Pros:
This new practice allows players to actually profit from playing games. Instead of wasting your time farming for a very rare piece of armor to sell for a hefty sum of gold, you can put it up for sale for 30 bucks and have the equivalent of two months of WoW. Blizzard takes a small cut of the money, after the player has already paid a flat auction cost, but the rest of the money is yours to do with as you choose. You can choose to redeem this money through some sort of payment processor like PayPal, who will take their own cut, or keep the full profit in the form of what is essentially a Blizzard Gift Card, which you can spend on any Blizzard services you want (like more auctions, game time, or any games they sell).
Cons:
The fact remains that the money must come from somewhere. World of Warcraft is often criticized as an addiction which people waste their money on every month to satisfy. Despite that media criticism, Blizzard never forced players to pay more than $15 a month, and the only other costs would be in player services like character renames or server transfers. With this new auction system, however, I can only wonder how long it will take before more stories appear of players emptying their bank accounts to satisfy their addictive needs. RMT was a problem enough for some players without the company outright officially sanctioning it. If some Chinese teenager would sell their kidney for an iPad, why not also for the best armor in the game? If a child is playing on Mom or Dad's account and decides to check it out, what could happen if the child ends up spending their entire college fund?
What do you think about this new practice? Has Blizzard caught on to something innovative and special, or is this just the new all-time low stemming from the greed of Activision? If you had planned to buy Diablo 3, would this affect your purchase decision?
