Destruction spells are pathetically weak.

Post » Mon Jun 18, 2012 3:28 am

I personally have no problems with my mage, not since I got my dremora lord anyways. But not everybody likes to use Conjuration, what am I to do if I'm level 30 with 80 destruction, 60 alteration, 60 restoration, 50 illusion, 20 enchanting, and 30 conjuration. In this sceneraio, the mage focused mostly on Destruction and yet his damage would be abysmal. Why is this somehow fair?

I don't 'like' certain things in this game as well but if you choose not to develop an aspect of being a mage you can't very well complain about it too. It's like saying you want to play DID but you don't like getting one shotted.

It's fair because mage is intentionally crippled by that balance of power. I know some seem to do well mage all Destruction but not me. I tried and realized that the game is beyond me that way so I added some added abilities. In my case, I added Conjuration and Archery.

Since so many seem to be able to mage only here, I have to put it down to game playing skill. Comments like the OP just say to me, "I'm not a very good player but I want to play the game by my rules rather than the world laid out by BS."
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T. tacks Rims
 
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Post » Mon Jun 18, 2012 1:32 pm

Impact+any spell dual cast=death


But seriously, once you have impact and chain lightning you are completely unstoppable. I think everyone complaining about destruction either isn't using it right or is lying. In order for it to be useful you MUST have impact and you MUST dual cast
I do have impact though i don not have chain lightning I'll go buy it now and tell you if I notice a differance
Question is chain lightning a spell i can spray or do I have to shoot it like fireball?
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Julie Ann
 
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Post » Mon Jun 18, 2012 3:17 pm


Nobody cares. It's so blatantly obvious that Destruction is pathetic that we have to keep posting this over and over until we get a fix. Sure the PC players might be able to fix this with a mod, but not the console players (80% of the Skyrim audience).
Agreed...i hope that the mage angst shout is loud enough to reach beth on their high pedestal on high hrothgar and they do sonething for us console players.
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priscillaaa
 
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Post » Mon Jun 18, 2012 2:19 am

I for one have found the destruction spells to be pathetically weak. I've played 3 characters, the first was a mage type, then a sword and shield warrior type and a ranger type. But one thing I did on all three was max out my blacksmithing and enchanting, putting a good number of perks into each.

Stopped reading there. Enchanting = Cheating.

And I still haven't seen a proof that Destruction is "pathetic"...
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Roanne Bardsley
 
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Post » Mon Jun 18, 2012 9:04 am

didn't you get the memo? beth hates mages and are trying to make everyone hate them too...destructions weak, many spells have been removed, spell creations removed and magicka regen rate slows to 1/3 normal rate during combat, staffs are weak and there's only 4 different looking staffs...did i forget anything?
The staves are pretty useless.

Also all the things you mention above I might fear Bethesda has a vendetta against us mages and spell casters. As the system it is a severely watered down concept compared to the older titles on the series.
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ImmaTakeYour
 
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Post » Mon Jun 18, 2012 9:45 am

Currently level 40, use my dual firebolts with Impact perk almost exclusively, and I've found that being able to stunlock everything besides dragons (and even then, I just need to use fireball instead) makes the game almost pathetically easy.
You're level 40 and you're using adept level destruction spells? What is that, 37 damage , dualsated about 85 damage? At level 40, with a steel dagger (12 dmg?) and 15x backstab perk + some gloves2x15x you could be doing 360 dmg. Without losing any magicka.
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Nicola
 
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Post » Mon Jun 18, 2012 10:03 am

But isn't this somewhat balanced by the fact that destruction magic spells are a ranged attack.
I havn't gotten a lot of archery perks, so I might have a different opinion after quickshot and powershot, but in comparison to a bow destruction magic is a heck of a lot easier to take out an opponent.

If your using bound weapons and were talking melee than I believe a lot of your one handed or two handed perks apply. That being said I look forward to some new bound weapon spells that will include enchantments, new visuals etc.

Also being able to dualcast and stagger **any** opponent (at least so far) is pretty awesome. But whatever your opinion there will be plenty of options come Jan for you to choose from (unless your on a console, then I feel your pain).
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jessica Villacis
 
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Post » Mon Jun 18, 2012 2:49 pm

The damage of destruction spells is perfectly fine. The only problem is mana cost, so you have to dabble in enchanting a bit (but you have to use this to make melee as powerful as it is as well, so this isn't really a problem). Playing a Destruction/Alteration/Enchanting mage right now, works very well (some Restoriation too).
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Baby K(:
 
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Post » Mon Jun 18, 2012 8:48 am

I don't 'like' certain things in this game as well but if you choose not to develop an aspect of being a mage you can't very well complain about it too. It's like saying you want to play DID but you don't like getting one shotted.

It's fair because mage is intentionally crippled by that balance of power. I know some seem to do well mage all Destruction but not me. I tried and realized that the game is beyond me that way so I added some added abilities. In my case, I added Conjuration and Archery.

