Dawnguard seems kinda lame to me.

Post » Thu Jul 05, 2012 12:37 am

I'm on the pc so I haven't played it. I've read about it though, that it's about vampires and vampire hunters, and that it's roughly 8'sh hours long for each faction playthrough.

Problem I'm having with this is that... I wanted some conclusion regarding this Thalmor thing and the empire along with the stormcloak thing. Feels very unfinished, especially after I wiped out all the remaining rebelling stormcloak camps. It just kinda hangs there.

Also, what is the deal with paarthurnax, if you don't kill him nothing changes regarding dragons attacking and nothing changes in the quest log, you can still kill him at any time even though you tell the greybeards you wont kill him. Seems kinda unfinished and I don't really like how dawnguard doesn't reflect on either of these two looming problems.

I remember reading that bethesda's dev's wanted dlc's to be meaty but... I don't think anyone saw a vampire dlc coming. Seems like a hail marry out in left field if you ask me. Why not just do en expansion pack? Why'd we wait 7+ months for an 8 hour long dlc that has nothing to do with anything.
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Dina Boudreau
 
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Post » Wed Jul 04, 2012 11:51 pm

So did a Daedric realm, and a random island with werewolves.

I like the fact the DLC are out of left field, kind of makes it a new flavour to the game. Vampires have also been far too understated in previous games.
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BEl J
 
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Post » Thu Jul 05, 2012 7:38 am

Don't worry, there will be more DLC's to come. I even think that they will handle the Thalmor subject. I'm on the PC and I for one am looking forward to Dawnguard and it's features.

Bethesda will probably not disappoint you, as long as they focus to iron out the bugs
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Rhi Edwards
 
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Post » Wed Jul 04, 2012 8:19 pm

Who told you it was eight hours long? It took me more then 20 hours and others have even agreed to this, as for having nothing thats completely wrong, it adds a new transformation, a new faction, a perk tree for said new transformation and one for werewolves and adds new areas as well as new weapons and armor.

Really whoever told you this crap is dead wrong and you really shouldn't listen to them, the DLC adds in a lot of things and is worth the 20 bucks.
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Toby Green
 
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Post » Wed Jul 04, 2012 6:19 pm

I don't see how a Daedric realm had nothing to do with oblivion considering that's what it revolved around, Daedric realms.

The problem is skyrim has too many cliff hangers and not enough conclusion, much unlike oblivion.

What I'm also confused on is why we waited 7 months for 8hours of DLC that isn't about anything even related to skyrim at all. That seems like plenty of time for an expansion pack.
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lauraa
 
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Post » Wed Jul 04, 2012 10:06 pm

I don't see how a Daedric realm had nothing to do with oblivion considering that's what it revolved around, Daedric realms.

The problem is skyrim has too many cliff hangers and not enough conclusion, much unlike oblivion.

What I'm also confused on is why we waited 7 months for 8hours of DLC that isn't about anything even related to skyrim at all. That seems like plenty of time for an expansion pack.

It isn't eight hours long -.- don't listen to BS rumors and it adds plenty to the game.
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DAVId Bryant
 
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Post » Wed Jul 04, 2012 11:35 pm

Who told you it was eight hours long? It took me more then 20 hours and others have even agreed to this, as for having nothing thats completely wrong, it adds a new transformation, a new faction, a perk tree for said new transformation and one for werewolves and adds new areas as well as new weapons and armor.

Really whoever told you this crap is dead wrong and you really shouldn't listen to them, the DLC adds in a lot of things and is worth the 20 bucks.

Yeah I understand but that doesn't really interest me at all because imho it has nothing to actually do with skyrim or it's cliffhangers.

As for the 20 hours part, I read that it was 8-10 hours long for each faction, 20 hours in total, not 20 hours for each faction.
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Dean Brown
 
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Post » Wed Jul 04, 2012 6:12 pm

None of the DLCs to TES had anything to do with the main storyline though ._. and you read wrong, plus if you play it like its one directional and don't bother to use VL mode, do the new side quests or the radiant quests which improves your abilities for VL or get new equipment from the dawnguard or explore the new areas then yes you get a short amount of time, but the thing is you're also doing it WRONG.
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Sophie Payne
 
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Post » Thu Jul 05, 2012 12:40 am

As for the 20 hours part, I read that it was 8-10 hours long for each faction, 20 hours in total, not 20 hours for each faction.
I haven't played it myself, but i'm sure that is just for the faction quests, not counting exploration and side quests.

None of the DLCs to TES had anything to do with the main storyline though ._.

Tribunal continued the Morrowind MQ
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Sheila Reyes
 
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Post » Wed Jul 04, 2012 10:46 pm

I haven't played it myself, but i'm sure that is just for the faction quests, not counting exploration and side quests.



