I dislie how dragons and alduin are portrayed in the game.

Post » Thu Jun 07, 2012 4:02 pm

Let me go ahead and state that I know the reason behind it and its game mechanics. That said here we go.

The reason I dislike how the dragons and alduin ars portrayed in the game is how easy and vulnerable the dragons are. I mean a grp of guards that in no way even close to being masters at battle, but our ordinary men that know how to use a blade can take down a dragon. Or how we the dragonborn can singlehandedly take down alduin in the mortal realm.

Dragons are portrayed as being insanely powerful that basically the only chance men had against dragons was when they were blessed with the thuum. The dragons were still stronger than mortals except now the mortals had an actual weapon that bolstered their chances. Im not talking about dragonrend but just the ability to use the thuum.
Alduin can be taken down singlehandedly by the dragonborn even though alduin is an immensely powerful being, so powerful that he turned a spirit into an actual daedric prince being the prince of destruction mehunes dagon. Hes on the level at least equal to daedric princes in the fact they can also creat daedric princes, sheo being the one.

My problem with how they are portrayed is that these are supposed to be demigod like creatures and alduin godlike, but yet our dragonborn can single handly take down the dragons, whereas alot just by a couple of hits.
It discredits and distorts our viewing on dragons themselves that BC of the game, dragons are not something to be feared but merely an annoyance.
I think Bethesda tried to redeem themselves when at the end u wsre forcex to use 3 others to take down alduin in the sense not to discredit his power by being taken down by a single mortal.
It takes away the feeling of danger from them and also changes our views on dragons as something of a mere reg creature instead of the powerful and dangerous creatures they are.
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Gemma Flanagan
 
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Post » Thu Jun 07, 2012 3:51 pm

Yeah, dragons are not anything like the challenging boss battles Bethesda said they would be before release. They also become incredibly boring, since they only use one shout per dragon, even though they created and naturally speak the language.

Alduin was also a completely incompetent villain/antagonist. Everything he did failed or helped him to fail, the dragons in general are disorganized, and do not present a real threat. They act like dumb animals, even though they are supposed to be highly intelligent.

The dragons and their champions from Guild Wars 2 are far more threatening and real threats compared to Alduin and his flunkies.
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Mashystar
 
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Post » Thu Jun 07, 2012 3:43 am

I wonder what happened to the Jills that were supposed to be Alduin's elite dragons. Probably the same place where all the cut content went :stare:
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sarah taylor
 
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Post » Thu Jun 07, 2012 2:49 am

Yea i felt dragons were kindda easy after a few fights.

But i do appreciate how Bethesda treated Dragons in this game, they gave them a nice lore, nice culture, even created a whole fictional language for them!
It was really cool how they used their dragon language especially Alduin when mocking you as if treating you like a lesser being for not knowing their language.

And i especially loved it that not all dragons are just random mobs only to be killed.
Really loved the character development of Paarthurnax, how nice and philosophical in the way he speaks.

So yea, while i dislike how easy it was to kill dragons, im very happy Bethesda did not cheapen them.
They really made Dragons feel majestic in this game.
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Naomi Lastname
 
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Post » Thu Jun 07, 2012 2:02 am

Yeah, they're pretty weak...
Even with the Dragon rend shout, killing Alduin should have been harder.
I mean, that shout just grounds them, then you kill him with mortal weapons?

By that logic, if everyone in the imperial city tripped Dagon with a big rope and just poked him with swords
eventually he would have died and Martin could have lived out his life as the emperor happily ever after.
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Richard Thompson
 
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Post » Thu Jun 07, 2012 2:09 pm

You are the dragon born and are a dragon killing machine and your mere presence in the mist of lesser men inspire them to slay dragons as well. For all we know guards only fight well against dragons in our presence and get slaughtered when on their own.
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Alessandra Botham
 
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Post » Thu Jun 07, 2012 5:44 am

Well the dragonborn is only set apart by his ability to asborbs souls and use the thuum freely. I

I just hate that the game gave the impfession dragons were weak and gives you the feeling that dragons aint that big of a threat when with llrejust the dragons coming back would be the equalilent of having literal destructibe monsters that inspire noghtmares, and thats not counting alduin. The reg dragons gave the PC the feeling the dragon attacks rank with a village being attacked by bears. alduin shlwimg pretty much should feel like the Armageddon, which literally it is, but it just felt to the PC when fighting alduin was just a tad bot stronger dragon.
When alduin is on a totally different plane as far as powerful. Since he created mehumes dagon, it should be the equilvelent of fighing a stronger more powerful mehunes, where in the game the dragonborn can singlehandedly send one of the most powerful beings with ease running.

