http://i.imgur.com/OGlQS.png
http://skyrim.nexusmods.com/downloads/file.php?id=18212
Version: 0.1
Date: 6/06/2012
Category: Gameplay Effects and Changes
Author: lifestorock
Requirement: needs at least v. 1.5.24 of the game
Details:
Ever felt the skyrim world evolves parallel to your character level? Everything is focused on it - the enemies you encounter and all the items you are going to find in your adventures. The core module of this changes the enemies and item level list heavily. Nothing will scale focused on the players level. From level 1 to the end of your journey everything can spawn.
I highly recommend to use Wrye Bash and merge your level-lists!
http://skyrim.nexusmods.com/downloads/file.php?id=1840
http://oblivion.nexusmods.com/mods/35230
Core Modules
Deleveled Skyrim - Enemies -> encounter all Skyrim enemies at level 1
Deleveled Skyrim - Items -> find all vanilla Skyrim Items at level 1
Alternative Core Module
Deleveled Skyrim - Enemies (easy start) -> delayed encounter of highest level enemies to allow your hero an easier beginning (start at level 6-10) - still WIP be warned x)
Mod Modules
Deleveled Skyrim - SkyMoMod -> encounter all Skyrim Monster Mod creatures at level 1 | decide between 3 module variants to fit your taste (more alternatives are incoming - let me know what you want!) - use this instead of "SkyMoMod_list.esp"
Deleveled Skyrim - JaySus -> find all Jaysus Weapons at level 1 - use this in addition to the original ESM & ESP combo
Deleveled Skyrim - 3rdEraWeaponsMoS -> find everything out of the 3rd Era Arsenal at level 1- use this instead of "3rdEraWeaponsMoS.esp"
Deleveled Skyrim - TCOSS -> find all Realswords Weapons at level 1 - use this in addition to the original ESM
NOTE: All optional modules need the original mod resources to work!
The weapon and armor modules include tweaks to let all items appear with the same chance. No more cluttering your enemies with a full arsenal of mod weapon.
Install:
-> Install via NMM or download the Bain-ready Archive - install just one file variant of each sort
-> Highly recommend to use Wrye Bash. Creating a "Bashed Patch" solves many compatibly problems
Uninstall:
-> simply deactivate the mod in your Mod-Manager
Credits:
http://skyrim.nexusmods.com/downloads/file.php?id=9694 - dogtown1 for creating so many "wonderful" creatures
http://skyrim.nexusmods.com/downloads/file.php?id=12506 - shingouki2002 and waalx for creating so many awsome weapons for Skyrim
http://skyrim.nexusmods.com/downloads/file.php?id=12892 - masterofshadows and 747823 for nostalgic Morrowind feeling
http://skyrim.nexusmods.com/downloads/file.php?id=1002 - jaysus for real high quality swords
My mod only edits the level-lists. So all credits regarding models & textures goes to the authors mentioned above. Thank you for your great work!
