Deus Ex: Human Revoloution

Post » Fri Sep 02, 2011 4:23 am

Continued from http://www.gamesas.com/index.php?/topic/1224867-deus-ex-human-revolution/
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brian adkins
 
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Post » Thu Sep 01, 2011 10:28 pm

From the las thread
I bet it may have the same freedom of mission choices than Mass Effect, and that as too much. But again, ME is also basically linear.

Deus Ex HR is also linear to some extend (you can't travel between cities at any time, it's not TES-style open world), but not in the way Mass Effect is. They may both be shooter/RPG games with a cover system, but they're not that much alike.

In Mass Effect you can choose to what level (planet) you want to go to, but then that level you go through is completely linear. Linear corridors with enemies standing still until you arrive to shoot at them. You can't jump or move any objects. The cities are slightly more open but there's usually just one way to get to your destination. If you do a mission, you'll go through the exact same corridors every time.

In Deus Ex you have a main story that brings you to a specific city hub, and then you can walk around everywhere there, doing side missions or main objectives or just exploring buildings, alleys and sewers. Completing the main objectives in an area results in the story taking you to another city. When doing a mission, there are all sorts of ways to reach your objective. That's the main selling point of the game, really. Multiple solutions to every problem and alternate routes to your destination. Some being easier than others depending on how you develop your character's augmentations.

So in Mass Effect, the choices you have are made through dialogue, usually at the end of a quest, which affect how the quest ends. In Deus Ex you have some of that too, but the choices you have are mostly in how you want to achieve your objective. Hack your way through a locked gate, or stack some boxes to get over it, or jump over it right away if you have the jumping augmentation, or use a fire escape to climb to the roof to enter the building there, etc.


That post turned out longer than I expected. :P
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Jessica Colville
 
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Post » Thu Sep 01, 2011 7:28 pm

Stupid question: in Detroit how do you get into the back alley behind the Police Department for the sidequests? There is electrified water and angry gunmen everywhere :ahhh: Also, for the Derelict Row part, do you need to be silent only in the building, because i see no way to enter it without shooting people.
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Rinceoir
 
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Post » Fri Sep 02, 2011 2:01 am

I think I'm out on getting "the foxiest of the hounds" achievement. I had no idea what constituted as an alarm because I thought that they worked in the same way in the first game where your enemies activated an alarm. I had no idea that a failed hack on a terminal sets off alarms.
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Adam Kriner
 
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Post » Fri Sep 02, 2011 12:50 am

Stupid question: in Detroit how do you get into the back alley behind the Police Department for the sidequests? There is electrified water and angry gunmen everywhere :ahhh: Also, for the Derelict Row part, do you need to be silent only in the building, because i see no way to enter it without shooting people.



I got passed the electrified water by taking two boxes and putting them one in front of the other across. When you are on top of a box you wont receive the damage.


I can't help with the Derelict Row part, my playthrough involves shooting every enemy I see. So that's obviously how I got in.
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Jade MacSpade
 
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Post » Fri Sep 02, 2011 1:23 am

I think I'm out on getting "the foxiest of the hounds" achievement. I had no idea what constituted as an alarm because I thought that they worked in the same way in the first game where your enemies activated an alarm. I had no idea that a failed hack on a terminal sets off alarms.


Maybe an enemy saw you hacking the terminal.

@Tojka I was silent the entire way through. There's plenty of cover to hide behind.
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Pixie
 
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Post » Thu Sep 01, 2011 8:31 pm

I got passed the electrified water by taking two boxes and putting them one in front of the other across. When you are on top of a box you wont receive the damage.


That gives me Half-Life flashbacks ^_^

I'm trying to play stealthily, but it seems i can't sneak nor tranquilize the enemies outside it fast enough. I wish i atleast had a silencer for the pistol :shrug:
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Matt Bee
 
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Post » Thu Sep 01, 2011 7:07 pm

Stupid question: in Detroit how do you get into the back alley behind the Police Department for the sidequests? There is electrified water and angry gunmen everywhere :ahhh: Also, for the Derelict Row part, do you need to be silent only in the building, because i see no way to enter it without shooting people.

