Difficulty ideas

Post » Fri May 27, 2011 8:45 am

Hello Forum,
Lots hate or quite dislike the difficulty level of brinks A.I. or lack thereof in Freindly A.I.
So I propose this we stick a bunch of suggestions for SD to look through at their leisure if the want to make changes.
For simplicity I'll put a basic format up.

Easy enemy's

bad at shooting are kind of organized

Easy allies

better shots then the enemy's but are slightly less tactical

So size three, bold header then a blurb underneath.

I would prefer for a tactical level slider and a lethality slider as far as difficulty goes but that's just me.

Easy friendly's
They wouldn't try to hard get to the primary objectives and would have mediocre aim
Easy enemy's
They wouldn't try to hard get to the primary objectives and would have mediocre aim

So easy would be balanced as far as A.I goes and as long as you were slightly better then the A.I you could win.

Medium friendly's
They would put a a lot more of a stock on primary objectives and would buff a fair bit.
Aim: mediocre
Medium enemy's
They would put a a lot more of a stock on primary objectives and would buff a fair bit.
Aim: Good

Medium, you would need to work a fair bit for wins

Hard friendly's
They like primary objectives and tend to stay in groups, large group buffs when spawning in.
Aim: Good
Hard enemy's
Very focused on the primary objective and tend to stay in groups, lots of buffing.
Aim:very good

Hard, Work your but off for a win, be prepared to have to defend your self for long periods of time without backup.

There you go I put my ideas down and now its your turn.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Fri May 27, 2011 10:53 am

That is pretty much right now how the game plays so why for the post at all ?
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Alba Casas
 
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Joined: Tue Dec 12, 2006 2:31 pm


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