
Dead Thrall Spell
I've heard that it can create issues, but have never seen it laid out all in one place so let me see if I have this correct. When Dead Thralls 'die' they do not become ash piles and instead become permanent corpses. If you have too many of them in any given cell (like when some of y'all 'collect' corpses) it will create lag because of the live NPCs and other possible permanent corpses that are coded as such by Bethesda? Also, it seems that the generic NPCs you take will have replacements respawned at their origin causing more lag there, too?
Can you have a Dead Thrall (or a few) and a follower?
Are Dead Thralls 'permanent' or are they timed? I know UESP says "...permanently...", but I wanted clarification because it also mentions "86313600 secs". If so, that's lame because it's not even 3 years.

While Dead Thralls are 'alive' do all of the generic NPCs just make that zombie groan or do they speak normally (ie will any of the Bandit-types do their monologues)?
Since some of the reanimated NPCs with specific dialogue continue that dialogue can Ranmir's quests be completed?

Reverse Pickpocket Arrow Generating
I tried to reverse pickpocket Daedric arrows to the Solitude guards practicing archery, but had a 0% chance - reported and in practice.
My character is 70 with Pickpocket skill at 98 (plus 4 pieces of gear of Fortify Pickpocket +40%). I selected all the perks up to Misdirection and still got the 0%. So WTF?FWIW: I had Mjoll with me, but had her wait in Proudspire so IDK if her being 'attached' makes a difference.