Since so many seem to be able to mage only here, I have to put it down to game playing skill. Comments like the OP just say to me, "I'm not a very good player but I want to play the game by my rules rather than the world laid out by BS."
I personally use almost all of my magick skills, but I was hoping to make a Destruction-only focused mage in a later playthrough. I should be able to play as I want, I shouldn't have to get 75 conjuration and 75 alteration to be actually useful as a destruction mage. This is TES afterall, I could do it in Morrowind and Oblivion. And the zero-cost cast is an explot imo, so that's a no-go
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Rinceoir
 
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Post » Mon Jun 18, 2012 10:38 am

Stopped reading there. Enchanting = Cheating.

And I still haven't seen a proof that Destruction is "pathetic"...
that's an opinion and in no way true you could just as easily argue that Heavy Armor is cheating

Destruction spells are perfect as they are, I'm having a great time with the game on the default difficulty level. If it's too hard for you then try reducing the slider - don't worry, there aren't any penalties for doing so. This is a free form single player game, it doesn't have to be balanced - it's more important they let us create the challenge we want for our characters.
I can't make the difficulty less than novice sorry
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kitten maciver
 
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Post » Mon Jun 18, 2012 8:25 am

I personally use almost all of my magick skills, but I was hoping to make a Destruction-only focused mage in a later playthrough. I should be able to play as I want, I shouldn't have to get 75 conjuration and 75 alteration to be actually useful as a destruction mage.
And you don't. I'm playing a more or less pure destruction mage and it's fine.
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saxon
 
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Post » Mon Jun 18, 2012 8:09 am

I do have impact though i don not have chain lightning I'll go buy it now and tell you if I notice a differance
Question is chain lightning a spell i can spray or do I have to shoot it like fireball?
Impact+any spell dual cast=death


But seriously, once you have impact and chain lightning you are completely unstoppable. I think everyone complaining about destruction either isn't using it right or is lying. In order for it to be useful you MUST have impact and you MUST dual cast
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stacy hamilton
 
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Post » Mon Jun 18, 2012 3:14 pm

And you don't. I'm playing a more or less pure destruction mage and it's fine.
What level are you and what difficulty are you playing at? What is your destuction skill and your other highest skills?
You understand why I would doubt your hnesty, correct?
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x a million...
 
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Post » Mon Jun 18, 2012 4:11 am

I have level 60ish destro and level 20ish one-handed most of my perks are in destro and none in one-handed but i do more damage with a steel dagger than i do with my upgraded flames.
I like how no one has responded to this I'm playing on novice as well so that makes this even more pathetic!
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Jessie
 
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Post » Mon Jun 18, 2012 5:56 pm

Impact+any spell dual cast=death


But seriously, once you have impact and chain lightning you are completely unstoppable. I think everyone complaining about destruction either isn't using it right or is lying. In order for it to be useful you MUST have impact and you MUST dual cast

As I stated, I don't care about dual casting. The comparison was to a 1h weapon, allowing for the addition of a second ability or shield. And while the dual casting does increase the damage, it's still pathetic in comparison to my 1h axe. And as for the comments on blacksmithing and enchanting being "Cheat Codes" The fact is, they are in the game, and so should be balanced with the rest of the game. if instead, Bethesda decided to reduce the damage benefits from enchanting and smithing, which would have to be a considerable reduction, I'd be fine with that too. My point is it needs to be balanced. and being able to swing one weapon in less time than it takes to cast a spell and do nearly 4 times the damage is not balanced.
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Conor Byrne
 
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Post » Mon Jun 18, 2012 3:27 am



Stopped reading there. Enchanting = Cheating.

And I still haven't seen a proof that Destruction is "pathetic"...
The fact that it takes at least twice as many hits to use kill an enemey with destruction than with melee or archery.
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JeSsy ArEllano
 
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Post » Mon Jun 18, 2012 11:05 am

I personally use almost all of my magick skills, but I was hoping to make a Destruction-only focused mage in a later playthrough. I should be able to play as I want, I shouldn't have to get 75 conjuration and 75 alteration to be actually useful as a destruction mage. This is TES afterall, I could do it in Morrowind and Oblivion. And the zero-cost cast is an explot imo, so that's a no-go

I tried and failed at this. It was my first PC because my OB chars were mage only concentrating on D. As I posted before, I don't believe that my failure as a pure D mage was due to any issue with the game but my so so gamer skills.

For example, in OB I remember some immense spells of lightning and fireball. Even the highly touted chain lightning in SK isn't a patch on the one in OB. OK, that's the way it is so complaining about that is to me, like complaining that the bears in SK are much scarier than those in OB (they are). It's a new game with a new deal and we can either rise, as gamers, to the skill needed to play the new game, or take a different path.
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Sammygirl500
 
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Post » Mon Jun 18, 2012 4:45 pm

I tried and failed at this. It was my first PC because my OB chars were mage only concentrating on D. As I posted before, I don't believe that my failure as a pure D mage was due to any issue with the game but my so so gamer skills.

