Deleting Small Vanilla NavMesh

Post » Thu Jun 21, 2012 8:26 am

I've read that deleting vanilla navmeshes in Tamriel isn't the wisest thing to do (but I don't remember why atm)

But what about a very small area?

In my opening scene I have a campfire that the NPCs trip over when they are supposed to be confronting the player. I would like to delete just the navmesh under that campfire. Would this not be a big deal?

Thanks!
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Ymani Hood
 
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Post » Thu Jun 21, 2012 10:08 pm

why not just use a L_NAVCUT collision box over the campfire
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Alexandra Ryan
 
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Post » Thu Jun 21, 2012 4:06 pm

It's possible to delete individual triangles without causing too much of a disruption.

Just keep in mind that deleting triangles means people will need at least version 1.6 of the game in order for your mod to work properly.

Or, yah, a collision box set to L_NAVCUT works too.... :ninja:
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Umpyre Records
 
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Post » Thu Jun 21, 2012 1:37 pm

why not just use a L_NAVCUT collision box over the campfire

L_NAVCUT?
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Mrs shelly Sugarplum
 
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Post » Thu Jun 21, 2012 2:06 pm

Just keep in mind that deleting triangles means people will need at least version 1.6 of the game in order for your mod to work properly.

uhhh

Does ver 1.6 fix NavMeshBug?

Did I miss the memo? :ermm:
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Alex Blacke
 
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Post » Thu Jun 21, 2012 8:52 pm

if you create a collision box around your campfire and set the collision layer to L_Navcut in the Primitive tab, anywhere the collision box intersects with the navmesh will actually "cut" into it so that actors do not navigate there.
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Red Sauce
 
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Post » Thu Jun 21, 2012 1:43 pm

uhhh

Does ver 1.6 fix NavMeshBug?

Did I miss the memo? :ermm:
It does, and yes, you did :P

http://www.uesp.net/wiki/Skyrim:Patch
"General AI pathfinding optimizations and bug fixes"
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Cameron Garrod
 
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Post » Fri Jun 22, 2012 12:00 am

L_NAVCUT works pretty well :)

What other instances does it make sense to use this? I mean, under other circumstances it would be better to delete the navmesh, like interior cells, I'm sure.

(off topic...I love your mod "Photobooth", thanks for that!)

@Arthmoor

I wonder if this will be another time they'll do a rollback due to NavMeshBug...I really hope not.

Any idea when ver1.6 Final will be released?

Thanks again for all the help you guys give. It really helps me understand how the CK works :)
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Noraima Vega
 
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Post » Thu Jun 21, 2012 11:44 am

There's no reason to roll it back since the game isn't crashing every 10 seconds because of it.

Nobody knows for sure when 1.6 is coming, but my guess is Tuesday based on their typical patterns. Any later than that and they're going to endanger their Xbox Dawnguard beta.
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jennie xhx
 
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