This was not the case for my custom perk and custom reanimate spell.
Custom Reanimate spell: has a Reanimate type effect as the primary effect and a Script type effect
Custom Perk: Only Entry Point is Apply Reanimate Spell -> ReanimateAb
Custom ReanimateAb: Ability that adds 100 health (basically a copy of the ability used by the vanilla Dark Souls perk)
I give myself the perk, give myself the spell, check an NPC's health with the console, kill it with the console, cast Reanimate on it, check its health after it has finished reanimating, health hasn't changed.
So I tried it with the vanilla perk and the vanilla Reanimate Corpse spell. Same result.
Can someone check if this is working for them?

