DLC about Pirates

Post » Tue Oct 02, 2012 10:55 am

we had one in oblivion but it wasn't quite Piratey so i thought there may be another only with working ships and cannons. I'm not someone who will ever want guns (we already have explosions) but i think having High sea pirate battles with plunder can be fun. If you don't know Bethesda made a game called
Pirates of the Carribean for the xbox back in 05' and it was incredible with the mass advanced plunder and command system it's freakin sweet. So what do ya say guys, ya want one?
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jasminε
 
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Post » Tue Oct 02, 2012 8:41 am

it would be fun and would fit the nordic theme but i think its very unlikely we will have see battles
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Stryke Force
 
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Post » Tue Oct 02, 2012 4:43 am

i'v been wanting a DLC on the sea of ghosts, there is so much that can be done!

p.s. cannons exist in TES, in fact, a joke book in daggerfall joked about it (iirc)
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Judy Lynch
 
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Post » Tue Oct 02, 2012 9:49 am

:banana: I SUPPORT THE [censored] OUT OF THIS THREAD :banana:




Seriously though...I've been advocating a pirates DLC since I came here; yet all I see people was like: "Hippie Valenwood DLC... Orsinium DLC that I really wouldn't give a skeever's ass about...a Thalmor DLC that start yet another boring war that couldn't we POSSIBLY let ES VI takes it? etc, etc..."

Though Dwemer sounds interesting, but I would rather have something fun; to live it up a little, satisfy the raiding and pillaging urges and/or extensive treasure hunting urges. No lore dictated the Dragonborn has to be a good guy. Let us hook up with bandits and make money. Fight octopuses and giant mudcrabs. Let Skyrim tremble at the sights of the [User Generated] Marauder!!!

We have vampires, but no zombies in sight... logically I would like to have pirates!

Put the Sea of Ghost to good use! All that depth just can't be for nothing! It can or can't be tied to a new College of Winterhold arc or a Thieves' Guild arc; it really doesn't matter to me. You could raid Thalmor ships if you all are that longing to stab a Thalmor.
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Sakura Haruno
 
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Post » Tue Oct 02, 2012 12:10 pm

Mmmm...I don't see no parrots in Skyrim...might have to make do with a little dragon on my shoulder...aaarrrrrr....
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Dylan Markese
 
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Post » Tue Oct 02, 2012 6:49 am

As long as we get eye patches i'm in.
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NAkeshIa BENNETT
 
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Post » Tue Oct 02, 2012 1:27 am

A pirate dlc would be pretty cool. Maybe they'll find out about a dwemer war ship hidden away somewhere. Just imagine pirates with a vessal like that. Truly they would be the terror of the high seas. There might even be a sea monster or two involved in this grand expedition for the ultimate pirate booty. The imperials, stormcloaks and thalmor would also love to get their hands on such a treasure which could turn the tide of the war to their advantage.
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~Sylvia~
 
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Post » Tue Oct 02, 2012 12:14 pm

We'd need more water.
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Stace
 
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Post » Tue Oct 02, 2012 8:31 am

We'd need more water.

Shouldn't be any problem with expanding the map size... Problem is, how would the game engine allows ships? I would be happy with predetermined "anchor points" on the map, or a teleporting house/ship
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Claudz
 
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Post » Tue Oct 02, 2012 8:36 am

Shouldn't be any problem with expanding the map size... Problem is, how would the game engine allows ships? I would be happy with predetermined "anchor points" on the map, or a teleporting house/ship

Well, in direct command of a vessel, probably not smoothly, and not being able to maneuver a vessel to broadsides for actual Pirate ship to ship action-- just not the same. Without the ability to sale the waves and hear the gulls to your destination, it'd be one of those "missed opportunities."
Need more than just a "House on the water". Needs substance and style. Enough of the houses for now.
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Chloé
 
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Post » Mon Oct 01, 2012 9:31 pm

Shouldn't be any problem with expanding the map size... Problem is, how would the game engine allows ships? I would be happy with predetermined "anchor points" on the map, or a teleporting house/ship

Maybe fool the game engine by using the flying code for dragons to make the ships float above water then create some fake water textures for visual effect eventhough the boats really arent on water but slightly above it.
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Silvia Gil
 
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Post » Tue Oct 02, 2012 11:52 am

The imperials, stormcloaks and thalmor would also love to get their hands on such a treasure which could turn the tide of the war to their advantage.
I could see it already... The Third Siege of Solitude turn the city into Tortuga, as a bandit-controlled Skyrim plunges into sweet, sweet anarchy... :cool: *Cue Two Hornpipes*

Also... bring it those little pirate quirks like music, drinking, fights, keelhauling... and possibly a evil lair with a treasure room.
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Mari martnez Martinez
 
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Post » Tue Oct 02, 2012 12:17 am

Without the ability to sale the waves and hear the gulls to your destination, it'd be one of those "missed opportunities."
It'd be nice to have a Legend of Zelda: Windwaker-esque gameplay to it. *thinks dreamily of the ramifications* :rolleyes:
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GLOW...
 
