Diseases

Post » Tue May 17, 2011 5:04 am

I was thinking - disease is something that should be exploited. I mean, in a post apocalyptic wasteland, surely people are going to get ill. As much as it would have been a little unfair to get a random pop-up every so often saying "You have contracted X disease" there should be some sort of system, possibly only in hardcoe mode, in which few visits to a doctor or little use of Doctor's Bags will result in infection, or some sort of illness. With the addition of the 'survivalist' skill, which allows you to cook over an open fire and tan gecko hides, maybe things like salmonella from eating too much raw food? What do you think?
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Ilona Neumann
 
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Post » Tue May 17, 2011 5:56 am

No
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Natasha Callaghan
 
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Post » Tue May 17, 2011 1:02 pm

No

+1
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Kaley X
 
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Post » Tue May 17, 2011 12:49 am

No



+1


+2
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Sheila Esmailka
 
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Post » Tue May 17, 2011 2:07 am

I was thinking - disease is something that should be exploited.

Well the most likely cause of disease, all those gunshot wounds you amass, is probably taken care of, if not explicitly, then implicitly, by the use of stimpaks, doctor's visits or doctor's bags to heal damage. One must assume that those modes of healing would include some form of anti-biotic. And the frequent use of these also means that most other types of bacterial infection would also be negated. That leaves fungal and viral infections as well as other long term diseases like heart disease and cancer. I could certainly see fungal infections being problem, what with nobody ever taking a bath, and unless medicine has come up with viable anti-virals, then we would periodically get sick. I don't know if this is a feature I'd want in a game, since in game terms the mechanic would be: 1. Pop-up says you're sick. 2. Fast travel to doctor. 3. Not sick anymore. Unless some creative game mechanic is used to model something like this, it doesn't seem to add anything to me other than tedium similar to short fetch quest.
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Flesh Tunnel
 
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Post » Tue May 17, 2011 8:05 am

I think you should be able to inject people with high intentsity radiation, but meh my idea of biological warfare is different to yours.
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Benji
 
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Post » Tue May 17, 2011 1:30 am

Considering how many Stimpaks and other meds you take, your character should never get sick.
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Sarah MacLeod
 
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Post » Tue May 17, 2011 6:52 am

Sooo people want ghoulification, are ok or worried about radiation being handled in NV..but dont want disease? hmm alright.
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Rinceoir
 
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Post » Tue May 17, 2011 7:00 am

Sooo people want ghoulification, are ok or worried about radiation being handled in NV..but dont want disease? hmm alright.

I don't know, I don't keep track of who said what.... I have no problem with how radiation is handled and don't want diseases as per the OP.
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Noely Ulloa
 
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Post » Tue May 17, 2011 9:42 am

Sooo people want ghoulification, are ok or worried about radiation being handled in NV..but dont want disease? hmm alright.

If it adds something to the playing experience, then sure. We play a Post-Nuclear game, then radiation should be a problem the PC has to deal with. We play a game set in the desert, then water should be a problem the PC has to deal with. We play a game set in the Jungle, then malaria should be a [censored]. We play a game in the trenches of WWI, then trench foot should be a mother [censored]. Random generic illness for it's own sake doesn't seen to add to immersion in an environment.
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Maria Garcia
 
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Post » Tue May 17, 2011 2:27 pm

I would love this. Can people post their reasons why it's a bad idea? It's survival mode, for godsake. In a post-apocalyptic there is obviously illness. You know in Oblivion where if a rat attacked you, BARELY but sometimes you can get a disease that will lower your strength for a little bit? That was awesome, though it didn't really have any effect. It went away after 24 hours or so.
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Charlotte Henderson
 
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Post » Tue May 17, 2011 12:24 pm

I doubt it would really be all that plausible. For starters the atomic fire likely pulverized 99% of the infectious diseases left. The other 1% are either going to be so rare as to be a moot point, be so horribly mutated as to be rendered negligable(See: Airborne FEV strain that stymied the Master), be genetic-borne and thusly no good for gameplay, or will be immune to by anyone who's lived topside for a while.

The wasteland is dangerous enough without our wanderer catching colds that likely don't exist anymore.
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Cat
 
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Post » Tue May 17, 2011 3:01 am

I doubt it would really be all that plausible. For starters the atomic fire likely pulverized 99% of the infectious diseases left. The other 1% are either going to be so rare as to be a moot point, be so horribly mutated as to be rendered negligable(See: Airborne FEV strain that stymied the Master), be genetic-borne and thusly no good for gameplay, or will be immune to by anyone who's lived topside for a while.

The wasteland is dangerous enough without our wanderer catching colds that likely don't exist anymore.


