Did Bethesda miss an important "fun" thing?

Post » Sat Jun 09, 2012 11:32 am

With so many games, finding awesome loot is one of the thing that make it so much fun.

You can find "some" stuff in Skyrim, but most of the best items are from smithing and enchanting.

So what is your opinion? Should they have put more magical items and "loot" in the game?

R
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Mizz.Jayy
 
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Post » Sat Jun 09, 2012 12:59 am

Agreed. Although, like you said, some of the best stuff isn't smithed. Chillrend, for example, is better than a daedric sword.

There aren't enough unique two handed swords though. Or much unique armor.
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Veronica Flores
 
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Post » Sat Jun 09, 2012 12:04 am

I guess this is something that will be a matter of opinion. There aren't many games that push crafting the way Skyrim does. There are very few (if any) games where you can make all your own potions, armor, and weapons if you choose too. Personally, I like it this way. I think the world could use some variety, so I am fine with the way it is. I think if you loaded the game with a bunch of loot, it would undermine the crafting and make it less attractive.

Just my opinion...
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Rozlyn Robinson
 
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Post » Sat Jun 09, 2012 2:15 am

Well, if you push crafting, then I'd want to see more of that then too.
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Ellie English
 
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Post » Fri Jun 08, 2012 9:22 pm

I guess this is something that will be a matter of opinion. There aren't many games that push crafting the way Skyrim does. There are very few (if any) games where you can make all your own potions, armor, and weapons if you choose too. Personally, I like it this way. I think the world could use some variety, so I am fine with the way it is. I think if you loaded the game with a bunch of loot, it would undermine the crafting and make it less attractive.

Just my opinion...
+1
I would want to see better loot if there were no crafting skills.
I would like to be able to craft arrows & give them enchantments. Staff-making would be nice as well.
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Nicholas C
 
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Post » Sat Jun 09, 2012 6:47 am

I agree with this. There seemed to be more interesting loot in Oblivion (I was always fond of the waterbreathing and waterwalking rings). I still remember when I tried to use waterwalking boots to cross lava. It didn't go well ...
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Adrian Morales
 
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Post » Sat Jun 09, 2012 1:12 am

I like how you can make very good gear yourself. Traditionally in this type of game you have to find it and anything you craft is near useless. I agree that there should have been a few more good uniques in the world. I've done the Oblivion Walker quests and some of those weapons are great, but not all of them.
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Roddy
 
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Post » Sat Jun 09, 2012 6:06 am

Well i kind of disagree with this eif you know where to go some sometimes you may get some stuff i forund all my deadric. I ddn't use the atronach forge until the other day to see what i can get and after i fought a dragon priest i looked in the chest and found a light dragonbone shield but barely forund any enchanted weapons .
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!beef
 
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Post » Sat Jun 09, 2012 3:16 am

There's enough magical items you can find through looting. And smithing would be pointless if you could easily find something better.
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Leilene Nessel
 
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Post » Sat Jun 09, 2012 6:15 am

While most of what you just find out in the field is leveled, and might make a good gift to your follower(s), I do agree that the really 'phat lewts' are few and far between, unless you get lucky, or are behind 'the curve' on your crafting abilities, you can often make better. But oh man, when you get them. Azura's Star is a quest reward, and, in either version, the best soulgem there is. The staff you get from Forbidden Legend is pretty nasty as well. Though I have no personal intention of completing this quest, Molag Bal's Mace is pretty BA too. The items are there, but the ones that exceed what the player can craft on their own are just few and far between, which, in my mind, makes them more special. You don't just clear some random dungeon and find one, you dig your way through a long forgotten ruin, risk life and limb as you climb deeper and deeper into the earth, and return with a sword of legend that'd make any smith in the game drool with envy. Or you climb up to a remote mountaintop shrine, get a personal request from a god (The Dunmer, at least in Morrowind, did worship the Daedra, after all), and, when you fulfill this request, you get an actual legendary artifact, that anyone who spots it might comment on. Dawnstar and Azura's Star both get rather fun comments from the guards as I walk past.
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Melanie Steinberg
 
