Diagonal Look Movement Choppy NOT framerate?

Post » Thu May 31, 2012 3:25 pm

The game is buttery smooth, but there seems to be an odd look movement issue.

It feels as if whenever I look in a diagonal direction, that the computer is struggeling to comprehend I want to go both UP and LEFT in the direction I am looking.

L to R

Up to Down work great, buttery smooth.

But Down + Left (for example) feels like the mouse (OR anologue stick) is moving on a very imprecise grid.

I KNOW FOR A FACT this is not framerate related, because it is not irregular, it also happens indoors (the least intensive for me) and it feels consistant.

I guess the best way to describe it is instead of it doing this:

\
..\
....\
......\

It wants me to do this:

_
..|
..._
.....|
......_
........|

Each line represents the mouse movement. It's like the game doesn't like me using both axis'

Anyone else had this problem any way to fix it?

Otherwise, the game is buttery... mmmmm.... buttery.
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Lucy
 
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Post » Thu May 31, 2012 12:17 pm

help???
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Maya Maya
 
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Post » Thu May 31, 2012 4:15 pm

Yes, I had that stair step affect. Honestly I can't remember quite how I got rid of it. You might try installing MSI Afterburner and using its On Screen Display Server to limit your frame rate to 60.
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Facebook me
 
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Post » Thu May 31, 2012 3:21 pm

Hmmm... limite the FPS you say, anyway to do this without afterburner?
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meghan lock
 
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Post » Thu May 31, 2012 8:41 am

You could also try http://dxtory.com/v2-home-en.htmlto limit your frame rate, if this issue is due to what is known (perhaps incorrectly) as "microstutter". You don't need the full program, the free trial will work fine to do this.

This may be due to the 64hz bug, where your frame rate is displaying faster than your monitor can refresh.

Out of interest, do you still get this issue if you disable AA?
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Marguerite Dabrin
 
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Post » Thu May 31, 2012 3:07 pm

You could also try http://dxtory.com/v2-home-en.htmlto limit your frame rate, if this issue is due to what is known (perhaps incorrectly) as "microstutter". You don't need the full program, the free trial will work fine to do this.

This may be due to the 64hz bug, where your frame rate is displaying faster than your monitor can refresh.

Out of interest, do you still get this issue if you disable AA?

I don't use AA at all, I USE FXAA

Thanks :D

I updated to 12.3 catalyst drivers too. I wonder if the problem is there also?

I think it actually is the microstutter bug though, because it seems to happen more indoors and nead light sources.
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P PoLlo
 
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Post » Thu May 31, 2012 8:06 pm

For what its worth this even happens(exactly what you described) using my 360 controller as well.
I get it 12.1 so don't think it is drivers. What is your monitors refresh rate? Do you have vsync on(default) or did you disable it?
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Mandy Muir
 
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