For example, in OB I remember some immense spells of lightning and fireball. Even the highly touted chain lightning in SK isn't a patch on the one in OB. OK, that's the way it is so complaining about that is to me, like complaining that the bears in SK are much scarier than those in OB (they are). It's a new game with a new deal and we can either rise, as gamers, to the skill needed to play the new game, or take a different path.
So just because it's a new game and a new experience, I'm now unable to play AS I WANT? Such a shame, I hope you see why this is just stupid.
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Emily Graham
 
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Post » Mon Jun 18, 2012 6:09 pm

I personally use almost all of my magick skills, but I was hoping to make a Destruction-only focused mage in a later playthrough. I should be able to play as I want, I shouldn't have to get 75 conjuration and 75 alteration to be actually useful as a destruction mage. This is TES afterall, I could do it in Morrowind and Oblivion. And the zero-cost cast is an explot imo, so that's a no-go
It depends what you mean by Destruction only. They are never going to have Destruction balanced so that you can just walk into the room dressed in robes and cook everything without being killed. Then it would be too powerful when combined with other stuff.

Destruction is a ranged skill, it will always have to be used with other skills as part of a wider playstyle. As I said, I think the problem is not that Destruction is "pathetic" but that other attacks can be made overpowered due to crafting. But then you can use Impact and Alchemy and people say Destruction is overpowered.

Although TES tries to give everyone what they want, that does require compromises.
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Tha King o Geekz
 
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Post » Mon Jun 18, 2012 2:56 am

It depends what you mean by Destruction only. They are never going to have Destruction balanced so that you can just walk into the room dressed in robes and cook everything without being killed. Then it would be too powerful when combined with other stuff.

Destruction is a ranged skill, it will always have to be used with other skills as part of a wider playstyle. As I said, I think the problem is not that Destruction is "pathetic" but that other attacks can be made overpowered due to crafting. But then you can use Impact and Alchemy and people say Destruction is overpowered.

Although TES tries to give everyone what they want, that does require compromises.
I wanted to make a true glass cannon archetype. As in, walk into a room and raise hell, but if they hit me onece or twice im dead. As it is, trying to play a true dest. mage wil result in quick death and very slow kills, because of destruction's poor damage output.
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Melis Hristina
 
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Post » Mon Jun 18, 2012 4:58 pm

It depends what you mean by Destruction only. They are never going to have Destruction balanced so that you can just walk into the room dressed in robes and cook everything without being killed. Then it would be too powerful when combined with other stuff.

Destruction is a ranged skill, it will always have to be used with other skills as part of a wider playstyle. As I said, I think the problem is not that Destruction is "pathetic" but that other attacks can be made overpowered due to crafting. But then you can use Impact and Alchemy and people say Destruction is overpowered.

Although TES tries to give everyone what they want, that does require compromises.
for my destro only I'm using heavy armor(smithing and enchanting for the armor) illusion, and enough resto to get recovery perks.
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Ezekiel Macallister
 
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Post » Mon Jun 18, 2012 3:49 am

that's an opinion and in no way true you could just as easily argue that Heavy Armor is cheating

No, I couldn't.

Enchanting is completely broken. Of course it's not really cheating, because you still work within the framework of game mechanics, but it's so insanely overpowered it makes everyting [censored] in comparison.

Compare melee/archery with magic without insane bonuses from enchanting and then argue what's better or worse.
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LuCY sCoTT
 
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Post » Mon Jun 18, 2012 4:00 am

No, I couldn't.

Enchanting is completely broken. Of course it's not really cheating, because you still work within the framework of game mechanics, but it's so insanely overpowered it makes everyting [censored] in comparison.

Compare melee/archery with magic without insane bonuses from enchanting and then argue what's better or worse.
I already did look back a little
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Racheal Robertson
 
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Post » Mon Jun 18, 2012 8:56 am

So just because it's a new game and a new experience, I'm now unable to play AS I WANT? Such a shame, I hope you see why this is just stupid.

Darn it. I want to play the DB quest w/o hurting anyone. Should I be allowed to? BTW, I'm serious. I'd prefer playing a bloodless game but that's not SK and it wasn't OB nor was it all the way back to Arena. If I want to play a bloodless game, I won't choose a TES one.

Here, you can either get to be a good enough gamer to play in the way you wish or accept ( as I have ) that your skills demand you play a broader PC.
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Rachel Eloise Getoutofmyface
 
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Post » Mon Jun 18, 2012 4:30 am

I have around level 60 destro with the majority of my perks there and about 20 one handed with no perks and I do more damage with a base steel dagger than I do with upgraded dual-wield impact flames.. I play on novice as well.. this means the system is flawed. why so much emphasis on cost reduction and not damage increase?
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Charlie Sarson
 
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