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Post » Tue Oct 02, 2012 3:54 am

Maybe fool the game engine by using the flying code for dragons to make the ships float above water then create some fake water textures for visual effect eventhough the boats really arent on water but slightly above it.
Make sense... Dragon riding has been done in mods; to fake a ship, change dragon model, make them dragon bigger and more "solid" so they could have stuff on them.
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Dean Brown
 
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Post » Tue Oct 02, 2012 2:45 am

I could see it already... The Third Siege of Solitude turn the city into Tortuga, as a bandit-controlled Skyrim plunges into sweet, sweet anarchy... :cool: *Cue Two Hornpipes*

Also... bring it those little pirate quirks like music, drinking, fights, keelhauling... and possibly a evil lair with a treasure room.

And axe throwing at many a nordic lass pig tails like in the old Amiga Commodore game HEIMDALL :D
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bimsy
 
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Post » Tue Oct 02, 2012 3:09 am

Make sense... Dragon riding has been done in mods; to fake a ship, change dragon model, make them dragon bigger and more "solid" so they could have stuff on them.

Yes and strip out the Dragon brains and give it a ship ai. Hmm now that i think of it the ships could also shoot fire like a flamer for one or two shots just before boarding the other ships as long as the weapon mechanism was supplied with burning oil etc.
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Marlo Stanfield
 
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Post » Tue Oct 02, 2012 10:09 am

This is the best idea yet, i would love for this to happen.

Signed.
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suniti
 
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Post » Tue Oct 02, 2012 10:41 am

Yes and strip out the Dragon brains and give it a ship ai. Hmm now that i think of it the ships could also shoot fire like a flamer for one or two shots just before boarding the other ships as long as the weapon mechanism was supplied with burning oil etc.
Giant flaming crossbows... that does aoe damage like fireballs.

And they could add waves and storm to the sea by inserting mini-waterfalls on the water surface.

One more thing to add to the quirks: Inside the bars in bandit-controlled cities: A bunch of drunken bandits arms to arms singing Ragnar the Red, while someone is stabbing some else's upstair.
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mimi_lys
 
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Post » Mon Oct 01, 2012 9:57 pm

We'd need more water.

Pretty much the only thing that disappointed me about the landscape of skyrim; very little water. Cyrodill had a lot of rivers and a few pretty big lakes between them and some ocean too. Skyrim has a nice lake, some marsh and a lot of ocean but seems small in comparison. It would be VERY easy to add a lot of water and even a few huge islands off the coast anywhere.
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Elea Rossi
 
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Post » Tue Oct 02, 2012 7:39 am

Shouldn't be any problem with expanding the map size... Problem is, how would the game engine allows ships? I would be happy with predetermined "anchor points" on the map, or a teleporting house/ship
We had workable ships in Oblivion, if you activated the wheel you used wasd to move the ship, stuff and followers on deck followed the ship so you could run around on an moving ship.
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Sebrina Johnstone
 
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Post » Mon Oct 01, 2012 8:57 pm

We had workable ships in Oblivion, if you activated the wheel you used wasd to move the ship, stuff and followers on deck followed the ship so you could run around on an moving ship.
Do you have a link for it? Is oblivion running on the same engine as Skyrim's

Stripping dragon's AI idea seems great. You can actually stand on a dragon's back because it's solid. The ship doesn't have to be huge... one of those early Viking raiders boats would work.
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Claire Lynham
 
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Post » Mon Oct 01, 2012 8:23 pm

reported for piracy











aaaaaarrrrrrrrgggggggg :biggrin:
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John N
 
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Post » Mon Oct 01, 2012 11:09 pm

Maybe I missed it because play on a PS3 but what Pirate DLC was released for Oblivion?
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Russell Davies
 
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Post » Mon Oct 01, 2012 8:10 pm

I have played with a couple of ship mods, they don't work too well in these games. Think horses with less maneuverability. So, any Pirate based DLC would have to forgo ship combat.

That being said, raids and adventures could certainly be woven into a good story that does not require ships (other than as fast travel devices). Of course, there could be a side to this where you go against the pirates. Heck, it could even be two pirate factions fighting each other, and a third faction that is dedicated to taking out all pirates.
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teeny
 
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Post » Tue Oct 02, 2012 12:59 am

Do you have a link for it?

http://oblivion.nexusmods.com/mods/29688 (if we're talking about the same thing)
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Mrs Pooh
 
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