There's a sewer you can use to get to the back alley. Use the map to find the manhole, it's by the police station's front door. For Derelict Row, one of the nearby apartments has an accessible rooftop (west side of derelict row). Go to the rooftop, and then navigate your way to the fire escape that's across from you (you'll know it's the right one when the building across from you has a hole in the wall, and you have to jump on some wall mounted machines to get there) Go through the hole in the wall, down the corridor, and then punch through the punchable wall. Boom, you have a way into derelict row.
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Shaylee Shaw
 
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Post » Fri Sep 02, 2011 12:47 am

Maybe an enemy saw you hacking the terminal.

@Tojka I was silent the entire way through. There's plenty of cover to hide behind.

No, that can't be it. I always save before hacking a terminal, if I do get caught I always re-load and wait for the enemy to finish partoling or knock him out.
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Sophie Payne
 
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Post » Thu Sep 01, 2011 5:50 pm

Go through the hole in the wall, down the corridor, and then punch through the punchable wall. Boom, you have a way into derelict row.


I did find the rooftop access, but had no option to break the wall. I suppose you need a specific augment for that? I'l try the sewer route.
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claire ley
 
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Post » Fri Sep 02, 2011 12:11 am

Go through the hole in the wall, down the corridor, and then punch through the punchable wall. Boom, you have a way into derelict row.

I do believe you need the icarus landing aug to get through that route though, as far as I could tell the only way in from there involved falling from pretty high.


And yeah failing hacks does result in an alarm, only they're not always noticable. Failing a hack in a city hub with friendly people around often doesn't do anything, but I guess it still counts as an alarm gone off.
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Marine Arrègle
 
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Post » Thu Sep 01, 2011 5:34 pm

Stupid question: in Detroit how do you get into the back alley behind the Police Department for the sidequests? There is electrified water and angry gunmen everywhere :ahhh:

I had the strength augments, so I stacked two dumpsters on top of each other near the chain link fence right by the station and just hopped right over the fence.

All the different replies to your question just shows how many different paths HR actually has.
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Amie Mccubbing
 
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Post » Thu Sep 01, 2011 11:13 pm

Totalbiscuit says, http://www.youtube.com/watch?v=7BpLv4GSm8k?

Oh yes. The original Deus Ex is his favourite game of all time, so this is interesting. It's 1 hour long, and he promises to stick to side missions mostly, and edit out any dialogue or other things that would be spoilers to the main story, in case you don't have the game yet or are not as far as him yet.

So for those who have some time on their hands and are still on the fence about this game, I imagine this video would be a good way to see how the game actually plays, along with the impressions of someone who knows all about the original game as well.

He starts the vid in Hengsha, the second city hub. He actually starts playing the damn game after 9 minutes. :P
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Kat Stewart
 
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Post » Thu Sep 01, 2011 7:38 pm

Totalbiscuit says, http://www.youtube.com/watch?v=7BpLv4GSm8k?

Oh yes. The original Deus Ex is his favourite game of all time, so this is interesting. It's 1 hour long, and he promises to stick to side missions mostly, and edit out any dialogue or other things that would be spoilers to the main story, in case you don't have the game yet or are not as far as him yet.

So for those who have some time on their hands and are still on the fence about this game, I imagine this video would be a good way to see how the game actually plays, along with the impressions of someone who knows all about the original game as well.

He starts the vid in Hengsha, the second city hub. He actually starts playing the damn game after 9 minutes. :P

I am a fan of his. I was even in his guild back when I played WoW, so yeah I may aswell watch that for funsies.
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Emzy Baby!
 
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Post » Thu Sep 01, 2011 10:00 pm

I had been hearing that the second boss was super tough, so I was prepared for war when He/She (whatever that thing was) came out. I Typhooned it twice and it was dead in 20 seconds without me even taking any damage. Typhoon is totally OPed.
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Chris Jones
 
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Post » Thu Sep 01, 2011 2:01 pm

I had been hearing that the second boss was super tough, so I was prepared for war when He/She (whatever that thing was) came out. I Typhooned it twice and it was dead in 20 seconds without me even taking any damage. Typhoon is totally OPed.

