Dear Bethesda/Obsidian, Do not release patches or games in t

Post » Tue May 10, 2011 11:07 am

Dear Bethesda/Obsidian, Do not release patches or games in the future without having first tested them.

Apparently you guys are completely unaware of what testing is or why it is so crucial to both patches and games being released, so I'll try to explain it to you.

Basically, if you do this wonderful thing called testing before releasing a patch or a video game you can basically eliminate 100% of the nasty bugs and glitches in a game and leave only about 10% of the minor ones which can then be fixed with a patch.


See how great that sounds? See how many complaints and how much criticism you could of avoided? Sounds awesome doesn't it! Sure does!


Doing this great thing called patch testing would mean that 90% of Fallout NV PC players would be able to play the game right now, instead of having it crash on load up or very soon after. Even the people who can actually play the game are reporting more crashes than ever before, even at the bug-ridden release.


So please Bethesda/Obsidian, heed my advice.

Love,

Fan of your games for about a decade who is SLIGHTLY AGITATED YOU STILL HAVE NOT LEARNED WHAT TESTING IS.
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Astargoth Rockin' Design
 
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Post » Tue May 10, 2011 11:40 am

90+% of NV PC players probably can play the game right now. The crashes seem to be either due to user error, user-added mods or .ini edits, or are simply very rare.
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Chloe Yarnall
 
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Post » Tue May 10, 2011 3:20 pm

You are not "the community" Switch296, since when do you speak for all of us?

The patch works great, fixes all my problems.
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Janette Segura
 
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Post » Tue May 10, 2011 9:53 am

The patch works for me as well.

The only problem now is how the GECK keeps asking me if I want to save the file every time I try to exit, but that's another story.
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Natalie Taylor
 
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Post » Tue May 10, 2011 8:06 pm

Akallabeth the first version of the patch was not great, it turned a lot of enemys essential (unkillable) thus making the game unplayable, but it was fixed within an hour or so by an update to the patch.... thats what this thread is about, if bethesda or obsidian had actually tried the patch they would have seen such an obvious error....

And Karmakazi you have to make your mod file esp active when loading it in the GECK to be able to save it without it asking to create a new file !
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Daniel Holgate
 
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Post » Tue May 10, 2011 3:07 pm

Classic example of most people of most people being able to play the game just fine and a few people raging that they can't play... which in most cases is user error anyway.

Beth obviously tests their patches for the most part, because most of us are just fine. So sorry that 0.5% have to suffer because of unique reasons.
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Emma louise Wendelk
 
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Post » Tue May 10, 2011 9:03 pm

90+% of NV PC players probably can play the game right now. The crashes seem to be either due to user error, user-added mods or .ini edits, or are simply very rare.


Yep. This. No problems here.
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Hayley Bristow
 
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Post » Tue May 10, 2011 9:11 pm

Dear Bethesda/Obsidian, Do not release patches or games in the future without having first tested them.

Apparently you guys are completely unaware of what testing is or why it is so crucial to both patches and games being released, so I'll try to explain it to you.

Basically, if you do this wonderful thing called testing before releasing a patch or a video game you can basically eliminate 100% of the nasty bugs and glitches in a game and leave only about 10% of the minor ones which can then be fixed with a patch.


See how great that sounds? See how many complaints and how much criticism you could of avoided? Sounds awesome doesn't it! Sure does!


Doing this great thing called patch testing would mean that 90% of Fallout NV PC players would be able to play the game right now, instead of having it crash on load up or very soon after. Even the people who can actually play the game are reporting more crashes than ever before, even at the bug-ridden release.


So please Bethesda/Obsidian, heed my advice.

Love,

Fan of your games for about a decade who is SLIGHTLY AGITATED YOU STILL HAVE NOT LEARNED WHAT TESTING IS.


Dear Switch296

Stop posting

Seriously

They tested the patch. It broke something. They fixed it fast. Problem solved. The game runs excellent, I am very pleased. Sorry you are not. Don't post topics like this. It just makes things worse and you sound greedy. If you don't like the game then don't play it. You have no idea what software testing is like. I do. I've done it. I missed stuff. Cause I wasn't at a big company. Bethesda is bigger now than ever before but they aren't ecksbawks huge if you get my drift. I forgive them and thank them very much for the patch.
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Lindsay Dunn
 
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Post » Tue May 10, 2011 3:29 pm

And Karmakazi you have to make your mod file esp active when loading it in the GECK to be able to save it without it asking to create a new file !


That's the thing, I did make that certain esp my active file. The only way for me to make any changes is to save it on a new esp file.
It makes updating mods like my "Populated Wasteland" hard indeed. :sadvaultboy:

But seriously OP, just relax. It's really unfortunate that you're going through all of this, but it has little to do with Bethesda/Obisidian's supposed lack of competence in making their patches.
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Vicki Blondie
 
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Post » Tue May 10, 2011 9:34 pm

it is evident they test patches, but not good enough. it broke my friend's FONV and he wanted me to come over again tonight to fix it and I am too tired to. this was the latest patch. arrrrggg... I'm gonna have a lot of phone calls. this just svcks.
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Nichola Haynes
 
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Post » Tue May 10, 2011 6:21 am

Classic example of most people of most people being able to play the game just fine and a few people raging that they can't play... which in most cases is user error anyway.

Beth obviously tests their patches for the most part, because most of us are just fine. So sorry that 0.5% have to suffer because of unique reasons.

Yes, but with Steam it's very difficult to roll back if a patch botches the game. So with a system like this one would expect better testing of patches before release.