Tribunal continued the Morrowind MQ

No, no it didn't it was centered around the Tribunal sure but it had nothing to do towards the Dagoth Ur and the sixth house incident that was the whole point of Morrowind's MQ, not the tribunal.
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keri seymour
 
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Post » Thu Jul 05, 2012 4:35 am

None of the DLCs to TES had anything to do with the main storyline though ._. and you read wrong, plus if you play it like its one directional and don't bother to use VL mode or explore the new areas then yes you get a short amount of time, but the thing is you're also doing it WRONG.

well, none of the other tes games had cliff hangers that were this bad. Can't deny that at least.

I didn't read wrong lol, but perhaps the article wasn't credible. Either way, this dlc feels out of place to me.
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Liii BLATES
 
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Post » Wed Jul 04, 2012 8:11 pm

No, no it didn't it was centered around the Tribunal sure but it had nothing to do towards the Dagoth Ur and the sixth house incident that was the whole point of Morrowind's MQ, not the tribunal.
It continued the story directly, same as Empire Strikes back had nothing to do with the Death Star.
Spoiler
Almalexia and Sotha Sil wouldn't have been insane (or mortal) if the Heart hadn't been destroyed meaning the expansion wouldn't have made sense (and it doesn't if you do it before the MW MQ).


Shivering Isles on the other hand was completely unrelated to Oblivions MQ.
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Jack Moves
 
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Post » Wed Jul 04, 2012 10:39 pm

well, none of the other tes games had cliff hangers that were this bad. Can't deny that at least.

I didn't read wrong lol, but perhaps the article wasn't credible. Either way, this dlc feels out of place to me.

EVERY DLC is pretty much out placed also why would killing Paarthunax or not killing him effect the dragon random encounters? That really makes no sense and the Thalmor thing was meant to be a cliff hanger to imply that they will be the focus of a DLC or the next game, and yes the article you read wasn't credible because a large amount of dawnguard players will prove you wrong.


It continued the story directly, same as Empire Strikes back had nothing to do with the Death Star.
Spoiler
Almalexia and Sotha Sil wouldn't have been insane (or mortal) if the Heart hadn't been destroyed meaning the expansion wouldn't have made sense (and it doesn't if you do it before the MW MQ).


Shivering Isles on the other hand was completely unrelated to Oblivions MQ.

Is that why you could beat Tribunal before even touching Morrowind's MQ because I did

Spoiler
also Alma went insane due to not being in connection with the heart and Sotha Sil didn't care, he left the mortal world right when Dagoth came back, it really doesn't matter if the heart is destroyed or not in the game, Alma goes insane either way.
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evelina c
 
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Post » Wed Jul 04, 2012 4:53 pm

Is that why you could beat Tribunal before even touching Morrowind's MQ because I did

Spoiler
also Alma went insane due to not being in connection with the heart and Sotha Sil didn't care, he left the mortal world right when Dagoth came back.
That was an oversight by the devs (or an intentional design choice), canon it took place after Morrowind main quest. Otherwise a lot of things don't make sense.

Spoiler
I knew that Sotha didn't care, I think that was an error in sentence structure on my part

Also I believe the only reason Helseth sent assassins was because the Nerevarine was the Nerevarine
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Genocidal Cry
 
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Post » Wed Jul 04, 2012 8:17 pm

EVERY DLC is pretty much out placed also why would killing Paarthunax or not killing him effect the dragon random encounters? That really makes no sense and the Thalmor thing was meant to be a cliff hanger to imply that they will be the focus of a DLC or the next game, and yes the article you read wasn't credible because a large amount of dawnguard players will prove you wrong.

that's fine but you seem to be the only one telling me that its more than 10 hours for each factions questline lol.

I'm pretty sure paarthurnax said dragon attacks were supposed to stop lol...


Like I said, 7 months for a dlc thats out in left field when we have huge cliff hangers like this, seems messed up to me.
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Clea Jamerson
 
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Post » Wed Jul 04, 2012 6:48 pm

I guess just like the MQ for Skyrim, you can fast travel from point "A" to point "B" and sprint through any and all fight's, dungeon's and skip alot of dialogue. How fast did someone say they made it through...?? I don't remember. Time is realative to your play style, a sneak character is going to take longer than a sword and board. I play rather slowly, I've already spent over 15 hr's on the MQ of DG and I think I'm not even half way through. I know I spent 2/3 hr's yesterday in the same "dungeon" and that wasn't from dieing repeatedly...only happened once. I could have spent more time their, I just choose not to.

Besides the quest's their is quiet a bit of content added, but it's up to you to decide what you want to do.
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Francesca
 
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Post » Thu Jul 05, 2012 8:29 am

that's fine but you seem to be the only one telling me that its more than 10 hours for each factions questline lol.

I'm pretty sure paarthurnax said dragon attacks were supposed to stop lol...


Like I said, 7 months for a dlc thats out in left field when we have huge cliff hangers like this, seems messed up to me.

