Is destruction worth investing in?

Post » Fri Jun 15, 2012 9:58 pm

This proves why Destruction svcks. You rely heavily on enchanting, so this is a merit for enchanting, not destruction. Let's see how you play without those low costing spells. Don't mistake this for an attack, I do the exact same thing.

This is not a very smart thing to say. If you follow your own logic, you would say melee combat svcks because it relies on having a weapon, skills in one-handed, a shield, skilles in blocking, 4 pieces of armor, skills in heavy or light armor, smithng, enchanting, etc.

Destruction is perfectly fine without any enchanting, you lose some magicka, and good reductions, but it partly makes it up by keeping your level lower. People play one-handed without enchanting fine. People play destruction without enchanting fine, too. Yes, enchanting makes destruction more powerful. But it makes every style more powerful.
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Channing
 
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Post » Fri Jun 15, 2012 3:43 pm

That ability is totally ineffective against multiple foes.

Destruction have the best weapons against multiple foes. Fireball, Chain Lighting and Ice Storm are very useful AoE damage dealers. Perhaps you heard of it. Destruction also has runes and cloaks which can be useful against multiple enemies. Destruction also has Blizzard and Firestorm, also quite effective against multiple enemies. And you are wrong about impact being ineffective against multiple foes. It is very effective against multiple foes.
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Eileen Müller
 
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Post » Fri Jun 15, 2012 11:41 pm

I disagree. My level 55 uses only gear found or purchased in the game. No enchanting at all. I was able to reduce casting cost enough to make Incinerate cost only 12 Magicka. The real problem is that there is no way to enhance the spell's damage output. Who doesn't smith? Yea some people don't when they want to make the game harder, but the fact is that it's there and you can smith if you want to which dramatically increases your melee damage. Not only can you smith to increase damage but you can also enchant. Spells have nothing equivilant to smithing or enchanting to permanently increase spell damage. You can use potions but so can melee. Anyway potions are temporary and are a pain to keep up with. The ones that have to be applied, the poisons, require either up close combat or the use of archery both of which take either extra time or put a mage at high risk of dying. I don't consider alchemy to be a good solution for the problem of destruction's overall weakness. There needs to be something similar to smithing and enchanting where a person can permanently increase damage output for all spells. Obviously the people who don't use smithing/enchanting don't really care about this or see a need for it. The people who enjoy making overpowered characters and blowing everything off the face of Skyrim want something that puts destruction magic damage on par with melee damage. Ok even if you don't want to go overboard with it, it would still be nice to have that little extra oomf that you can get with a bit of smithing/enchanting. YOu guys know what I mean.

200 damage per second dual cast incinerate is not strong enough damage for you? What is acceptable rate of damage for you? What kind of damage do you do in your game? In my experience, alchemy is very powerful tool to enhance destruction damage output, but it's rarely needed. My potion usage for my destruction mage is on par with potion usage for my archers and melee characters.
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Kate Murrell
 
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Post » Fri Jun 15, 2012 12:25 pm

Conjuration is much better choice for offensive magic as Dremora lords own practically everything.
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Robert Devlin
 
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Post » Fri Jun 15, 2012 3:39 pm

Rume master- is always worth the investment-

Of course if you are on a pc get a destruction scalar and a multiple rune placer.

But even stock rune is something.

It is an ability that cannot be duplicated in any other way- and that makes a great perk.
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m Gardner
 
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Post » Fri Jun 15, 2012 7:55 pm

This is not a very smart thing to say. If you follow your own logic, you would say melee combat svcks because it relies on having a weapon, skills in one-handed, a shield, skilles in blocking, 4 pieces of armor, skills in heavy or light armor, smithng, enchanting, etc.

Destruction is perfectly fine without any enchanting, you lose some magicka, and good reductions, but it partly makes it up by keeping your level lower. People play one-handed without enchanting fine. People play destruction without enchanting fine, too. Yes, enchanting makes destruction more powerful. But it makes every style more powerful.

