did you even test DISARM?

Post » Sun Jun 10, 2012 6:57 am

so im fighting this bossmob which disarms so it drops my weapons on the ground
im wielding sword and shield
well no problem i go grab my sword and shield again
but WHY? does it have to unfavorite them? ITS SOOOOOOOOOOO ANNOYING
im more in the UI then actually fighting
grr *RAGEPOST*
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Amanda Leis
 
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Post » Sat Jun 09, 2012 10:41 pm

I have not had the problem of it unfavoriting my weopan of choice. I have not been disarmed in a long time. Since I have reached higher levels I seem to hold onto my weapon. I have had to use another weapon in my inventory because I have been unable to reach my droped weapon during combat.
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ijohnnny
 
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Post » Sun Jun 10, 2012 1:11 pm

It bearly ever gets used against me so it doesn't really bother me.
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Jeremy Kenney
 
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Post » Sun Jun 10, 2012 7:15 am

It's not in your inventory anymore. Why would it be in your favorites list?
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Benito Martinez
 
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Post » Sun Jun 10, 2012 5:27 am

ye well it doesnt get used often thats true
but theres a quest with a really strong bossmob(atleast on master) who uses it veeeeeeery much
and you have to fight him twice
so yea ...as i said ragepost :)
still... unfavorising it shouldnt happen imho
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Chris Ellis
 
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Post » Sun Jun 10, 2012 11:29 am

It's logical that when your weapon isn't in your inventory anymore that it's removed from the favorite menu. But I understand your frustration :P
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Kathryn Medows
 
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Post » Sun Jun 10, 2012 1:37 pm

@Ar-Feiniel
"It's not in your inventory anymore. Why would it be in your favorites list? "
it actually makes sense to not have it in favorites list
but in this special event(disarm) it should still be there to prevent being damn annoying!
because it is damn annoying when you get disarmed and go grab your weapon
go into inventory +equip it again
then you resume fight and get instantly disarmed again
so you have to redo all that stuff
and that happens like 10 times in that fight
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Louise Andrew
 
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Post » Sun Jun 10, 2012 1:47 am

Even more fun is getting disarmed in a large, multi-level cave with pools of water. Good luck ever finding that weapon again. (The one quest guy who does it alot disarmed me of about 4-5 weapons, swords and bows. And I ended up finding all but one.... my Skyforge sword from joining the Companions. Whee.)
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MR.BIGG
 
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Post » Sun Jun 10, 2012 10:37 am

The way disarm works in Skyrim is just annoying. I don't care about the larp derp logic. Just have it unequip your weapon and not be usable for a time.
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Chase McAbee
 
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Post » Sun Jun 10, 2012 7:27 am

atleast one area where mages have an advantage
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Peetay
 
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Post » Sat Jun 09, 2012 11:14 pm

I'm pretty sure I've had my weapon shot through walls before. I fought a Draugr boss in a fairly well lit and uncomplicated chamber once. Searched for at least 10 mins. Never found my weapon.

Bound weapons cannot be disarmed, so I use those whenever I have a suspicion that a Draugr boss is near. The fight is tougher if you don't bother to perk in conjuration (to get the damage bonus for them), but it's worth it not to lose your weapons.
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Motionsharp
 
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Post » Sun Jun 10, 2012 3:05 am

Yeah, noticed this too. Simply saying it makes sense, or its not a big deal because it doesn't happen every 3rd fight, is pure fanboyism.

Its stupid that it unfavorites the weapon. Do you somehow forget you like a particular weapon because it fell out of your hands? This is just more evidence that the new streamlined (read console-centric) UI is crud.
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Kat Stewart
 
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Post » Sat Jun 09, 2012 11:27 pm

Yeah, noticed this too. Simply saying it makes sense, or its not a big deal because it doesn't happen every 3rd fight, is pure fanboyism.

Its stupid that it unfavorites the weapon. Do you somehow forget you like a particular weapon because it fell out of your hands? This is just more evidence that the new streamlined (read console-centric) UI is crud.

