1UP: Can you discuss the decision to have the main quest end the game? Why not let the player wander the Capital Wasteland afterward?
EP: When we originally wrote the main story, your character died at the end. There was really only that one ending. We liked the serious tone of it and felt the theme of sacrifice was really important for what we were doing with the game. But then we realized that, well, not having multiple ways to complete the game was pretty contrary to the spirit of Fallout. So we designed and implemented a few ways to end the game: You can sacrifice yourself inside the purifier, you can have Sarah Lyons go in, or you can just stand there and refuse to do anything (and the purifier complex will blow up around you).
But with each of these, even if the player character doesn't die, the game ends. We'd discussed this, and were like, "You know what? Fallout and Fallout 2 ended. We should end our game, too." What we didn't realize is that, largely because of Oblivion, people really expected Fallout 3 not to end! It's something they've come to expect of us, and we underestimated that. You can be sure it's a mistake we won't repeat in the future.
EP: When we originally wrote the main story, your character died at the end. There was really only that one ending. We liked the serious tone of it and felt the theme of sacrifice was really important for what we were doing with the game. But then we realized that, well, not having multiple ways to complete the game was pretty contrary to the spirit of Fallout. So we designed and implemented a few ways to end the game: You can sacrifice yourself inside the purifier, you can have Sarah Lyons go in, or you can just stand there and refuse to do anything (and the purifier complex will blow up around you).
But with each of these, even if the player character doesn't die, the game ends. We'd discussed this, and were like, "You know what? Fallout and Fallout 2 ended. We should end our game, too." What we didn't realize is that, largely because of Oblivion, people really expected Fallout 3 not to end! It's something they've come to expect of us, and we underestimated that. You can be sure it's a mistake we won't repeat in the future.
I know it gives the warning message and all, but it would be more enjoyable to explore the world to see how your actions have altered it rather than making you having to dig around for an older save games after finishing the main story.
