Dear Bathesda and Obsidian ...

Post » Sun Mar 06, 2011 3:04 pm

If you're too busy(or too lazy) to fix the bugs currently existing in the game, can you just give a restart quest option? I understand that this may ruin the role-playing element of the game but killing everyone just so you can pass the quest isn't exactly the role-playing experience that I'm going for.

Thank you very much.

(oh I already beat the game 4 times and going for 5h, but the only time that I was able go through all the quests without needing to kill everyone at some point was having a very high speech skill)
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how solid
 
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Post » Sun Mar 06, 2011 7:39 am

NO
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K J S
 
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Post » Sun Mar 06, 2011 11:25 am

I must agree... NO.
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Yama Pi
 
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Post » Sun Mar 06, 2011 1:19 pm

Engine doesn't support that, and they're working on a patch.
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Mrs Pooh
 
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Post » Sun Mar 06, 2011 8:40 am

Gstaff mentioned a day or so ago (in the pinned threads at the top of the hardware forums) that a patch should be coming relatively soon.
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Matt Terry
 
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Post » Sun Mar 06, 2011 1:08 am

If you're too busy(or too lazy) to fix the bugs currently existing in the game, can you just give a restart quest option?



already in the game dude. its called load last save.
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Kat Lehmann
 
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Post » Sun Mar 06, 2011 2:41 am

Some off-topic posts have gone away.
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danni Marchant
 
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Post » Sun Mar 06, 2011 4:57 pm

Gstaff mentioned a day or so ago (in the pinned threads at the top of the hardware forums) that a patch should be coming relatively soon.

It's pinned at the top of this forum section as well. Very top pinned thread, last post. ;)

When is relatively soon?


Billy asked his Mom, "When are we leaving?"
Mom: "Soon."
Billy wants to know how soon as Mom runs around trying to find Sally's shoes, the phone is ringing, the toast is burning, the timer is going off, her hair is still a rat's nest, no makeup on and the car won't start.
Mom relpies, "Soon is when we are ready and I'm working on it as fast as I can now, don't make me answer anymore questions or it may be later rather than sooner."

:lol:

*envisions devs typing and searching and changing codes and testing and rechanging codes and eyes bagging from the frustrations. Then coming here when all is done and seeing "how soon is soon" while the final i's are dotted and the t's are crossed by the hordes of approval suit guys who want to ensure all is done well...steam, xbox, ps3 king pins who have even less time than the devs have, all the while fans calling, screaming and kicking to get the damn thing fixed.*

Soon.....

We wanted to give you guys a heads-up regarding the latest progress on Fallout: New Vegas updates.

We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.

In the meantime, an incremental update for PC should be going up by early next week that will fix the save corruption issues and problems with companions, as well as improve performance for NVIDIA users and resolve some issues reported with Havok.

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Len swann
 
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