Yeah, I have already done that of course. I was just curious as to whether that actually stops the music from actually running and using resources.
In past games, turning it down to 0 turned the music all the way off. I don't thing there are any stray scripts now as back in Morrowind, if the music was set to 0, the game became unstable as it was expecting the music to play. Now, we can set it 0 and it is stable.
It would be curious if this had any effect, but music playing is just about the least intensive thing a game can do these days.