Decapitating NPC ghosts

Post » Sat Jun 09, 2012 4:29 pm

I had a real odd moment while fighting NPC ghosts, my character ended up doing a finisher that cut off the ghost's head off (blood and all) like it was a flesh and blood opponent. Anyone else experience this or weirder, as this is a low priority issue that should be addressed.
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Laura Tempel
 
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Post » Sat Jun 09, 2012 12:26 pm

Yup, ghosts are all crittable. I do feel cheaper than normal when I go around throat slitting incorporeal beings. They should be immune to criticals/vitals/sneak attacks. But TES really doesn't do that like say DnD.
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naana
 
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Post » Sat Jun 09, 2012 6:19 am

Never happened to me, thank god.
I am a roleplayer, that would ruin my moment

:D
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gemma king
 
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Post » Sat Jun 09, 2012 7:02 pm

Some of the ghost warriors drop solid iron/steel weapons & armor kinda odd too.
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Eire Charlotta
 
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Post » Sat Jun 09, 2012 6:24 am

Yeah I laughed pretty hard when I seen that the first time.

Serious game isn't very serious.
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Cat Haines
 
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Post » Sat Jun 09, 2012 8:54 am

Mostly because al lthey are is "normal" creatures wit hthe ethereal property turned on. During the companions questline when you have ot fight the ansestor spirits I left the dungeon to stash some loot to free up space and when I came back the etheral property wasn't on anymore and they where all normal looking guys and girls and just spawn in front of the tombs.
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Ellie English
 
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Post » Sat Jun 09, 2012 4:29 pm

Probably bethesda didnt want people to have to lug silver weapons around all day. anyway it makes for a comedic effect rather than frustration :D
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Georgia Fullalove
 
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Post » Sat Jun 09, 2012 5:16 am

Some of the ghost warriors drop solid iron/steel weapons & armor kinda odd too.

Poltergeists. Actually, ghosts have a long recorded history of being able to affect the material world.
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Cat Haines
 
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Post » Sat Jun 09, 2012 3:13 am

Ghosts are pretty badly done in Skyrim. They are basically normal people with just a transparent mesh. No real effort has been made to make them seem more ghostly. They shouldn`t drop material weapons. Criticals should not work on them and they should sound more ghostly.

Crappily done I`m afraid.
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Emma-Jane Merrin
 
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Post » Sat Jun 09, 2012 6:16 am

I had that happen to me, but i liked it. I'm tired of games where ghost live by different rules than every one else. If a ghost can hit me, than i should be able to hit it.
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James Baldwin
 
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Post » Sat Jun 09, 2012 6:36 am

The problem with ghosts in Skyrim is that they are just regular NPCs with a shader attached to them. So if you kill a ghostly warrior you can even loot metal armor and stuff from his body, and they can be decapitated and probably spill blood like regular npcs.
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(G-yen)
 
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Post » Sat Jun 09, 2012 1:04 pm

If they are ethereal they should be unhitable right? With a solid weapon yer...............
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Adam Kriner
 
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Post » Sat Jun 09, 2012 4:31 am

happed to me several times, sloopy designe is sloopy
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Poetic Vice
 
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Post » Sat Jun 09, 2012 10:11 am

Yet another one of those complaints I will put in the "not a big deal to me." column.
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Louise Dennis
 
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Post » Sat Jun 09, 2012 3:28 pm

If they are ethereal they should be unhitable right? With a solid weapon yer...............

Well dwemer weapons and silver affects them in the lore world of Skyrim. I think magically enchanted weapons do. Normal weapons shouldn`t. They didn`t in previous games.
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Craig Martin
 
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Post » Sat Jun 09, 2012 5:22 pm

No finishers or drops is what should be done on them.
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Lalla Vu
 
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