disassemble the shader packages, modify the shaders, recompile and repackage them). On a slightly related note, take a look at http://www.creationkit.com/ImageSpace. I believe they can be used to apply certain kinds of post-processing effects.
I suppose that workflow was invented for Oblivion. Unfortunately SSS is not a post processing effect :/ so imagespaces won't help but that is really nice to know ^^ thanks.
Can an entierly new shader be added / used by a mod through disassemblying and recompiling the shader package?
Right. But I still have no idea if I can add a new custom shader to that decompiled file and then recompile and get it working. Suppose I can do some research, google my friend.
I suppose that workflow was invented for Oblivion. Unfortunately SSS is not a post processing effect :/ so imagespaces won't help but that is really nice to know ^^ thanks.
Can an entierly new shader be added / used by a mod through disassemblying and recompiling the shader package?
Thanks for the quick response ^^
Yeah, I realize that You ought to be able to replace an existing fragment with a custom one (provided the new one works on the vanilla's input parameters), but that's about.