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Post » Sat Jun 09, 2012 10:58 am

There's enough magical items you can find through looting. And smithing would be pointless if you could easily find something better.

crafting in most mmorpgs is useless because you can find something better. Its one of the few things I like about skyrim is that if i take the time albeit not a lot, but take the time and use up perk points to craft and become master at it, i'm rewarded for it.
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Steeeph
 
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Post » Fri Jun 08, 2012 10:21 pm

First, you can upgrade most of the found items with crafting. Only downside is that many of them don't benefit of any smithing perks.
Wablejack is one of the most fun thing ever, ebony blade is interesting shouts are fun,
Shouts are fun, I say it's more fun items than Oblivion, not sure about Morrowind with the boot of blinding speed and the sword who teleported you to an temple on hit.
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Sandeep Khatkar
 
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Post » Fri Jun 08, 2012 11:07 pm

Skyrim has an extra emphasis on crafting, which is why you don't find much in dungeons, other than stuff to sell.
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Harry Hearing
 
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Post » Sat Jun 09, 2012 1:01 am

A lot of crafted stuff is goofy, as far as I'm concerned. I get more use from maxed smithing because it lets me upgrade Fur armor and Ancient Nord better. The actual top tier stuff is lame. Daedric looks like some ridiculous "I'm so evil d00d" flea market demon toy. And dragon armor looks like something Barney Rubble would wear.

But that's just me.
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Anthony Diaz
 
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Post » Fri Jun 08, 2012 9:26 pm

A lot of crafted stuff is goofy, as far as I'm concerned. I get more use from maxed smithing because it lets me upgrade Fur armor and Ancient Nord better. The actual top tier stuff is lame. Daedric looks like some ridiculous "I'm so evil d00d" flea market demon toy. And dragon armor looks like something Barney Rubble would wear.

But that's just me.
The light armor side I really like. And considering that Daedric armor actually comes from setting-equivalent hell, there's your reasoning on that one. Dragonscale I like better than Dragonbone.
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ImmaTakeYour
 
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Post » Sat Jun 09, 2012 10:36 am

I don't think TES games have ever been about "fat" loot like a Diablo, Torchlight, or WoW. If Enchanting and Smithing were much harder (enchanting in WoW is a money guzzler) then I could see the idea of the best loot in the game being that which you find. However if it were so you'd end up with a couple of skills that were basically worthless.

For me I'll got out until Torchlight 2 comes out or maybe Kingdoms of Amalur.
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Khamaji Taylor
 
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Post » Sat Jun 09, 2012 5:26 am

Dragonscale's much better, I agree.. although I have a problem with the helm. For some reason it covers my character's eyes. He must be an elite dragonslayer.. just flying in blindly like that.
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Trent Theriot
 
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Post » Sat Jun 09, 2012 8:38 am

There are some things they should take from Diablo 2. Like random created magic swords , bows , staffs and so on. Also the "Socket" weapons were really nice (emerald=poison damage) (topaz = lightning damage) (rubin = fire damage) (saphir= frost damage) and specially the runewords would have fit really good into the nordic themed game. Also the random created boss enemies were pretty nice.

All things which could improve the fun in an game like this.
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Captian Caveman
 
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Post » Sat Jun 09, 2012 1:49 am

There are some things they should take from Diablo 2. Like random created magic swords , bows , staffs and so on. Also the "Socket" weapons were really nice (emerald=poison damage) (topaz = lightning damage) (rubin = fire damage) (saphir= frost damage) and specially the runewords would have fit really good into the nordic themed game. Also the random created boss enemies were pretty nice.

