Does anyone know what these do? I'm hoping for something that will let me intercept player death in OnHit or OnDying and stop the actual process of death.
I notice OnDying is a killer parameter now as well, which is good news.
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My bad: there are wiki pages for the functions. (I did search, but it didn't bring up the pages.)
StartDeferredKill apparently makes the actor unkillable until EndDeferredKill is called at which point they will die. Assuming they've reached zero or less health, I assume.
I don't know if healing the actor before calling EndDeferredKill will prevent death or not. I'll test that when I'm next by my CK
