Yeah, I'm definatly not discouraged, I just need to tone down my ideas to be something I can feasibly accomplish. I went in designing this with "pie in the sky" ideas (in that I put in ideas despite how feasble they'd be, and if not I would just tone back) but it still kinda svcks knowing you can't do all you wanted to

The hardest part is how to tackle the re-design of my re-design

My goals with the mod were to make it so the power was put back into the skill, and the perks offered the chance to truely specilize characters with weapons/styles/etc but not punish them if they decide to increase their skills to the max because they didn't get the stupid perks that give them flat damage bonuses. Seeing as I can't touch the skills other than a global damage modifier (which I will likely have to increase without the above mentioned perks like Armsman and etc), it's going to be hard to do what I want to do JUST through the perks.
Your mod looks pretty good! That deadly combat mod you linked to as well. I wondering how he did alot of that stuff though, especially without using a script extender? Because a lot of what I wanted to do with skills he accomplishes with that mod.
My only issue (that I feel makes specifically what I want to do impossible with my current non-existant coding skill) is that I wanted to tie such features like stagger, etc directly with the level of the skill, so the higher your level, the "harder" you'd logically cause status effects to happen without needing perks (though perks can boost it). It seems like, so far, most of the combat-related mods out there ignore the skill system entirely and almost pretend it's not there (just focus on making combat itself universally more tactile and skillful) while I wanted to incorporate such ideas into an RPG/skill framework, like in Dark Souls (which IMO is the only game I know to have a perfect action-RPG skill system).
EDIT: started taking notes from that Deadly Combat mod so I could see the process he took to get some of his ideas in. Not really looking to copy them, but just know where I can start on altering vanilla skills, if that's possible. But somehow... he's locked/encrypted his scripts? The editor won't let me read them for some reason and neither does a 3rd party editor. Odd. I wonder how he did that? Kinda svcks, it somewhat limits growth of the modding community doing stuff like that but I can understand if he doesn't want anyone to "steal" his work

Even though I'm just doing research.