Just hate that we as the charector get the impression that dragons are no where near as dangerous as they should be and we have the impression that dragons would be easily handled when its not supposed to feel that way.
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Sara Lee
 
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Post » Thu Jun 07, 2012 9:23 am

Alduin did what?

Save the dragonborn.
Destroy some small town nobody cares about
Failed to kill dragonborn 3 or 4 times depending on how often you find him in the wild
Lost the loyalty of his own dragons
Retreated with his tail between his legs to a place he could be destroyed at

Someone should give him a clown nose and dunce hat
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Adam Kriner
 
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Post » Thu Jun 07, 2012 1:38 am

yeah well, having a giant flying best that you randomly encounter and can't ever possibly defeat coupled with a quest that is unfinishable because the main boss is literally unkilable doesn't sound all that fun to me, even if it is a more accurate portrayal of events.

and lets not count the dragonborn out, he has something even more powerful than alduin, DESTINY.
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djimi
 
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Post » Thu Jun 07, 2012 4:24 pm

yeah well, having a giant flying best that you randomly encounter and can't ever possibly defeat coupled with a quest that is unfinishable because the main boss is literally unkilable doesn't sound all that fun to me, even if it is a more accurate portrayal of events.

and lets not count the dragonborn out, he has something even more powerful than alduin, DESTINY.

Challenging and accurately powerful is not the same thing as unbeatable. And BECAUSE DESTINY SAID SO is not that good a reason, especially in a fantasy game....
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JD bernal
 
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Post » Thu Jun 07, 2012 2:12 am

Alduin did what?

Save the dragonborn.
Destroy some small town nobody cares about
Failed to kill dragonborn 3 or 4 times depending on how often you find him in the wild
Lost the loyalty of his own dragons
Retreated with his tail between his legs to a place he could be destroyed at

Someone should give him a clown nose and dunce hat

In Alduin's defense for the final derp moment, he didn't really have any reason to believe that you'd be able to follow him to Sovengarde.
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Dj Matty P
 
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Post » Thu Jun 07, 2012 2:37 pm

In Alduin's defense for the final derp moment, he didn't really have any reason to believe that you'd be able to follow him to Sovengarde.

This is somewhat true, though I believe he should have been far more discriminating in so far as sharing the information of his whereabouts with his apparently fickle kin (Odahviing).
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Laura Wilson
 
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Post » Thu Jun 07, 2012 3:47 am

Challenging and accurately powerful is not the same thing as unbeatable. And BECAUSE DESTINY SAID SO is not that good a reason, especially in a fantasy game....

firstly, challenging would not be a accurate representation of alduin, secondly, you need to think of the average idiot, they won't be able to do "challenging".
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Andrew Perry
 
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Post » Thu Jun 07, 2012 8:08 am

firstly, challenging would not be a accurate representation of alduin, secondly, you need to think of the average idiot, they won't be able to do "challenging".

Sure it could be, but that relies entirely on presenting the situation intelligently instead of making him out to be a saturday morning cartoon villain that has less health and power than a random ancient dragon in the wild. And, yes, I know all about the lowest common denominator. Maybe there will be a use for the settings below adept for once.

If I had my way, we wouldn't even be able to beat Alduin without our character storyline dying once, returning from the dead, and then fighting him at the end of the final dlc of the game, with our character at the absolute peak of their power, at the end of their journey, and even then getting by just barely.
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Project
 
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Post » Thu Jun 07, 2012 2:36 am

ya real downer at tje end, I really felt instead of needing and having to work with the other 3 bc alduin was so powerful itd be suicidal to try to solo him, but instead I felt like telling them I got this, go grab a couple of ales to watch this fight with, BUT hurry itll be over quick, u might miss it.