All things which could improve the fun in an game like this.
Well, the thing is, in Oblivion, there was a lot of procedurally generated stuff, and the end result was a lot of really 'samey' areas, or really silly things like a Minotaur jumping you the moment you stepped out of the Imperial City. Random generate everything works great for a dungeoncrawl like Diablo, because it's he only place replay value's coming from, but it doesn't work all that well when you want every environment to tell a story, which they said was a priority this time around. That said, the runes would be nice, but, considering how enchanting actually works in this game, it's fully possible that when you disenchant something, you're actually just learning the runes that gave it the enchantment in the first place.
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Andrew Tarango
 
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Post » Sat Jun 09, 2012 11:50 am

I wouldn't want to see better loot left and right. Just more of the same of what's already in the game. Stuff like chillrend, trollbane, wuuththrad, meridia's sword, etc..

Especially some variety amongst those weapons. Like I said above, there's a lack of unique two handed swords.

edit: And I'm not too keen on unique weapons being uber, necessarily. I just like the variety of styles. I'm not PC, so I don't have mods to compensate for this btw.
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I love YOu
 
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Post » Sat Jun 09, 2012 4:45 am

I wouldn't want to see better loot left and right. Just more of the same of what's already in the game. Stuff like chillrend, trollbane, wuuththrad, meridia's sword, etc..

Especially some variety amongst those weapons. Like I said above, there's a lack of unique two handed swords.

edit: And I'm not too keen on unique weapons being uber, necessarily. I just like the variety of styles. I'm not PC, so I don't have mods to compensate for this btw.
Most of the mods for that kind of thing destroy art-style consistency anyway. I recall a TON of Dia-katanas and buster swords.
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A Dardzz
 
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Post » Sat Jun 09, 2012 12:34 am

As others pointed out, if you had plenty of loot everywhere then crafting would be close to useless. And I always find interesting loot during my expeditions, just not a lot of it. And rightly so.


I would like to be able to craft arrows & give them enchantments. Staff-making would be nice as well.

Crafting your own arrows would make room for all kinds of exploits. They did not allow this because they wanted to make archery more powerful when compared to Oblivion, but in order to balance this they had to remove the ability to craft arrows and had to make them rare (well, common arrows are not really rare, but better ones are).

I agree with this. There seemed to be more interesting loot in Oblivion (I was always fond of the waterbreathing and waterwalking rings). I still remember when I tried to use waterwalking boots to cross lava. It didn't go well ...

If there is anything that was really uninteresting in Oblivion that would be the loot. Most of it was randomly generated from leveled lists and you would only get better loot on higher levels. One of the things that really pissed me off in Oblivion was to explore dungeons as a low-level character: you'd fight your way down the dungeon only to reach a boss chest containing three gold coins, two carrots and a rusty iron dagger.
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Len swann
 
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Post » Fri Jun 08, 2012 8:28 pm

Yes, smithing and enchanting does kind of spoil things since you can just churn out anything yourself. I think they took it a bit too far by letting you smith glass, ebony and daedric from scratch. At the very least they should have made the metals required very, very rare, and not available in any old shop.
Speaking of which, the shops also have too many high level items. It also takes away from the satisfaction of finding things on dungeon crawls.

If high level equipment was only to be found in dungeons it would make all the dungeon-crawls more satisfying.
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Sarah Kim
 
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Post » Sat Jun 09, 2012 9:37 am

let's hope upcoming DLC bring new loot , everyone been complaining about this .
the developers read the forums ?
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Heather Kush
 
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Post » Sat Jun 09, 2012 6:42 am

There is a skill point that you can put into in I believe the Lockpicking Celestial chart that gives a greater chance to find more Enchanted Rare items.

Wouldn't really want it so that there was lots of Loot like that everywhere... then it just becomes overkill. Where is the rarity or value of the item, if it's in every 8 out of 10 chests for example, as opposed to the way it is now more like 1 out of 10.... or by completing quests and getting them as reward items only?
Be the same thing as going full on maxing Enchanting, Smithing and such.... be less fun.
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willow
 
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