New version is up, now features almost all creatures (including SI creatures) as well as complete support for MMM, OOO and Fran's. Have fun dying!

Before you think that the game will be impossible now please note that not all creatures are affected as much as minotaurs for example. Many have only subtle changes that you will hardly notice in game. I tried to balance attacks and make formerly useless attacks at least a bit useful.
And thanks to CorePC for offering help, but I ended up downloading MMM and OOO to look up the folder structure and animations used by various custom creatures.
Great mod, but makes low level OOO and FCOM games very hard.
How about incorporating this mod *into* MMM and FCOM so that we can have easy and hard versions of animals.
So a low level Boar has *vanilla* animations and waits for attacks, *but* higher level boars can have *new* versions of attacks so they are harder to avoid.
If you can encounter a normal boar from first level, you would encounter the bad-a$$ version at higher levels.
In an OOO game because you might encounter higher level animals from the start, when you go into specific dungeons, then you might see the harder versions from the start if you are fool enough to go into harder places from the start.
So we can separate the folder for higher level bad-a$$ versions of the animals and change those versions to use the new animations.
And that would greatly scale the game to have harder opponents at higher levels.
I hope CorePC and FCOM team use these animations for their higher level animals, that would be great.
Nice job. :tops:
If this were incorporated into FCOM, I'd imagine the easier thing to do would be to adjust the stats of the creatures to adapt to their improved combat techniques.
Personally I feel that many of the creatures are simply broken. The trailer I posted is nothing I made up myself by using AI packages or scripts or anything that Bethesda did on E3. It is vanilla gameplay. I think it is just ridiculous. I don't need mentally retarded versions of creatures for low level characters. Sure, the game will be hard if you don't pay attention. But you just have to get used to the fact that you can't run away from an enemy that is twice as fast as you. I know it's hard after playing Oblivion for four years. But I don't think it's impossible. I haven't played with a low level character yet using this mod (my current char is level 22) but I'm looking forward to it.
It maybe sounds weird, but before I often caught myself not fighting as good as I can simply because I thought 'this can't be true'. I fought a minotaur at level 6 that could theoretically kill me with two hits. But he couldn't kill me. Never. So I sometimes didn't avoid his attacks or didn't move as fast as I could. Same goes for many other creatures. Boars never hit
anything. Unless you
really want them to hit you they never ever hit you. That is not something I'm looking for in my game. I want to give the best I can, use all the options I have to defeat an enemy. If I don't have to do that it is just lame and kills the fun for me.
This is more or less a modders resource though. So if someone wants to make a different approach by giving the new animations to a few creatures only he is free to do so.