I'm talking just about combat. In combat, you can just use a sword and be fine. Since there is no degradation you don't need drakes or need to rely on the Armorer skill. Mages however have to use enchanting to use the higher level spells effectively, either that or Alchemy. Warriors don't. Blocking,armor etc. is completely irrelevant to my point.
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Add Meeh
 
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Post » Sat Jun 16, 2012 12:52 am

Can a sword hit 5 enemies simultaneously?

:mellow:
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Nicole Kraus
 
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Post » Fri Jun 15, 2012 12:22 pm

Can a sword hit 5 enemies simultaneously?

:mellow:

Yes, it can.
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Phoenix Draven
 
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Post » Fri Jun 15, 2012 4:06 pm

It dependes on what kind of character you what to be (Im assuming mage) but I would try to mix in both so you can upgrade your destruction, archery, and conjuration. Even if you dont plan on using archery it can always contribute to you leveling up.
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CRuzIta LUVz grlz
 
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Post » Fri Jun 15, 2012 9:47 pm

Ahh, I see now. The two-handed sweep.
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CHARLODDE
 
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Post » Fri Jun 15, 2012 11:22 am

Ahh, I see now. The two-handed sweep.

Two handed sweep is great for clearing out both dust and pesky bandits!
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Craig Martin
 
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Post » Fri Jun 15, 2012 9:10 pm

I'm talking just about combat. In combat, you can just use a sword and be fine. Since there is no degradation you don't need drakes or need to rely on the Armorer skill. Mages however have to use enchanting to use the higher level spells effectively, either that or Alchemy. Warriors don't. Blocking,armor etc. is completely irrelevant to my point.

Do you use iron sword when you are level 30?
Do you go into battle naked with just sword?
How come it's okay for you to wear armor, but I can't wear my circlet and necklaces?

If you smith to make better weapons and armor, a mage equivalent to that would be making enchantments.
If you are saying that your warrior does not do smithing, and use weapons and armor that you find in your loot and buy at the store, then a mage can do that as well. A mage does not have to use enchanting to use higher level spells effectively. No more than a warrior who does not use smithing to fight better.
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Krystal Wilson
 
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Post » Sat Jun 16, 2012 2:10 am

Level 70 - and I just started using lightning cloak just for fun with lightning wall at same time and this is extremely effective against multiple enemies
I just have nice armor in order to withstand a few blows but the spells take everything out rather quickly
I only have boosted destruction lightlning level 1 and a few points to reduce spell costs and that is it
It is very fun and easy to use - can even throw up a shield to block incoming melee blows after casting if necessary
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Calum Campbell
 
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Post » Fri Jun 15, 2012 10:07 pm

If you want to use Destruction at higher levels, get a set of enchanted armor to reduce spell costs to zero and be prepared to use mostly expert level spells, with maybe a master here and there. The master fire and shock spells are actually decent (Blizzard looks cool but is "meh" in the damage department") but take too long to cast for most normal combat situations, as power attacks will break your charge.

Otherwise, opt for Conjuration and bound weaponry.
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pinar
 
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Post » Fri Jun 15, 2012 4:33 pm

you can effectively have zero cost magicka, but that still won't change destruction's primary drawback. Cost to damage ratio is out of whack.

Having zero cost on destruction spells kinda eliminates that drawback though, wouldn't you say? :tongue:

Anyway, to the OP. Destruction alone is enough to kill any enemy in the game with little to no effort on master - no matter what some people say.

EDIT: with dual casting and impact of course. Also you don't even need 0% magicka cost for destruction, -80% is enough. Most of the time I wouldn't use my full set for zero cost because I couldn't stand looking like a hobo while using that robe.
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Jessica Stokes
 
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Post » Fri Jun 15, 2012 11:45 pm

I would not reccommend using destruction as your main damage output if playing on master difficulty, at low levels it can kill fast but the fixed amount of damage will mean at higher levels you have to stand and launch silly amounts of fireballs to kill the same bandit that went down in 2 hits earlier on. With the impact perk and 100% reduction cost is is very easy but oh so very boring.
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GEo LIme
 
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Post » Fri Jun 15, 2012 4:56 pm

My lvl 63 character is focused mainly on destruction and he has worked out fine. I still only use lightning bolt which is one of the lowest level destruction spells. I duel wield it because it shocks the enemy which gives me enough time to get away from them and stall them again. Then can never hit me. It is cheap if you have a lot of magika too.

