Thing is, I get that if I was on that specific bard's quest and the book wasn't there then I'd have to take steps, and yeah you can't back out unless you get all the way through but that in and of itself is hardly an issue because that's the design of that tomb and frankly it's a good design because you have to go on.
However, we have a clean save, she's not, and never will be, a bard - so there is no reason for that aspect to ever be an irritation. There's enough flexibility in my RP to allow for it so whilst I can see why it might bum others out for us it's just a place she knows of but will not go in. She might visit it at a later date just to see what's there, discover she can only get so far and then have to come out again once she's reached the well.
We have a few tombs and so forth that we know of but have never been in - yet.
[EDIT] - also, if a quest is broken because we have killed someone that we should not have killed or done something we should not have done then that's not really too much of an issue - for example we still have an unfinished quest that can never be finished because we killed one of the protagonists prior to it's completion. That was our fault and I don't see that the breaking of that quest because of our actions is unreasonable.
IRL if you are told to go to X and do something, but you have already been there and:
A. destroyed/sold/used an object
B. killed the person you're supposed to see
Then of course you won't be able to complete that task - I don't see that's an issue, it's - (IMHO) - certainly not a game design issue.
With respect to my original point: We could RP that she simply got stuck in that tomb, just another adventurer who went where they shouldn't, and restart a la DiD stylee. What in fact happened is that she petitioned her creator who bestirred himself from his slumber and rescued her, placing her back outside of the tomb, where she was almost immediately killed by some wandering Forsworn, and thus the Karmic balance was restored.
See?

TL;DR
