Custom stock armorclothing replacer help

Post » Wed Jun 20, 2012 11:17 am

I'm making a mod that will assign unique, race-specific, stock armor and clothing paths. This will allow for all ten races to have their own armor. If you want Argonians to have UNP Daedric armor, dump the UNP Daedric armor straight into "//Data/Meshes/Armor/Female/Argonian/Daedric/". This will work for *every* stock armor and clothing for all races.

I'm having a slight problem though...

Lets say you download an stock armor/clothing replacer and it doesn't quite have all armors or clothes, or is incomplete. Currently, this will result in a missing mesh. The only way I've found to avoid this for now is to extract the vanilla armors and clothes and put them into the race specific folders to 'fill in the gaps' so to speak.

The priority system within the CK is a complete joke. If Skyrim can't find a newly added mesh with a higher priority than the vanilla one, it wont simply go the one with the lower priority. What use is prioriy when there's no redundency? The CK doesn't know how to fall back if there is not a mesh at a certain destination.

What I need help with is; how do I make Skyrim look elsewhere if it can't find a piece of armor or clothing?

Any help would be greatly appriciated.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Wed Jun 20, 2012 3:27 pm

Bump.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Wed Jun 20, 2012 5:20 am

bump.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Wed Jun 20, 2012 6:31 pm

not sure i completely understand your issue. if the CK fails to "fall back" to a default armor for a specific race, it's because you did not assign it one.

like you said, you had to make new folders per race for the armors, so likewise, you have to make race-specific ARMA records for every single armor (sounds fun) and have those arma's point to the new folders/nifs
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Wed Jun 20, 2012 6:09 pm

You're correct. I *do* still have the default file path that Bethesda made. So there *is* still something telling the game to look in the original location. What I have done is made the armor paths i've made with a higher priority.

Let me show you what i've done.

[IMG]http://i82.photobucket.com/albums/j241/pyramidhead123/Untitled.jpg[/IMG]

The ArmA on the left is the vanilla one, the one on the right is obviously mine.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Wed Jun 20, 2012 4:27 pm

can you host the images somewhere else that doesnt flash pormography all over my face
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Wed Jun 20, 2012 4:47 pm

My apologies, I have adblock. I didn't realize.

Modified original post.

Again my sincerest apologies.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Wed Jun 20, 2012 8:23 pm

ooo, i see what you're saying.

actually that's not what "priority" is for.

priority is for layering visibility.

take for example the chef outfit, which has a priority of 5, and "blocks out" the amulet slot in the Arma.

so when you equip this with an amulet (which has a lower priority of 3), the chef outfit takes precedence in visibility and renders the amulet invisible (even though it is still equipped)


you should not have cuirasses set to priority of 10 (which will make it so that gloves and boots do not overlap the cuirass)



this has nothing to do with folder pathing. for that you will have to undergo a painstaking manual re-pathing for every single file
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Wed Jun 20, 2012 7:16 am

ooo, i see what you're saying.

actually that's not what "priority" is for.

priority is for layering visibility.

take for example the chef outfit, which has a priority of 5, and "blocks out" the amulet slot in the Arma.

so when you equip this with an amulet (which has a lower priority of 3), the chef outfit takes precedence in visibility and renders the amulet invisible (even though it is still equipped)
Ooohhh, got it...now I feel stupid.

this has nothing to do with folder pathing. for that you will have to undergo a painstaking manual re-pathing for every single file
That's what I'm doing. I'm assigning each armor to aspecific race folder. What I want to happen though is; if the game doesn't find anything in, lets say, "//armor/female/breton/steel/f/..." then it'll revert to the default file path Bethesda made; "//armor/steel/f/..."
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Wed Jun 20, 2012 5:15 am

you're going to have to set all of those manually, as far as i know.

i don't know how many thousands of records you will have to edit to achieve this though. sounds like a nightmare
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Wed Jun 20, 2012 11:51 am

Set what manually exactly? What exactly do I need to do to make this work?

The original ArmA is still there. Isn't that telling the game to look in that directory also?

Inside an Armor it'll look somthing like this:

FullLeatherCuirassAAFullLeatherCuirassAAArgonianFullLeatherCuirassAABretonFullLeatherCuirassAADarkelfFullLeatherCuirassAAHighelfFullLeatherCuirassAAImperialFullLeatherCuirassAAKhajiitFullLeatherCuirassAANordFullLeatherCuirassAAOrcFullLeatherCuirassAARedguardFullLeatherCuirassAAWoodelf

"FullLeatherCuirassAA" already has the default pathing there. How can I make the game call on that if it can't find something in "FullLeatherCuirassAADarkelf"?
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Wed Jun 20, 2012 6:29 am

you need to create a new arma record for every race.

so for example:

blades cuirass armo will have to point to the following arma records:

bladescuirassAAargonian
bladescuirassAAbreton
bladescuirassAAkhajiit
bladescuirassAAimperial
bladescuirassAAnord
bladescuirassAAdarkelf

etc
etc
etc


unless i'm missing the point of what you're doing. each of those arma records will have to have their file paths manually set to point to the proper folder/nif files. and in cases where the folder path is vanilla, you still have to set it manually since you will still have to create a new arma record regardless
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Wed Jun 20, 2012 7:12 pm

you need to create a new arma record for every race.

so for example:

blades cuirass armo will have to point to the following arma records:

bladescuirassAAargonian
bladescuirassAAbreton
bladescuirassAAkhajiit
bladescuirassAAimperial
bladescuirassAAnord
bladescuirassAAdarkelf

etc
etc
etc


That's exactly what i've done.

[IMG]http://i82.photobucket.com/albums/j241/pyramidhead123/Untitled-1.jpg[/IMG]

unless i'm missing the point of what you're doing. each of those arma records will have to have their file paths manually set to point to the proper folder/nif files. and in cases where the folder path is vanilla, you still have to set it manually since you will still have to create a new arma record regardless
The point of what I'm trying to do is, not every armor replacer covers all the armors in the game. I want to make it so Skyrim looks to the default file path for any given armor/clothing in the game if it *can't* find a custom one that I've set from within the CK.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Wed Jun 20, 2012 4:51 pm

I've even tried make a seconday ArmA for race. Something like "FullLeatherCuirassAADarkelf_BK". It's exactly like it's counter-part excet it's aiming at the default path for studded armor. Placed it in the ArmorLeatherCuirass Armor class and that still doesn't work. I'm stating to think what I want isn't possible.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Wed Jun 20, 2012 2:53 pm

Bump.
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Wed Jun 20, 2012 8:42 am

Bump.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Wed Jun 20, 2012 8:54 pm

Bump.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Wed Jun 20, 2012 4:23 pm

Would writing a small script for each armor work?

Something like saying, it there's nothing in this folder look in that folder?
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Wed Jun 20, 2012 12:27 pm

Bump.
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Jun 20, 2012 9:33 am

Bump.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Wed Jun 20, 2012 6:17 pm

Bump
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am


Return to V - Skyrim