» Fri Jun 15, 2012 4:30 am
I wouldn't call it broken, but it doesn't function very well. Destruction doesn't become very viable at high levels, but let me elaborate.
Imagine this scale:
FRUSTRATION--------------------------------------------------BOREDOM
This is known as the difficulty scale. First off, Magic does not have damage enchantments and perk wise it is only possible to receive a 50% bonus, as opposed to the 100% bonus most other offensive skills receive. Magic without reduction enchants is all the way on the left side of the spectrum because you do not regenerate fast enough while in combat, magicka cost is too high, and damage isn't spectacular. Respectively, if having 100% enchantments for magic reduction ranks all the way on the right side of the spectrum, because at this point all you do is spam your targets with weak spells and staggerlock them.
Here is what should be tweaked about Destruction
- Increase damage augmentation to 100%
- Significantly increase magicka regeneration.
- Nerf the Stagger perk to only have a 50% chance to stagger, or similar to archery. Alternatively, make the probability percentage to stagger a target half of what your skill in Destruction is.
- Slightly reduce the cost of dual casting.
- Make magic scale with your level.