» Tue Jun 05, 2012 3:06 pm
I'm at around lvl 78 with my first toon now, an Argonian. Leveled up every skill to 100 with the exception of Speech and Conjuration and maxed out perk points in Sneak, One Handed, Archery, Smithing (light armor path only), Enchanting and put a few perks (2-3 on average each) in Alchemy, Restoration and Destruction. I went with a low health based hybrid character but at the higher levels (after 55-60) I had to invest into my HP pool to handle big groups on normal settings. So right now I have 500 Stamina, 400 Mana, 200 Health unaltered but that 200 proved a little small so I enchanted my ring and necklace both with a combination of add +80 HP and increase HP recovery rate +30% (I'm not sure about the exact number but something around that. I went with a fully perkes Ench and grand soul gems filled with greand souls.) So that's +160 HP and 60% faster recovery time.
The pros are that with my high stamina base and the light armor perk of +50% faster stamina recovery I never ever get out of stamina even if I keep sprinting turned on while power-attacking left and right. As all the other enchantment slots on items went to fortify archery, one handed, sneak or mana regen, my dps output is insane. When the fight is 1v1 or even 2v1 I rarely ever get hit as with all the bonuses I sneak behind the closest enemy, one-hit kill them via throat-slitting then if I was fast enough to sprint to a shadowy spot I repeat the same with the second enemy, if not, then I just sprint towards it and kill it with a power attack.
The cons are the increased difficulty in a 1v1 situation where the enemy is not your run of the mill bandit or troll (like a mammoth, giant, dragon) or when you have to engage in combat with more than 2 or 3 enemies in vision range as even if you are fast to pick them off one-by-one, the light armor (or in your case, simple cloth) dosen't provide enough defense against constant attacks from multiple foes. At times like this I either have to open my inventory every 5 sec to chug down potions or sacrifice half of the dps output and switch one dagger to a healing spell and spam said spell while running after the bad guys or switch both daggers to one heal spell and destro spell (usually chain lightning). When it's a 1v1 dragon situation I can't afford to go close most of the time so when it's in the air I shoot arrows, when it lands I switch to two handed Destruction spells and when my mana depletes (usually after a good 30 seconds of non-stop dual casting high mana cost spells) I go back to arrows, mana replenishes, rinse and repeat. Once in a while I try to sneak in an attack with the daggers but sadly, the low HP (even with added HP and regeneration rate) makes it risky to get too close and end up in a fire tornado or getting clawed at.
But take all of this with a grain of salt as my character offers a versatile playstyle but as a jack-of-all-trades it dosen't excel truly in anything unlike a pure mage, warrior or thief archetype.