Okay, time to sink my rotting fangs into another post then.

Heeere we go:
Reverend Speed,Mar 30 2006, 11:34 PMBut opinions are like the limbs of a corpse: sooner or later they go their separate ways.
Okay, you're going in my sig. If I remember by the time I end this post...Hehehe. Glad I could be of service to you sir!
As far as movies go, I was most pleased with Dagon. It's not perfect by a long shot but they got so much right?! Especially the 'no one gets out sane' clause?!Alright, who went off their rocker and brought forth the Dagon movie?! People? Any takers? Oh, that was you Rob. Naughty, naughty. Tsk, tsk.Seriously though: The first time I watched it, I really
really liked it. But with each subsequent viewing my revulsion (yes: I chose the word "revulsion") grew and grew. Sure enough, they got a few things right, but after a viewing or five, I suddenly couldn't look past the oh so typical Yuzna/Gordon banolities. And why ooooh why did they have to move the story from its excellent New England setting to far off Spain?! (Yes, I know it was more than likely due to production costs, but [censored] IT!) Not to mention the title itself... When I first read about the piece I was really excited because in my mind I got this whole long procession of moving images of the short-story Dagon, all playing out in all the glorious horror on an imaginative silvers creen. And what do i get? The Shadow Over Innsmouth?! Oh... Sorry...
Imboca... Curse you Gordon! Curse you and all the halflings! Okay, they score some points on not ending the movie on a happy note, and the first half of the movie is really good as it really captures a lot of the feel in the original short story. But then they could resist going over the top with stiff-nipbled ta-ta's, horny tentacle girls, unwarranted gore and whatnot. Hoooold! Heh, you know what I just realized, Rob? The movie Dagon is to me what dark Corners is to you! Well, you learn something new each and every day.

And I probably come off sounding a lot harsher when it comes to the Dagon flick than I mean to. After all, I am a great fan of the first two Re-animator movies (haven't seen the third installment), but some things just... Well, it just sets my temper off. I guess I'm not too fond of people tempering too much with the source material (Lurking Horror anyone?).
I think you've pinned what I wanted from Dark Corners. I'm not asking for players to bury their heads in tomes, but instead I wanted an extended cast I could learn from and get to know... before watching them all hit the Mythos mill. In order to do this realistically you do need to extend the period of time the game takes place over, if not the length of the game. To cut a long story short:Yes!Okay, then I'm with you. Now I truly get what it is you so greatly desired. I can thus also understand your critisism a whole lot better. Me, I didn't really have any preconceptions about the game whatsoever. I was just looking forward to playing it. I've found that the less expectations you have of something -the less you risk being disappointed by it. But perhaps you didn't have any particular expectations either and simply were disappointed as you ventured deeper and deeper into the game. Your ideas would make for a great game though. It wouldn't be Dark Corners, but it would still be a great game. There's a time and place for everything. Well, almost when we're dealing with material related to HPL *although greatly fascinated by the human desire and need for various varied copulating acts, the Foot did
not appreciate the S/M-scenes in the Yuzna From Beyond flick*
Totally agree with you on the Resi / SH puzzles ? they're interesting as abstract challenges but as far as consistency goes? totally throws believability out the window. I don't care how twisted my psyche is, I'm not that obscenely obtuse.Frankly: They are nuts. Every time I actually managed to beat one of them puzzles I got the almost uncontrollable urge to stand up and yell "ALL YOUR BASE ARE BELONG TO US!" at the TV-screen. In my more misanthropic moments I suspect that those two A-bombs dropped in '45 had more long lasting effects than anyone could possibly imagine... Crazy, insane, illogical, seizure-inducing puzzles... *mumble mumble*
Thanks to Headfirst for the translation puzzle in the lower depths of the Order of Dagon. THAT was a brilliant puzzle ? methinks you had problems with it Mr. West but? oh, the joy of realising: Hang on, they're not the code, they're the keys, so? eye arrow eye eight eye eight? YES! A believable 'academic' puzzle.Ehrm... Eh.... Ahem... Hrrm... Hm... Yes... I had some... Ehm... "difficulties" with that particular.... puzzle. Hm, yes...
And then on the other hand, defend this one: "My daughter; I love her so much I'll make her birthday the code to my safe, starting clockwise." (My emphasis) Seems like a terribly strange thing to put in your diary, but in comparison to Dark Corner's contemporaries it's a very small crime so we'll let it go.Defend that one? Mkay, no problem. Mr Waite, a most gentle and humble person, had over a pro-longed period of time watch his beloved wife slowly turn into an abominable monstrosity who -to boot- smelled like the unwashed private parts of a woman lying dead in still waters for two weeks. This must undoubtedly have taken its toll on his mental state. And then, to ad dinsult to injury, the maddening and heartbreaking realisation that his daughter, his precious beloved daughter, would eventually turn into the same thing as that monstrosity locked away in his attic, finally hit the poor man. This anguish and mental torment took an enourmous toll on his already fragile psyche and, as a result from that, Mr. Waite suffered some debilitating mental disorders. The chief among them being mental isolation and separation from the world around him. This, in turned, caused his memory and mind to go astray at times. His thoughts would wonder untold, far off vistas. Thus he had to jut down his safe code in his diary so that he himself would not forget it. Look: watertight case.

