» Mon Jul 09, 2012 2:32 am
Didn't read through the whole thread, but I'll give my two cents.
I get Senor Cinco's argument that people want to do different things in the game. An RPG is certainly a fairly broad game concept, and always has been. Still, the game is inherently tilted towards role-playing adventurous types of characters. Not everybody need be the Dovahkin; you can certainly play a witch-hunter or mercenary or evil, power-hungry necromancer or paladin or thief or what have you. But given that the developers - understandably - spend most of their time fleshing out the more adventurous aspects of the game world, it's gonna be a bit hard to really role-play the more domestic aspects of the game. Sure, people have homes and spend some time arranging them to their heart's desire, and they tend to marry whatever chick (face it, most Skyrimmers are dudes, and they tend to marry the women in the game, regardless of whether their character is male or female) happens to strike them as hot.
But the marriage system is a little flat, and I don't think that there's any way to make it anything but flat, given the nature of a computer game. After all, what would make you care much about a computer-generated pseudo-woman? Perhaps an extended story-line might make you figure that they're a good fit with your character, but at a fundamental level, marriage and love are deep, involving relationships, and difficult enough for people to role-play effectively even when it's two actors acting opposite a flesh-and-blood counterpart. Acting such a part opposite a pile of ones and zeroes - it just doesn't work. Not for me, and I think not for a lot of other people. It's one thing to role-play the broader strokes of a character - good and evil, greed versus generosity, lust for power versus satisfaction with humble surroundings, and so forth.
But love and familial relationships just don't work on that level. I never did and likely never will have a character marry, because the wife would largely just be there as "furniture" for the character's surroundings, in much the same way as a house is in the game. Just as the houses you buy never really are homes, despite your ability to decorate them yourself, I think similarly that some woman your character marries never will be any sort of spouse. This is because while it's one thing to simulate slaying dragons or picking a mark's pocket or exploring a dungeon, how do you really simulate "home" or "wife"?
Just my two cents' worth.
EDIT: Everything I said about marriage goes double for childbirth and adoption. It would be even more off-putting to me, I think, since obviously children are indestructible in Skyrim, and I think perhaps that's a good thing. So they wouldn't even do anything so simple as make you money or be a follower or even have the potential to grow up and be such. They'd be perpetual wandering, commenting "furniture" for your game. At least the half-nekkid six-slaves your evil mage keeps around his Horrid Tower of Necromantic Doom are eye-candy; at least your noble Nord warrior's wife brings in a little $$$ every now and then; at least the dog can roam with you as a follower. But the kids? They'd be neither useful nor generally a pleasure.