How the heck is that any kind of evidence against consoles? Bad game mechanic is bad, regardless of platform. There's nothing in the 360/PS3 systems that somehow prevent the developers from making a bad mechanic good.
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Roy Harris
 
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Post » Sun Jun 10, 2012 1:05 pm

How the heck is that any kind of evidence against consoles? Bad game mechanic is bad, regardless of platform. There's nothing in the 360/PS3 systems that somehow prevent the developers from making a bad mechanic good.

Consoles have an incredibly limited supply of hotkeys and buttons available due to the gamepads being the primary input device. This means you have to develop radial menus and create a UI that has multiple steps in order to perform one action. You cannot create macros that combine functions condensed to one key. A PC with the Keyboard and Mouse provides for a superior input device with many more options available. Consoles have extreme limitations currently in this department. That really is why I hate consoles. Not because of the console but the input device. If I could use a Mouse + Keyboard effectively in all games and it was designed to accommodate them, there wouldn't be much of an issue. Why do you think all games on PC aren't played with Gamepads but instead Mouse & Keyboard? You think just because people are comfortable on these that they play CS, MW and all those other FPS titles that way? How many gamers do you see during tournament play go "derp better use my gamepad hooked up to my computer for this one!" Gamepads are GREAT for many game types, just not stuff like Skyrim. That's all there is too it. It has too many limitations.
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Tanika O'Connell
 
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Post » Sun Jun 10, 2012 9:07 am

It's logical that when your weapon isn't in your inventory anymore that it's removed from the favorite menu. But I understand your frustration :tongue:

Well, it's not logical there is no reason to remove it from the favorites list, when the developers already know a disarm abilities will drop it from the inventory. Why is it logical to remove it from the favorites list, just because it's not in your inventory? I think this point was just overlooked by the devs, and all the testers, because, like it's said, it just doesn't happen very much. that's the only boss I know of that uses that ability.

Use a bound weapon, if you have conjuration. Or don't do the fight. Or if on PC maybe just open console, select the boss and type "kill", and move on to funner stuff you don't have to cheat on.
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ANaIs GRelot
 
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Post » Sun Jun 10, 2012 3:03 pm

Consoles have an incredibly limited supply of hotkeys and buttons available due to the gamepads being the primary input device. This means you have to develop radial menus and create a UI that has multiple steps in order to perform one action. You cannot create macros that combine functions condensed to one key. A PC with the Keyboard and Mouse provides for a superior input device with many more options available. Consoles have extreme limitations currently in this department. That really is why I hate consoles. Not because of the console but the input device. If I could use a Mouse + Keyboard effectively in all games and it was designed to accommodate them, there wouldn't be much of an issue. Why do you think all games on PC aren't played with Gamepads but instead Mouse & Keyboard? You think just because people are comfortable on these that they play CS, MW and all those other FPS titles that way? How many gamers do you see during tournament play go "derp better use my gamepad hooked up to my computer for this one!" Gamepads are GREAT for many game types, just not stuff like Skyrim. That's all there is too it. It has too many limitations.

That's a great explanation, except for the fact that you can use a keyboard with the 360(not sure about a mouse), and I've played other games(Final Fantasy XI for example) that allowed macros set to gamepad buttons just fine. If the devs don't put it in, it's their fault, not the platform. Don't like something in the game? Mod it, or find a mod for it. The past 3 ES games have been on console, so the PC elitism is pretty wore out.

And besides, we're not talking about macros, we're talking about an item getting un-favorited when it's disarmed. There's nothing on a console preventing the devs from changing this or having just made it work right in the first place.

Look, I'm not even trying to compare console vs. PC, I'm not an idiot. But as a console player, it does get tiring to see PC elitists blame every shortcoming a game has on the fact that it was also made for consoles, especially when the fault in question has nothing to do with consoles. The devs mesed up and didn't playtest something enough. Plain and simple.

I
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Joe Alvarado
 
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Post » Sun Jun 10, 2012 4:31 am

That's a great explanation, except for the fact that you can use a keyboard with the 360(not sure about a mouse), and I've played other games(Final Fantasy XI for example) that allowed macros set to gamepad buttons just fine. If the devs don't put it in, it's their fault, not the platform. Don't like something in the game? Mod it, or find a mod for it. The past 3 ES games have been on console, so the PC elitism is pretty wore out.