I havent invested in Typhoon yet so I guess it should be a challenge.
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Josh Sabatini
 
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Post » Fri Sep 02, 2011 5:52 am

I could just see boss fights being hard for us doing pacifist runs.

Next playthrough, for me it'll be typhoon + Icarus flight system. All day. It's fun using the legs aug though. You jump ridiculously high.
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ShOrty
 
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Post » Thu Sep 01, 2011 10:00 pm

I had been hearing that the second boss was super tough, so I was prepared for war when He/She (whatever that thing was) came out. I Typhooned it twice and it was dead in 20 seconds without me even taking any damage. Typhoon is totally OPed.


Indeed.

The second boss though, really not that bad. I didn't have the Typhoon my second time fighting her. Just three clips of shotgun ammo is all it took. Shoot her in the face three times when she starts charging at you, then run like an idiot. Rinse and Repeat.

Edit: I had the augs for increased sprinting, and the aug that lets you see through walls. I could easily just shoot her until she has to recharge, then when she runs away, turn on my see-through-walls ability and sprint after her. Another easy way to beat her.
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Jeff Tingler
 
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Post » Fri Sep 02, 2011 3:22 am

I could just see boss fights being hard for us doing pacifist runs.

Next playthrough, for me it'll be typhoon + Icarus flight system. All day. It's fun using the legs aug though. You jump ridiculously high.

You can use the leg jump aug to increase the uses of the Icarus landing system. Normally, you have to drop from so high for it to activate. Some places in the game are just shy of the correct height to activate it, but with the jump aug you can jump high into the air while going over the edge and you''ll be high enough above the ground for it to activate, and then you can use that to stun your targets.
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Quick Draw III
 
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Post » Thu Sep 01, 2011 9:20 pm

I could just see boss fights being hard for us doing pacifist runs.

Next playthrough, for me it'll be typhoon + Icarus flight system. All day. It's fun using the legs aug though. You jump ridiculously high.

It's not that hard, just pack a weapon spare and observe your environment, oh and grenades of all type are your best friend. You can kill things even on a pacifist run if you have to kill them to progress in the story. Boss fights or people you have to kill because they don't allow X to happen (they get markers on your map so you know who they are)
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Ludivine Dupuy
 
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Post » Fri Sep 02, 2011 2:43 am

I'm just saying because I never have a pistol or the rifle on me. I always sell them. The boss fights are the only reason I keep any mines of other grenades handy.
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Karen anwyn Green
 
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Post » Thu Sep 01, 2011 7:24 pm

I'm just saying because I never have a pistol or the rifle on me. I always sell them. The boss fights are the only reason I keep any mines of other grenades handy.

I kept the pistol that was provided in the first boss fight and upgraded it since then, I've also just picked up a heavy rifle to keep spare for an upcoming boss fight.
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hannah sillery
 
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Post » Thu Sep 01, 2011 3:22 pm

Another OPEd mechanic is the Revolver upgrade, turning the bullets in to explosive ammunition. these one hit everything and even groups of enemies.
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Heather beauchamp
 
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Post » Thu Sep 01, 2011 4:21 pm

I did find the rooftop access, but had no option to break the wall. I suppose you need a specific augment for that? I'l try the sewer route.

Yeah, you need the wall breaking ability under the strength augmentation.

I do believe you need the icarus landing aug to get through that route though, as far as I could tell the only way in from there involved falling from pretty high.


And yeah failing hacks does result in an alarm, only they're not always noticable. Failing a hack in a city hub with friendly people around often doesn't do anything, but I guess it still counts as an alarm gone off.

You do not need the icarus landing aug to get through that route. I've done it myself without it. If you fell to your death during it, you screwed up.
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Rik Douglas
 
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Post » Thu Sep 01, 2011 2:52 pm

Another OPEd mechanic is the Revolver upgrade, turning the bullets in to explosive ammunition. these one hit everything and even groups of enemies.

Its not quite that they one shot just about everything (hell, my pistol does that with a good headshot), but that they can permanently cripple a heavy soldier. They double over every time a round strikes them, unable to return fire at all.
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Austin England
 
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