No, no he didn't he said he'll TRY keyword there is TRY to get the dragons to accept his way of life.
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lucy chadwick
 
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Post » Wed Jul 04, 2012 10:15 pm

that's fine but you seem to be the only one telling me each that its more than 10 hours for each factions questline lol.

I'm pretty sure paarthurnax said dragon attacks were supposed to stop lol...
Paarthurnax said he would try to calm his brethren and teach them not to go around burning villages and the like.
He didn't neccesarilly say it would work or how long it would take to teach them.

Also, there really weren't that many cliffhangers directly tied to the MQ, there were a lot that are apart of the world in general.
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Tanika O'Connell
 
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Post » Thu Jul 05, 2012 5:16 am

No, no he didn't he said he'll TRY keyword there is TRY to get the dragons to accept his way of life.

So yeah, cliff hanger. lol.
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Siobhan Thompson
 
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Post » Wed Jul 04, 2012 5:41 pm

So yeah, cliff hanger. lol.
That isn't really much of a cliffhanger. If it was a film that wouldn't make me go to the sequel.
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lydia nekongo
 
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Post » Wed Jul 04, 2012 9:04 pm

That was an oversight by the devs (or an intentional design choice), canon it took place after Morrowind main quest. Otherwise a lot of things don't make sense.

Spoiler
I knew that Sotha didn't care, I think that was an error in sentence structure on my part

Also I believe the only reason Helseth sent assassins was because the Nerevarine was the Nerevarine

It doesn't matter, you can beat Tribunal's MQ before Morrowind's thus its not an expansion on Morrowind's MQ nor has the timeline of events for both become canon so really its how YOU play it in whatever order YOU want too, its not an expansion on Morrowind's MQ nor has it been called that by any of the devs or MK himself.
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Guinevere Wood
 
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Post » Thu Jul 05, 2012 8:54 am

That isn't really much of a cliffhanger. If it was a film that wouldn't make me go to the sequel.

The problem is that it offers no real conclusion to anything, same goes for the empire/Thalmor thing.

The quest paarthurnax just sits in your quest log if you keep him alive. It's pretty bad imho. I just truly don't understand this vampire thing after 7 months of waiting. I kill vampires all the time in the game already lol... like I said it just seems way out in left field to me.
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Laura-Jayne Lee
 
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Post » Wed Jul 04, 2012 11:00 pm

It doesn't matter, you can beat Tribunal's MQ before Morrowind's thus its not an expansion on Morrowind's MQ nor has the timeline of events for both become canon so really its how YOU play it in whatever order YOU want too, its not an expansion on Morrowind's MQ nor has it been called that by any of the devs or MK himself.
Yes it does, because lore-wise nothing makes sense without completing the previous MQ,
Spoiler
Are you really trying to say you need MK and the devs to explicitly say that it doesn't make sense for an assassin to try and kill a random prisoner and an immortal God to be killed?
Regardless it takes into account many major elements of the Morrowind MQ and requires them to be comprehensible thus making it connected to it (at least more connected than a random deity of insanity popping up).

Arguing otherwise is technicalities and semantics.


The problem is that it offers no real conclusion to anything, same goes for the empire/Thalmor thing.
The Empire Thalmor thing was no more apart of the MQ than vampires.
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Vickytoria Vasquez
 
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Post » Wed Jul 04, 2012 6:03 pm

The problem is that it offers no real conclusion to anything, same goes for the empire/Thalmor thing.

The quest paarthurnax just sits in your quest log if you keep him alive. It's pretty bad imho. I just truly don't understand this vampire thing after 7 months of waiting. I kill vampires all the time in the game already lol... like I said it just seems way out in left field to me.

Then don't get it, if you don't want added content to the game that improves on the enemy spawn list and puts in several amounts of new weapons and armor as well as several other great things because you can't be bothered to read a good review is your fault and as I've said the whole empire vs thalmor thing was MEANT TO BE A CLIFF HANGER.


Yes it does, because lore-wise nothing makes sense without completing the previous MQ,
Spoiler
Are you really trying to say you need MK and the devs to explicitly say that it doesn't make sense for an assassin to try and kill a random prisoner and an immortal God to be killed?
Regardless it takes into account many major elements of the Morrowind MQ and requires them to be comprehensible thus making it connected to it (at least more connected than a random deity of insanity popping up).

Arguing otherwise is technicalities and semantics.



The Empire Thalmor thing was no more apart of the MQ than vampires.

-.- The prisoner was put onto Vvardenfell by order of the emperor himself for secret reasons, so Helseth got paranoid and sent assassins after him fearing that the prisoner was meant to be a spy or something, even if you do beat the MQ Helseth doesn't comment on the Nerevarine being the Nerevarine.
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Lovingly
 
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Post » Wed Jul 04, 2012 6:45 pm

Crossbows.

'Nuff said.
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Kat Stewart
 
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