It is good that the developers do release patches and hotfixes to fix them, but think about it: there are people here who complain about not having Internet access to activate the game. They are advised to bring their computers to friends who have Internet for activation. They do so. Now they hear about this new patch, go to a friend again with their computers, download the patch, go home, play for some time and find out that critters in the game are now invincible. They ask their friends, who go to Bethesda forums and find out that a hotfix needs to be installed. Now they go to their friends with their computer again...

And even those who don't have such a difficulty may still run into bugs, turn auto-update off and from that point onward go to Bethesda forums every time before letting Steam auto-update the game.

It seems that ditching stand-alone patch releases in favour of very comfortable, easy to use auto-update feature somehow is not comfortable and easy to use for many people.

Well, I myself don't have such a problem since my Internet connection is good, but something is rotten in the state of Denmark.
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mishionary
 
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Post » Tue May 10, 2011 1:03 pm

90+% of NV PC players probably can play the game right now. The crashes seem to be either due to user error, user-added mods or .ini edits, or are simply very rare.


Seriously? Where are you getting this info from? This is even more incorrect than the OP.

5 of the 7 people I know that were having crashes and issues are still having these issues. None of us have touched any *.ini files, 3 of the 5 don't have any mods at all including pre-order mods. All we've done is insert disk in to the optical drive and let Steam do the rest for the install. No user error here. Crashes occur once every 10 to 30 minutes unless bartering occurs in which case the game crashes after the barter 83% of the time (166 crashes from 200 attempts). So instead of intentionally baiting people with completely false information, i.e. trolling, work on supplying the source of your information.

Edit: A thing that just occurred to me was that a lot of people that bought and downloaded directly from Steam are reporting that they are not having issues, well on the forums anyway. I might delete all local content and do a complete reinstall from Steam and not use the retail disk at all. It really shouldn't make a difference but I've seen stranger things.
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how solid
 
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Post » Tue May 10, 2011 11:00 pm

90+% of NV PC players probably can play the game right now. The crashes seem to be either due to user error, user-added mods or .ini edits, or are simply very rare.


really devoted fan with false information blaming the end user for Obsidian's problems despite the fact that their release history shows that 100% of the games they've worked on has had massive technical problems. But no, end user problem.
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BEl J
 
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Post » Tue May 10, 2011 4:58 pm

really devoted fan with false information blaming the end user for Obsidian's problems despite the fact that their release history shows that 100% of the games they've worked on has had massive technical problems. But no, end user problem.



And this would have to be what then... ignorant misinformation spreading zealots obsessed with blaming the company for everything that goes wrong, even on the occasion when it IS on the user's end... such as this?

Being a jerkass can go both ways, you know. Sometimes nobody is right, it's actually BOTH sides that are the problem.


First off, as far as I know, Bethesda has been handling the majority of bug-fixing and the like. INCLUDING during the development cycle. Which means if anyone is to blame for the problem, it's Bethesda's Quality Assurance department.

Secondly, the problems that are described above... many of them ARE related to mods, .ini editing, and other various user-created issues. Bethesda/Obsidian can't be held accountable for every damn mod and edit you make to their game. You pretty much take the fate of your game's playability into your own hands every time you mod something.

What you -ought- to be doing is thanking them for even TRYING to fix the problems YOU created... on TOP of the problems THEY created.


Lastly... I think the OP is right. We'd all appreciate it if, in the future, more problems were solved than caused by patches.

That being said, some folks seem to be of the mind that there WERE more problems solved than not. I couldn't tell you, as I still haven't gotten to PLAY the game since downloading the patch.

Cheers.
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RUby DIaz
 
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Post » Tue May 10, 2011 9:03 am

really devoted fan with false information blaming the end user for Obsidian's problems despite the fact that their release history shows that 100% of the games they've worked on has had massive technical problems. But no, end user problem.

If you ever worked in the software industry you'd know that ~90% of all problems sit at the end-user. Either in hardware, software configs.
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Markie Mark
 
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Post » Tue May 10, 2011 4:57 pm

110% of the statistics in this thread are brahmin pie
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Emmanuel Morales
 
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Post » Tue May 10, 2011 9:40 am

110% of the statistics in this thread are brahmin pie



50% of all statistics are made up on the spot, 75% of the time.
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CxvIII
 
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Post » Tue May 10, 2011 12:21 pm

50% of all statistics are made up on the spot, 75% of the time.

60% of the time it works, every time.

Seriously though, I had the patch help some things that aren't really terrible for me and I am happy about that. The downside is I am not having an issue with rapid fire looting, if I do more than a couple in a row really fast it'll crash.

An annoyance yes, but it happens and no matter when it will effect some folks negatively. I personally have enough faith that the pooch got screwed for less people than it people it helped. I reported my issue and will carry on. Sadly, this isn't the first and absolutely not the last time something like this will happen for me and many others.

Now someone feel free to call me out or whatever.
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djimi
 
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Post » Wed May 11, 2011 1:33 am

Nah, nah... I think you're probably right.

In fact, I just finally got the game to work again. And it works as poorly as it did on my craptacular computer BEFORE downloading the patch, so I'm happy. The bugs that got fixed, good.

The inability to holster my weapon after firing the Trail Carbine for about a span of 15 seconds?

That makes me less happy... but whatever... it's workable.


I'm sure they'll get their [censored] sorted eventually. It's just going to be a pain, as a player, having to wait.
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Louise Dennis
 
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Post » Tue May 10, 2011 10:58 pm

You need to use your other thread for this rant.

http://www.gamesas.com/index.php?/topic/1139367-can-not-even-start-up-the-game-after-the-new-patch-thanks-heaps/page__p__16658631__fromsearch__1&#entry16658631
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jennie xhx
 
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