Which is what Destruction gameplay comes down to. Chain stunning everything to a slow death with Impact.

It is possible to play the game as a Desctruction Mage (I've gotten two Destruction Mages to high levels) but it is nowhere near as powerful as Archery and Melee, even before Smithing, Alchemy and Enchanting come into the picture.

It takes more patience to play as a Destruction Mage which is all it comes to. You will have a lot of down time at the early stages of the game and will generally take a long time to kill things at higher levels. There is no real reward given for putting up with the slow crawl at the start.
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Dawn Farrell
 
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Post » Fri Jun 15, 2012 6:21 pm



Which is what Destruction gameplay comes down to. Chain stunning everything to a slow death with Impact.

It is possible to play the game as a Desctruction Mage (I've gotten two Destruction Mages to high levels) but it is nowhere near as powerful as Archery and Melee, even before Smithing, Alchemy and Enchanting come into the picture.

It takes more patience to play as a Destruction Mage which is all it comes to. You will have a lot of down time at the early stages of the game and will generally take a long time to kill things at higher levels. There is no real reward given for putting up with the slow crawl at the start.

Slow crawl at the start? I find mages ok at the start after you buy some spells such as Conjure Flame Atronach, Calm, and Fury. Other spells I would mix in at the start but those three serve the best early on.
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Ricky Meehan
 
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Post » Fri Jun 15, 2012 6:06 pm

I would not reccommend using destruction as your main damage output if playing on master difficulty, at low levels it can kill fast but the fixed amount of damage will mean at higher levels you have to stand and launch silly amounts of fireballs to kill the same bandit that went down in 2 hits earlier on. With the impact perk and 100% reduction cost is is very easy but oh so very boring.

Why are you using low tier spells? Sure we all know that normal weapons can be oh so overpowered in this game. But unless you for some reason play the game to level 81 then a normal bandit will go down in 1 or max two casts of incinerate. Ancient dragon's drop like nothing as well, if it's a fire dragon then use a different school.

I explored pretty much every single corner of the map and ended the main quest line at level 44 as pure destrction on master. Alduin and any other dragon fell over in very little time dual casting incinirate. And that was without any destruction pots on me, sure It might not be the most exciting thing in the world - but I don't see swinging a 2h axe and what not over and over again that much more interesting.
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Jason King
 
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Post » Fri Jun 15, 2012 11:31 am

Bound bow is bad ass. Just saying.
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Sheila Reyes
 
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Post » Fri Jun 15, 2012 10:42 pm

Well i tried playign with destruction, the damage is not great plus you have to pop potions most of the time, run away and like i said much slower to kill, i even use mods such as midas magic wich adds a ton of spells and even tho the spells are fun to play and ocassionaly to throw them around i would say i use magic only to enagage a battle like throw few times and switch to a melee weapon a greatsword or dualwield, it seems much worse than melee at least with a melee weapon you can block attacks use power attacks to stagger and enemy and do much overall demage at faster rate than using spells and swinging a sword doesn't really cost anything besides a bit of stamina during power attack.
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Robert Bindley
 
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Post » Fri Jun 15, 2012 1:28 pm

Well i tried playign with destruction, the damage is not great plus you have to pop potions most of the time, run away and like i said much slower to.

If the damage was any higher it would be broken, much like physical damage CAN be in this game.
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Trent Theriot
 
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Post » Sat Jun 16, 2012 1:41 am

Ice storm, a beautifully painful experience for anyone who hasn't the time to raise a warding spell too counter. Open a door, blast. Not even a fight.
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Kelly Osbourne Kelly
 
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