And besides, we're not talking about macros, we're talking about an item getting un-favorited when it's disarmed. There's nothing on a console preventing the devs from changing this or having just made it work right in the first place.

Look, I'm not even trying to compare console vs. PC, I'm not an idiot. But as a console player, it does get tiring to see PC elitists blame every shortcoming a game has on the fact that it was also made for consoles, especially when the fault in question has nothing to do with consoles. The devs mesed up and didn't playtest something enough. Plain and simple.

I

Ultimately the blame does lie with the developers. Consoles, no matter how you look at it, are limited and so are gamepads - much more so than PCs or keyboard + mouse. I guess they just could not come up with a better way to implement it for consoles, and seeing as they did not design a version specifically for PC, PC gamers are left with a non-optimized game. I find it pretty funny also that people claim to be a "console gamer" or "PC gamer". I have both, but if you ask me what platform I game going to buy an FPS for, it is the PC. Gears of War? I am going to get that for my 360 and sit on the couch and play. To say that you are a "console gamer" exclusively is just downright stupid. If that's your preference, hey more power to you...
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Marina Leigh
 
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Post » Sun Jun 10, 2012 1:41 am

Ultimately the blame does lie with the developers. Consoles, no matter how you look at it, are limited and so are gamepads - much more so than PCs or keyboard + mouse. I guess they just could not come up with a better way to implement it for consoles, and seeing as they did not design a version specifically for PC, PC gamers are left with a non-optimized game. I find it pretty funny also that people claim to be a "console gamer" or "PC gamer". I have both, but if you ask me what platform I game going to buy an FPS for, it is the PC. Gears of War? I am going to get that for my 360 and sit on the couch and play. To say that you are a "console gamer" exclusively is just downright stupid. If that's your preference, hey more power to you...

I didn't say I was a console gamer "exclusively, " I play Skyrim on a console. My PC svcks, I use it for work, internet surfing and recording music. It does what I need it to do. I've had my 360 for 5 years and it runs fine, so I bought Skyrim for it. If my PC was able to run SKyrim, I'd play it on that. Yes, I am drooling over mods and envious as heck, but I can live without them.

Again, what does a console have to do with the fact that Favorite tags get lost when an item is removed from your inventory? You mention the interface, ok, how does that change the fact that when an item is dropped the tag is removed? For as much memory as Skyrim uses remembering where individual items are laying on the ground across the entire landscape, you'd think something like a temporary Favorite tag would be trivial to code.
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Tiffany Holmes
 
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Post » Sat Jun 09, 2012 10:50 pm

So you use disarm, pick up the Deathlord's weapon, oh look, the timer has run out and he re-equips it, even though it's in your inventory. If disarmed isn't disarmed, things could complicated, as far as the code is concerned.
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Susan Elizabeth
 
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Post » Sun Jun 10, 2012 11:26 am

Turn on captions. There is a pause between the words of the shout, kind of like with "Fus...Ro Dah!" I've been able to notice it and go into my favorites list and switch to spells. Took a few times to get the timing down.
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Verity Hurding
 
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Post » Sun Jun 10, 2012 2:15 pm

Whenever I get disarmed, instead of picking up the weapon, I use the next best thing for the remainder of the fight. It makes me improvise :smile:

Also, considering there are only like, 3 specific named Draugr bosses in the entire game that can do this, I don't consider it a huge inconvience
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Nitol Ahmed
 
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Post » Sun Jun 10, 2012 5:34 am

avoiding any shout from those mobs is so easy dude..when you see them rear back like they're taking a deep breath..just side step..it's a joke..
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Tasha Clifford
 
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Post » Sun Jun 10, 2012 2:48 am

Lvl 30+ and your immune to disarm
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Jack Walker
 
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Post » Sun Jun 10, 2012 10:31 am

Had this a couple of times, and it's annoying. No real solution other than 'backup' weapon...
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helliehexx
 
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Post » Sun Jun 10, 2012 12:28 am

It's not that big of a deal. Just use a backup weapon. That's the idea behind it. What's worth complaining about is the Disarm shout. I've never had it work for me.
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Tania Bunic
 
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