Diseases,bacteria,virus's etc,would still thrive,they would out-live all animals & humans....they would be even more abundant in my view.
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Adam Baumgartner
 
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Post » Tue May 17, 2011 10:48 am

I would love this. Can people post their reasons why it's a bad idea? It's survival mode, for godsake. In a post-apocalyptic there is obviously illness. You know in Oblivion where if a rat attacked you, BARELY but sometimes you can get a disease that will lower your strength for a little bit? That was awesome, though it didn't really have any effect. It went away after 24 hours or so.

I would like to take the survival aspect in the sense of the basic needs.

Food, water, sleep.

Dealing with those 3, along with the inevitable post-apocalyptic radiation illness, is survival enough. I don't see the need to add more random illnesses into the mix. I love the way HC mode is sounding. But people seem to want to add every realistic aspect of life into it.... which will make it very tedius, and not much fun anymore.
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Logan Greenwood
 
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Post » Tue May 17, 2011 1:52 am

Get out.


I really wouldnt want to see that, sure it enhances the 'realism' but theres enough realism added to New Vegas as is, and they are done developing now, so it's to late anyway. I'm more concerned with having fun instead of poping antibacterial pills.
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Darlene DIllow
 
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Post » Tue May 17, 2011 12:44 am

They had it in oblivion....i dont see a problem with it to be fair...it wont break or ruin the game either.
If its not in i ain't bothered,& if it was in it would'nt bother me either...its a good idea.....hardcoe mode is a great introduction to the game now,& adds extra scope for DLC/expansions or future games. :)
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Jeff Tingler
 
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Post » Tue May 17, 2011 6:51 am

They had it in oblivion....i dont see a problem with it to be fair...it wont break or ruin the game either.
If its not in i ain't bothered,& if it was in it would'nt bother me either...its a good idea.....hardcoe mode is a great introduction to the game now,& adds extra scope for DLC/expansions or future games. :)

One, obviously.... this isn't Oblivion. I do love Oblivion, but Fallout is it's own flavour.

Second, hardcoe IS a great introduction to the game, so lets not smother it with too many trivial tasks. Leave that for the modders.
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Yung Prince
 
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Post » Tue May 17, 2011 11:22 am

One, obviously.... this isn't Oblivion. I do love Oblivion, but Fallout is it's own flavour.

Second, hardcoe IS a great introduction to the game, so lets not smother it with too many trivial tasks. Leave that for the modders.


Why should everything be left to modders?...console users are going to contribute massively to this game,why should they be left out.Yes there is a limit to ideas,but hardcoe mode as opened the door wide open for suggestions like this....does'nt mean all are good though.No its not oblivion,but whats wrong with a bit of disease,would fit fallout well if you ask me.
It would add to the risk of survival...whats wrong or trivial about that...its no different than getting poisoned from a scorpion or cazadore...just my view.
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Campbell
 
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Post » Tue May 17, 2011 1:47 pm

Yes there is a limit to ideas,but hardcoe mode as opened the door wide open for suggestions like this....does'nt mean all are good though.

People obviously want to play HC. But there's always that chance there might end up being too much that it becomes tedius.

Yes it has opened the door, doesn't mean they have to throw everything in there. Sorry for the console users... I'm a console user as well as a PC user. If people are interested in experiencing more than the HC vanilla version, they should opt for the PC version so they can use mods. Any decent system from a couple years back that ran F3 will be able to run NV.

As it sits right now, it seems to have a nice balance of survival and fun.
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SexyPimpAss
 
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Post » Tue May 17, 2011 5:13 am

STDs?

pop-up: You have contracted the clap!

bing: Achievment- dirty ol' man... 25points
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Stu Clarke
 
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Post » Tue May 17, 2011 1:50 am

STDs?

pop-up: You have contracted the clap!

bing: Achievment- dirty ol' man... 25points


Nice post... :rofl:
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Andrew Lang
 
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Post » Tue May 17, 2011 11:26 am

STDs?

pop-up: You have contracted the clap!

bing: Achievment- dirty ol' man... 25points


We should be more worried about Robo-STDs, from what I've heard.
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Ray
 
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Post » Tue May 17, 2011 12:10 am

We should be more worried about Robo-STDs, from what I've heard.


Yikes!

pop-up: You have contracted tetanus!

bing: Achievment- lock-jaw... 25points
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Mackenzie
 
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Post » Tue May 17, 2011 9:11 am

We should be more worried about Robo-STDs, from what I've heard.
"Electro gonorrhea, the noisy killer!"
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kevin ball
 
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Post » Tue May 17, 2011 4:37 am

We should be more worried about Robo-STDs, from what I've heard.


How does one treat those, I wonder? Some rustprotection substances down there?
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Floor Punch
 
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