What I'm trying to say is that not everyone still supports Bethesda because they are their toys.
There are reasons , people enjoy their products until the death.

I don't use console commands, cheating is just not my thing, so my added "pets" are welcome (if a bit underpowered for the level I started them at). IMO, the Dawnguard story line is more rich than any of the guild quests, at least as rich, if not moreso, as the main quest line. Yes, there are quite a few new NPCs with their own stories to tell. Most of it revolves around a central NPC, but the additional, very detailed backdrops/NPCs along the way add a LOT of back story, both about themselves and Tamriel in general. There are at least two new areas that are very, very large, on the scope of Blackreach (actually I think both are bigger than Blackreach) large. Off the top of my head there are a good dozen added creatures/baddies EASY, new Alchemy ingredients, at least one new spell, a whole set of new dragon weapons (and a light shield), bunch of new specialty armors, including the VERY cool heavy falmer suit.etc., etc. 
And no one any where else seems to be leaving them lying around. Being that I've aligned myself to the DB currently, I'm not doing much exploring either, so I haven't come across one *yet*, but I'm sure I will.




I don't use console commands, cheating is just not my thing, so my added "pets" are welcome (if a bit underpowered for the level I started them at). IMO, the Dawnguard story line is more rich than any of the guild quests, at least as rich, if not moreso, as the main quest line. Yes, there are quite a few new NPCs with their own stories to tell. Most of it revolves around a central NPC, but the additional, very detailed backdrops/NPCs along the way add a LOT of back story, both about themselves and Tamriel in general. There are at least two new areas that are very, very large, on the scope of Blackreach (actually I think both are bigger than Blackreach) large. Off the top of my head there are a good dozen added creatures/baddies EASY, new Alchemy ingredients, at least one new spell, a whole set of new dragon weapons (and a light shield), bunch of new specialty armors, including the VERY cool heavy falmer suit.etc., etc. 

Asleep? Hardly. Mods are a mixed bag and always have been, for any game. 90% (or more) of them are gamebreakers in some way for me. Garbage textures, tears, animation bugs, and so on. The sheer list of lost players who can't play at all after installing DG are testament to the fact that modders are NOT superior coders or designers. Those that are may wind up working for gaming companies, but by and large, most don't and never will.
Common sense with some freeware tools and browser plugins keeps my system safe.
Project Nevada for New Vegas by some of the same people was a "commercial quality" add-on too.
Asleep? Hardly. Mods are a mixed bag and always have been, for any game. 90% (or more) of them are gamebreakers in some way for me. Garbage textures, tears, animation bugs, and so on. The sheer list of lost players who can't play at all after installing DG are testament to the fact that modders are NOT superior coders or designers. Those that are may wind up working for gaming companies, but by and large, most don't and never will.
Common sense with some freeware tools and browser plugins keeps my system safe.
Project Nevada for New Vegas by some of the same people was a "commercial quality" add-on too.
Asleep? Hardly. Mods are a mixed bag and always have been, for any game. 90% (or more) of them are gamebreakers in some way for me. Garbage textures, tears, animation bugs, and so on. The sheer list of lost players who can't play at all after installing DG are testament to the fact that modders are NOT superior coders or designers. Those that are may wind up working for gaming companies, but by and large, most don't and never will.