Distributed AI!

Post » Sun Jun 10, 2012 1:31 am

Reading about how you can't get divorced, then thought it would be cool if you could have wife in each city :), then realized the script system couldn't handle it b/c it is a big bunch of global variables :)

Thought "would be cool if they re-did the a/i as a properly designed really cool MOO-style program" instead of hacky "scripts". Then thought "how awesome would it be if it did a cloud-style a/i over the network, even to a local pc, grinding 100% just to run a/i scripts :)

Would be able to have npc schedules run all the time in a sort of simulator. Game would handle it when "you are there" and feed it back to the worker


Probably easily doable but not financially worthwhile
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Robert Jr
 
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Post » Sun Jun 10, 2012 2:11 am

Wait, OT but how do you get divorced?
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Jamie Moysey
 
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Post » Sun Jun 10, 2012 3:53 am

You're wearing out that armchair... get off it and make your own game.
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Nany Smith
 
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