Consoles have an incredibly limited supply of hotkeys and buttons available due to the gamepads being the primary input device. This means you have to develop radial menus and create a UI that has multiple steps in order to perform one action. You cannot create macros that combine functions condensed to one key. A PC with the Keyboard and Mouse provides for a superior input device with many more options available. Consoles have extreme limitations currently in this department. That really is why I hate consoles. Not because of the console but the input device. If I could use a Mouse + Keyboard effectively in all games and it was designed to accommodate them, there wouldn't be much of an issue. Why do you think all games on PC aren't played with Gamepads but instead Mouse & Keyboard? You think just because people are comfortable on these that they play CS, MW and all those other FPS titles that way? How many gamers do you see during tournament play go "derp better use my gamepad hooked up to my computer for this one!" Gamepads are GREAT for many game types, just not stuff like Skyrim. That's all there is too it. It has too many limitations.
That's a great explanation, except for the fact that you can use a keyboard with the 360(not sure about a mouse), and I've played other games(Final Fantasy XI for example) that allowed macros set to gamepad buttons just fine. If the devs don't put it in, it's their fault, not the platform. Don't like something in the game? Mod it, or find a mod for it. The past 3 ES games have been on console, so the PC elitism is pretty wore out.
And besides, we're not talking about macros, we're talking about an item getting un-favorited when it's disarmed. There's nothing on a console preventing the devs from changing this or having just made it work right in the first place.
Look, I'm not even trying to compare console vs. PC, I'm not an idiot. But as a console player, it does get tiring to see PC elitists blame every shortcoming a game has on the fact that it was also made for consoles, especially when the fault in question has nothing to do with consoles. The devs mesed up and didn't playtest something enough. Plain and simple.
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