Data file struct system

Post » Sun May 27, 2012 6:43 pm

I've been trying to decifer how the Elder Scrolls Skyrim data files are structured, and I've hit a snag with the struct system of DATA and DNAM sytems in Weapons.

I've looked up the UESP page, and it's data didn't seem to match what I was seeing.

Does anyone have any experience with the structure who can tell me if UESP is making stuff up, or if I need to reverse engineer this stuff myself?

Also, do any of you have any idea how the struct system works, the entries seem to be placed almost at random.
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Karen anwyn Green
 
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Post » Sun May 27, 2012 11:58 am

This may be worthless to you, but the only information I have is located here: http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt

That's for Morrowind's .ESM / .ESP / .ESS structure. I don't know if it will shed any light on the current structure in use in Skyrim. Sorry :geek:
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jessica Villacis
 
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Post » Sun May 27, 2012 7:54 pm

This is the http://www.uesp.net/wiki/Tes5Mod:File_Formats, AFAIK they have not all been decoded yet and some info may be from oblivion and not completely confirmed in Skyrim. In addition Bethesda has changed file structures at least once with patching, I doubt that has been included yet. If you do any decodiing on your own please do share :D

Someone from the UESP team can answer more definitively I am sure.
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Louise
 
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Post » Sun May 27, 2012 7:45 am

This may be worthless to you, but the only information I have is located here: http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt

That's for Morrowind's .ESM / .ESP / .ESS structure. I don't know if it will shed any light on the current structure in use in Skyrim. Sorry :geek:

It's okay, but that information is outdated enough that it wouldn't even register for Skyrim anymore.


This is the http://www.uesp.net/wiki/Tes5Mod:File_Formats, AFAIK they have not all been decoded yet and some info may be from oblivion and not completely confirmed in Skyrim. In addition Bethesda has changed file structures at least once with patching, I doubt that has been included yet. If you do any decodiing on your own please do share :biggrin:

Someone from the UESP team can answer more definitively I am sure.

I am currently using that, and it's helpful, but I really think I'm going to have to do this alone. And you will get more than just my information, this is for a utility that is going to be released soon that I think all of you are going to enjoy.

:)
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Jon O
 
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Post » Sun May 27, 2012 1:47 pm

That sounds great we are still sorely lacking any utilities that can decipher the all the Skyriim file types. The file type data will be necessary to get Wrye Bash working as it should, as well as awesome utilities like TES4Edit ported to Skyrim and whatever you have planned :D
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Neliel Kudoh
 
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Post » Sun May 27, 2012 11:49 am

I am currently using that, and it's helpful, but I really think I'm going to have to do this alone. And you will get more than just my information, this is for a utility that is going to be released soon that I think all of you are going to enjoy.

:smile:

You too? Looks like we'll have a fair amount of tools down the road. :P

Though, I'm working on something that is not really "soon". >_>
It'll be very useful nonetheless. And, no worries folks, I'll share the information once I have it all in a usable form. ^^
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Rinceoir
 
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