I didn't play using PISE myself yet (even though I guess I should, it does look interesting
), so I can't tell for sure how well the 2 would work together balance-wise (though I think it should work very well). Just opened PISE in SkyEdit and it doesn't look like he changed any of the game settings I changed, so there should be no incompatbilities. If there is anything both mods change though, you should load my mod after PISE if you like the change in DC better, and load PISE after DC if you like the change in PISE better. All other changes in both mods will still work.TtI had an earlier version of Deadly Combat (v1.40) loaded with PISE, and got weird AI behavior in Giants. When I used ranged attacks they would run behind boulders for cover and not peak their heads out. I could flnk them and they wouldnt adjust their hiding spot. It was strange that they sought shelter from RDPS when they could have easily smashed me in on hit and were nearly in melee range. The strange behavior went away when I removed DC, but I really miss DC alot. So much so that I am thinking of either dropping PISE or just avoiding Giants altogether.



