"dispose of corpse"?

Post » Sat May 28, 2011 4:14 pm

like in morrowind.. I would like to dispose of corpses (ie make them dissapear)
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 10:26 pm

If you're on the PC it shouldn't be too hard to mod it in, but I don't know for sure.
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Mylizards Dot com
 
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Post » Sat May 28, 2011 3:08 pm

I'd like to see an acid spray that decomposes bodies a few minutes. (labeled "Rob-co pepper spray ~ the ladies defender"). :prod:
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Miss K
 
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Post » Sat May 28, 2011 2:23 pm

I'd like to see an acid spray that decomposes bodies a few minutes. (labeled "Rob-co pepper spray ~ the ladies defender"). :prod:


Haha, sounds good, wouldnt be suprised to actually find it in-game.

But all this talk about dead bodies makes me think about another question... are guards alarmed by corpses this time?
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-__^
 
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Post » Sat May 28, 2011 12:24 pm

I preferred to dispose of the bodies myself in FO3.

Throwing Tenpenny's corpse over the balcony, dumping the dead in the radioactive water, throwing them downhill. Good times.
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Solène We
 
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Post » Sat May 28, 2011 6:37 pm

I'd like to see an acid spray that decomposes bodies a few minutes. (labeled "Rob-co pepper spray ~ the ladies defender"). :prod:


How about a compost box outside your safehouse?
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scorpion972
 
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Post » Sat May 28, 2011 9:07 pm

I'd like to see an acid spray that decomposes bodies a few minutes. (labeled "Rob-co pepper spray ~ the ladies defender"). :prod:

But....Robco is a robot company why would they make a spray that doesnt partain to robots? :nerd:
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Tarka
 
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Post » Sat May 28, 2011 8:19 pm

I would like to be able to efficiently drag bodies away with a decent strength stat.
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Daniel Brown
 
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Post » Sat May 28, 2011 4:21 pm

But....Robco is a robot company why would they make a spray that doesnt partain to robots? :nerd:

:shrug:
How many prominent companies are there in Fallout? Vault-Tec and Robco (and they are technically almost the same company ~being partners)

You are right though... But RobCo sounded better than Vault-tec (you know... a product for fending off robbers :rolleyes:)
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Jack Moves
 
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Post » Sat May 28, 2011 10:58 pm

But....Robco is a robot company why would they make a spray that doesnt partain to robots? :nerd:


It was first an acid used to strip paint off the robots. But they made it too strong and it just dissolved them. So now any good murderer uses it to get rid of the evidence. :P maybe something along those lines
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josie treuberg
 
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Post » Sat May 28, 2011 10:38 pm

I'd like to see an acid spray that decomposes bodies a few minutes. (labeled "Rob-co pepper spray ~ the ladies defender"). :prod:


i'd rather have that blue stuff that the Predator uses to melt things.
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Alisia Lisha
 
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Post » Sat May 28, 2011 7:03 pm

I'd rather the corpses were persistant (other than a day or two). After a week, that basemant that you killed 5 raiders in will start to stink, and make you sick just going in there (without gasmask etc). Except for Wasteland corpses, they would be picked apart by wild dogs or Yao guai pretty quickly, and be a bunch of skeletons the next time you come across them.
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TIhIsmc L Griot
 
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Post » Sat May 28, 2011 6:11 pm

:shrug:
How many prominent companies are there in Fallout? Vault-Tec and Robco (and they are technically almost the same company ~being partners)

You are right though... But RobCo sounded better than Vault-tec (you know... a product for fending off robbers :rolleyes:)

That's the purpose of VATS
It makes Mr Scary *head blown off* go away
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Sara Johanna Scenariste
 
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Post » Sat May 28, 2011 11:00 am

Not all corpses were persistant, not sure what the requirements were but some npcs would dissapear and some would remain long after they were killed. Getting rid of that persistant flag when they are killable is really all that needs to be changed much like getting rid of the "goo" left behind needs to be unflagged as persistant.
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Laura-Jayne Lee
 
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Post » Sat May 28, 2011 10:18 pm

But....Robco is a robot company why would they make a spray that doesnt partain to robots? :nerd:


Nanotechnology - now decomposing your foes infront of your eyes! Yay!
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Anna Beattie
 
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Post » Sat May 28, 2011 3:17 pm

Well the player character took a dirt nap. So it would be nice.
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Joie Perez
 
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Post » Sat May 28, 2011 4:20 pm

Gamebryo engine should solve this problem but it doesn't matter to me
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Stephanie Nieves
 
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Post » Sat May 28, 2011 4:35 pm

:shrug:
How many prominent companies are there in Fallout? Vault-Tec and Robco (and they are technically almost the same company ~being partners)

You are right though... But RobCo sounded better than Vault-tec (you know... a product for fending off robbers :rolleyes:)

True. There should be more companies than the main three. (General Atomics, Vault Tec, and Robco)

Abraxo brand 'Dispose all' Spray. HAHA! Problem solved my good man. :disguise:
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maddison
 
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Post » Sat May 28, 2011 2:23 pm

How about "bury corpse" option for good Karma and/or reputation and "crucify" or "defile corpse" corps for bad Karma and/or reputation?

Of course, FONV is already completed and in mass production but hey you never know what will happen for a possible DLC or FO4... =p
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Scott Clemmons
 
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Post » Sat May 28, 2011 10:01 pm

But....Robco is a robot company why would they make a spray that doesnt partain to robots? :nerd:


It's called diversification. Any successful business does this.
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Brandon Wilson
 
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Post » Sat May 28, 2011 5:35 pm

How about "bury corpse" option for good Karma and/or reputation and "crucify" or "defile corpse" corps for bad Karma and/or reputation?



I fully expect that we'll be able to crucify NPCs.... There's been mention of rescuing NPCs from the crucifix, so naturally the opposite should apply.
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Brandon Bernardi
 
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