I understand about game mechanics and hatdware issues, but the way its done just dosent come nearto how the dragons shoulda been viewed.
The closest and I think only time it was close to done right was at the very beginning, but I felt that type of destruction would be the norm for a reg dragon. With aldduin I fully exlected him to ne a helluva lot bigger and when u saw him places pretty much were disappeared. Not burnt to the ground, just gone.

Sad when dragon priests are viewed as more powerful than the actual dragons they served. The dragons are supposed to even be godlike to the priests and all their gifted power.
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Emily Jones
 
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Post » Thu Jun 07, 2012 8:22 am

Wait, wait, wait...You're saying that Alduin created Mehrunes Dagon? That's like saying Mankar Camoran wasn't the head of the Mythic Dawn cult. At what point in the game did you hear this? Did someone just tell you that, or did you just read some "experts" article on Alduin? Seriously, when did it say that Alduin the world eater was responsible for this?
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Kitana Lucas
 
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Post » Thu Jun 07, 2012 12:45 pm

If they had made dragons as strong as you suggest the bastards would eventually eradicate all of the non-essential NPC's in the game.
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Justin Hankins
 
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Post » Thu Jun 07, 2012 9:09 am

snip

found a link describing the creation myth.
http://www.uesp.net/wiki/Lore:Mehrunes_Dagon the origins part

the guy in the second post best explains the reason its canon http://www.gamesas.com/topic/1370630-dragon-lore/page__st__30

also want to putout there its not the first time a spirit being became a daedric prince, Meridia was also something else and had became a daedric prince. We can throw Sheo in there as well since sheo was created by a curse as well from the daedric princes.


Alduin was in no way in the game, an eater of worlds. Alduin usualy ends the world all by himself and rather quickly, where as in this game i just felt he was just a stronger dragon when really hes on a different level as far as power tan the dragons.
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Tiffany Castillo
 
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Post » Thu Jun 07, 2012 2:19 pm

So wait a second, Alduin cursed and banished mehunes dagon perhaps one of the strongest daedric princes, YET he gets his ass owned by my steal war axe?

Nice One Bethseda :down:
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Stephy Beck
 
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Post » Thu Jun 07, 2012 11:22 am

The bizzare thing, to me, is that having killed Alduin, the king of dragons, the game is now throwing ancient dragons at me that are noticeably tougher, and rumour has it it still has elder dragons to throw at me when I get comfortable with them.

How did he get to be king then?
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Tracey Duncan
 
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Post » Thu Jun 07, 2012 5:59 am

I have alwayws found Dragons easier to deal with than Falmer, the amount of time they spend flying means you can heal quite easily, and when they land, they are an easy target. I like them lore-wise, and the language is really cool, but as enemies, they are not particularly challenging.

The problem arises in how to make them more so. Simply increasing their damage input and output wouldn't help, as that'd just make them incredibly dull and tough for the wrong reasons. The fights would just increase in length without adding anything of interest.
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kitten maciver
 
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Post » Thu Jun 07, 2012 10:36 am

id say making alduin bigger, giving dragons access to all the shouts that we are acessed with, ya increasing their dmg, and health, umm expand the random events to dragons attaching traveling merchants and familys, like u met a family going down the road exscaping a dragon atk on their land and lo and behold a dragon comes and atks the family, giving u a chance to save the family or watch the family get killed by the dragon then it turns on you, umm when I mean increase health and dmg, im talking about like how challenging a elder is to a lvl 50 should be the feeling of same challenge at lvl 20. Not same stats but same challnge..

Those are just a few off the top of my head, they coulda done a quite a few little things to add to the experience or vibe that dragons are special and dangerous creatures.
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casey macmillan
 
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Post » Thu Jun 07, 2012 6:04 am

I think dragons should not be harmed by non magical weapons. May not be much of a difference for the player, but guards and the like won't be hurting them.

This in addition to access to more shouts, more health, better armor, and damage. The dragon's "level" determining how much of everything they have (duh).
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Anthony Diaz
 
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Post » Thu Jun 07, 2012 4:17 pm

Other than wishing that they could use more shouts (and had a lightning blast) and also that the grab-n-throw kill happened more I enjoy how they are presented in the game.
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Flutterby
 
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Post » Thu Jun 07, 2012 1:44 am

Well, I have seen an ancient dragon destroy an entire fort of imperial soldiers, about 15 of them. So the problem is really lower level dragons.
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Lance Vannortwick
 
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