It sounds like you have an issue different from the NavMesh Bug, as I haven't heard of it affecting interiors... only Vanilla exterior worldSpace. If it IS the Bug, there isn't anything you can do about it currently... you may want to read the on-going discussion which describes it better and has some work-arounds you may be willing to try. The Bug is triggered when Player enters the Bugged cell, then leaves (far enough away to unload the cell's data, such as most uses of fast-travel), then returns again. Upon returning, followers will not enter the area they could when first arriving, unless the console or custom scripting forces them to.
But in my opinion, it sounds like you have a door going to an area which hasn't been finalized, or the doorMarker isn't on a navMesh tri. The tri must turn green after finalizing the area for the door to work correctly. Either that or there may be a missing tri which blocks proper passage to an area... this tends to happen if there are errors detected during the save - then User chooses to delete them (and not replace them afterwards).