i've already read lots of topics in the forum regarding things that spoiled the gaming experience for many people. since this topic might be a bit elaborate i thought i'd better post it as a new topic.
this topic is basically a list of things i hoped i'd see during the gameplay and some things i saw but wasn't satisfied with due to a lack of "realism" (in-game realism) that is. too much realism isn't wanted in a game. but some level of realism is needed in order to feel like beeing in a convincing set.
you might find some of the things i complain about nit picking but maybe u just felt the same. if so, go ahead and state it. nothing but a good feedback to make a game or its sequels better =)
btw:i'm german so cut me some slack if i made any harsh mistakes =)
generally:
compared to FO3 i didn't quite feel like i was roaming a post nuclear war world. let me explain why i feel this way
new vegas - the town itself
as stated in the in game dialogue new vegas wasn't hit by nukes. if this applies to the city itself or a wider area is unclear. the craters throughout the wasteland might just be warheads that have been "hit" by mr houses defense (whatever that might have been) and therefor have been unable to explode properly. a nuclear warhead in the 50s-60s and as far as i know today always has a load of regular explosives which are used to get the chain reaction started. that would explain the craters and the relatively low explosion radius as well as the local soncentration of the radiation. an atomic bomb (if its not a bunker killer) usually explodes high above the surface and won't leave a crater which would be visible 200 years later. it would have eroded away.
but why is there so much destruction around the city then? maybe some nukes got through you might say. but why is it so inconsistent? the vegas highway is wrecked beyond anything that 200 years would do to concrete while there are houses next to it which are completely intact.
new vegas - surroundings
i kind felt disappointed that there were just 4 casinos (5 if you count the wrangler). i understand that it would have been to much on the engine to put much more in the game with all the lights and so on. but why not include some ruins? las vegas before the war wasn't just 4 casinos! gimme some ruins to explore. would have come in handy for doing quests for the strip too. a little looting for the casinos on the strip and michael angelo. slot machine parts or some rare wine or some neon sign stuff or pictures of it like in the classic inspiration quest.
nellis afb
wee, a military base! an airfield even. but just one lousy plane in a hangar? and one later on salvaged from the bottom of a lake? i felt like nellis is just 2 hangars and a lot of runway. you can't even enter most of the buildings. a military base is bound to have its own bunker (not just that ammo storage under the arrays). i read somewhere that there are no planes there since they all took off to china to deliver bombs and never returned. but there is no such thing as an airbase with ALL (-1) planes ready to take off. there are always some undergoing maintenance. some more plane wreckade would have really spiced up the place. might have even made a decent quest for scavenging parts from them. maybe with some of the personal turned into ghouls and still roaming some far off corner of the base. they could've kept the quest with the plane from the lake. saluaging some electronics that didn't get fried by the emp from the bomb or something. overall, nellis looks just like a groomed military air base with the planes missing. not much post apocalyptic about that.
MOST IMPORTANT: nellis afb is also the place where are 51 is located, can't believe this has not been included
h&h tooling/vegas steel/cerulean robotics
i felt like those places should resemble factories. but one conveyour belt (cerulean), some forging machines and a pot of molten metal (vegas steel) or a half submerged room with metal walkways just doesn't do it. those places felt kinda incomplete and quickly whipped up. repconn test facility and the sunset sarsaparilla plant felt much more like a real place. better not to include something like that at all than putting them in the game and making the player feel like he/she is looking at a rather half hearted attempt.
searchlight airport
nothing there but some suitcases and boxes with clothes and caps. creates some atmosphere looting stuff from people who in the end still didn't make it or had to leave it behind. but no buildings to enter. a whole landmark without a building to enter? and its an airport? u gotta be kiddin me.
old nuclear test site
nothing but a shack, a truck, some authority glasses and ghouls. a nuclear test site is something more than a couple of chairs for generals who are watching an atomic bomb going off in the middle of nowhere. i would have loved to search an old nuclear test site for something to scavenge. some bunkers with tech and radiation suits and logs and so on. but unfortunately this is just a hole in the ground with some minor loot.
places and stuff i would have liked to see but weren't in the game
abandoned rocket silo - when i think nuclear war and desert i think rocket launch site. usually located in remote areas and pretty iconic when it comes to nuclear warfare. could have put even 2 or 3 of them in the game, no one would have argued i think.
more skeletons - didn't it give you the creeps when you opened a pelowski shelter in FO 3 and saw a dead skeleton inside? or when you checked the manholes near the radio transmission towers and found the remains of people down there who tried to save their lives by hiding there? even though vegas wasn't hit by any bombs the fallout in the atmosphere would have forced people to hide underground or indoors for quite a while. maybe longer than they could sustain themselfes in some areas. so why are there hardly any victims of the war in this game? kicked the atmosphere down a notch for me.
makeshift farmhouse shelter - you know it from every movie. what does a farmer family do in case of tornados/aliens/nuclear war? hiding in the basemant (right after searching for billy or some other idiot kid who was wandering around outside to watch the storm/ufos/mushroom clouds). there are lots of farmhouses around. but none with a makeshift fallout shelter. shame on you for not including that cliche =P
traffic jams on the roads - what would people do after a nuclear war that didn't hit them too hard? drive off to look for their loved ones (no kidding,many people who know nothing about radiation and fallout around) only to die within a couple of hours or days from the radioactive fallout from the bombs that exploded elsewhere. besides the emp from an atomic blast (even far away) would have shut down the cars in a wide area (i know,cars in fallout are powered by some sort of reactor but no matter what tech,its pretty sure that it would stop working after an emp). so why are there hardly any cars on the streets in the desert?
well, so far about the things that have been bugging me while playing fallout new vegas. maybe some of you feel the same. maybe i'm just a bit nit picky. i just wanted to state these things and see if it would be a good thing to include them in future games or if it would be a waste of time. maybe someone from bethesda will read this and they'll keep some of those things in mind. lets see what you are thinking about the things i wrote.
thx for reading and thx bethesda for making a great game (even though i've been ranting about lots of stuff =) )
