But what's the difference between being weaker and the enemy's being more difficult?
If you don't want to die often it's difficult (badum-tisch) to make the game challenging without people, like yourself, complaining about them dying too often.
Difficulty is NOT how much damage you deal and how much damage the enemy deals. If this was say a turn-based game, yes that would make sense. Considering this is more so an Action Adventure game that is real time, damage scaling is just a teensy tiny component when talking about difficulty. It makes fights take longer and gives you a smaller margin of error, as naturally the longer you do something the more opportunities for messing up there are, and considering enemies deal increasing amounts of damage on higher difficulty, it means more when you mess up (like being one shot by a Bandit Chief). True difficulty, would be if combat was dynamic and enemies reacted better to your attacks and movements or changed their tactics forcing YOU to adapt. Because combat is so shallow, I never have to change my tactics. If it is ranged or magic, I simply side step it or line of sight it. If it is melee, I strafe and dodge power attacks that are blatant. I just spam my 1 attack I have, and with Stagger and Paralyze this becomes completely trivial.
Most enemies further do not have multiple attacks or skills. Mages pretty much just run around like tards with wards up shooting the same spell over and over. Archers just shoot arrows at you and walk left and right. Melee mobs have regular attacks and Power attacks only. There are hardly ANY hybrid creatures. Draugr Deathlords are pretty much the only thing in the entire game that are pseudo scary as they can shout and have melee.
If you throw Stealth into the mix, lol wow. You get the drop on everything and it just flops over. Pathing is atrocious. You can jump off stairs and run back up. Outside, you can jump on and off littttttle rocks that somehow GIANTS walk around. Enemies need to port to you or have ranged attacks if they are unable to get to you. I could go on and on. TRUE difficulty is WAYYYYYYYYYYYYY more than just damage and margin of error, especially difficulty (challenge) that is FUN. The puzzles or lockpicking are great examples. At level 1 I am opening Master locks? LOL. The puzzles which I don't even bother looking for clues anymore but just trying combinations until they work? What is this a 4 year old's game of "put the right shape in the corresponding hole?"