The owls are not what they seem ?
exactly. Can you remember the dynamic camera from start of SH1? The dog body, the siren, the darkening streets, bloody stretchers and then? absolute chaos. An amazing moment which has never been captured since.The thing that will probably stick with me for the rest of my life from that particular game is that long, partially illuminated hallway in the school. When my radio started to give out an insane amount of crackling static, and one of those deformed travesties of an aborted foetus came limping out from the darkness for the first time in the game. Absolute and total revulsion and dread. Though I must admit at cackling maniacally as I finished that little bugger off with a nice golfswing with my rusted iron pipe.Okay, I will definately take a look at that website too then.
I agree with you on the sub-categorisation (ahh, intelligent consensus? I love it. Just need a self-congratulatory comment here? there we go?). If Dark Corners wants to be considered Survival Horror, however, it has to be compared like with like. To borrow from films, I'd put Doom 3 & Resident Evil in the 'spatter / gore' category while placing Dark Corners & Silent Hill into the psychological horror subsection (though Dark Corners still has a few too many gun fights for me to be entirely comfortable with that placement). Clive Barker's Undying / Dark Corners / The Suffering are definately soul mates, however. Unfortuantely Doom 3 also fits into that category. Aaagh. Getting confused, now. Any thoughts?Hmm... I'm not entirely sure about D3 (which I... *ta-daaa*
have played), but RE definately goes into the splatter/gore genre. I likewise agree about SH. But, my reservation comes with Dark Corners. Seeing as to how it mixes a little bit from column A and a little bit from cloumn B it really deserves to be put in a separate category. What we would name that category I have not yet thought out though. "Intelligent Survival Horror that goes BANG-BANG in the Night and Could be Considered Derivative of Horror Literature"? ISHBBNCCDHL! Ehm... Scratch that. I shouldn't have broached the subject of sub-categories.The reason I'm undecisive on the matter of D3 is that I haven't been able to categorize it for myself even. Sure it has freakish monsters and lots of dark corners. But is it scary/harrowing/atmospheric? No. It has tons and tons of big guns. "Ooooh, guns guns, guns!" Nah, despite the references to demonic entities and whatnot it's a plain shooter to me. Albeit perhaps dressed up in Halloween garb.
And no: the second Refinery level didn't drive me insane. I actually enjoyed that part!
SICKNESS!Yieess. *points to his own signature*
Well, Mr. West, I must try the game again in Boy Scout mode. I'll be interested to note the differences, if any, that play out in the second Refinery level. Simply put, randomly respawning enemies in a puzzle-based level with some awkward fighting mechanics does not a happy RoBert make.Am at that level now. Replaying the entire game on Boy Scout once again. And there's definite oppurtunities to sneak and avoid most enemies. Or, if that's one's cup o' tea: sneak up to them and dispatch them. Either way I don't get any run&gun feelings when I'm playing that. I just try to get me **** done and high tail it outta there.
Ostfront sounds EXCELLENT. I'll definitely look into it? though I'm getting a little more into sci-fi action games again. After the crime that was Quake 4, I'm really looking forward to Quake Wars. Ahh, Splash Damage, what can't you do? Ahem. Anyway.Oh, it
is excellent. I've seen a lot of complaints over at the Ostfront forum, but that came in the general direction of a whole bunch of adolescent noobs who wanted nothing less than to run around like John Wayne on Omaha Beach and gun every living thing in sight down. Pish-posh!
Calamity, totally agree with you on sanity affecting the reload. Frankly, I'd have loved it if on AUTOMATIC RELOAD of the rifle Jack fumbled the clip ? sending it bouncing down the corridor. THAT would have been a helluva sanity effect. He'd have to jam in the next clip extra quick, however, to compensate for player annoyance.That would absolutely ROCK!. But... Being the sadist/machocist I am, I would love it even more if you still had to manually reload, and
then he fumbles away one of them clips.