DLC better not be more of the same

Post » Wed Jun 13, 2012 6:06 pm

I've reached level 50. The dungeons are all the same. They are either cave dungeons or dwemer dungeons and it's just the same few elements recycled over and over. Same graphics. Same whale-hawk-snake "puzzles." Same claw activated doors. You fight draugrs, forsworn, vampires, and dwemer robots. A pretty small selection of enemies. It's awful how few things there are and how much they are recycled. Also I am sick of fighting dragons. They are nothing but a nuisance and they attack much too frequently. Why couldn't they put some other big monsters in Skyrim for us to fight? I have three AD&D monster manual books which have hundreds of different interesting monsters.

This really svcks. How about a larger variety of dungeon types and dungeon graphics, a bigger variety of monsters to fight, more puzzle elements and creativity in puzzles. Other games have done a much better job of presenting variety and creativity. Skyrim just gives you the same stuff over and over.

If the DLC doesn't have a lot of new things to it then I'm not going to buy it. Enough is enough. I want new dungeon graphics, new monsters, new types of dungeons, some new features, new objects, new weapons and armor, new puzzles and puzzle elements, more puzzles.

I would like to go to one of those daedric planes of existence and have it be like some kind of hell with demons and demon lords to fight. And I want giant demon castles and lots of fiery pits. Actually I'd like to go to 3 or 4 daedric planes, each one very different.
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SamanthaLove
 
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Post » Wed Jun 13, 2012 3:47 pm

Actually, fill in this easy-to-read form:

I don't like Skyrim because:
a.
b.
c.
d.

I think Bethesda sux because:
a.
b.
c.
d.

I hate that there isn't stuff like:
a.
b.
c.
d.

Other comments:
...

There ya go! :D
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Emily Martell
 
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Post » Wed Jun 13, 2012 3:05 pm

Cool story.
No really.

[censored] answer.

Ontopic: I agree, they need to create new monsters and new puzzles in the game. Using the same entities, just with a new dungeon layouts will get old. We need fresh stuff!
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CHangohh BOyy
 
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Post » Wed Jun 13, 2012 1:23 pm

I have to agree at after some time the dungeons become repetitive.
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Kevin S
 
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Post » Wed Jun 13, 2012 1:56 pm

I guess you have never played oblivion dungeons....
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Holli Dillon
 
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Post » Wed Jun 13, 2012 12:19 pm

Any suggestions for new lore-friendly dungeons? There's a difference between moaning and constructive critiscm.

We have:

Nord generic ruins.
Nord Barrows (the ones with dragon claws)
Falmer burrows.
Dwemer ruins/cities
Vampire lairs
Bandit forts/hideout.
Bandit caves.
Bandit/Forsworn infested mines.
Forsworn encampments.
Hagraven towers.
Spriggan infested-caves.
Generic caves.
Ice ruins.
Frozen caves.
Flooded caves.
Shipwrecked boats.


I'm all for more variety but there's already a lot of variety if you ask me.
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Elea Rossi
 
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Post » Wed Jun 13, 2012 6:20 pm

I hope there is a wider variety in enemies and weapons. When you get so far you are right it is really repetitive. Beth didn't let us down for previous expansions, well if you don't count the horse armour, so I hope they don't this time.
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Khamaji Taylor
 
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Post » Wed Jun 13, 2012 8:31 pm

[censored] answer.

Ontopic: I agree, they need to create new monsters and new puzzles in the game. Using the same entities, just with a new dungeon layouts will get old. We need fresh stuff!
You just don't like my original post because you agree with the OP, fair play but it's just ANOTHER thread complaining about the same things all of the other threads do. Why even bother starting a new one, seriously?
If people put as much effort into playing as they do into complaining...
...mind you the General Forums of pretty much any game ever are much the same - just substitute Dragon Age for Skyrim and you're pretty much there.

And yes there is a difference between moaning and constructive criticism and I would respectfully suggest that this thread - or at least the OP - falls very much into the former category. Just My Opinion, mind. ;)

Anyway, as you were.
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stacy hamilton
 
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Post » Wed Jun 13, 2012 1:08 pm

I would gladly read old threads that have the same complaints but there's no way for me to find them. It seems like 95% of skyrim players just eat up whatever Bethesda puts out and say everything is wonderful no matter what. They just want to love everything Bethesda does. I've seen many Elder Scroll fans say that Oblivion had good graphics when it's obvious to me that Oblivion's graphics were terrible and very substandard compared to other games of its time. But Elder Scroll fans don't want to admit anything like that. They just say everything Bethesda does is great.
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victoria johnstone
 
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Post » Wed Jun 13, 2012 10:41 am

I would gladly read old threads that have the same complaints but there's no way for me to find them. It seems like 95% of skyrim players just eat up whatever Bethesda puts out and say everything is wonderful no matter what. They just want to love everything Bethesda does. I've seen many Elder Scroll fans say that Oblivion had good graphics when it's obvious to me that Oblivion's graphics were terrible and very substandard compared to other games of its time. But Elder Scroll fans don't want to admit anything like that. They just say everything Bethesda does is great.

Everytime I enter the General Discussion for Skyrim I see a post complaining about parts of the game. Sometimes I see a post offering constructive critiscm and about every 1 in a 100 posts are praising Bethesda. No doubt Skyrim isn't a perfect game and if you actually look through the forums you'll find thousands of posts repeating what you have just stated.

Don't act like your the Pariah, preaching the truth while everyone else follows Bethesda blindly.
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Lifee Mccaslin
 
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Post » Wed Jun 13, 2012 10:56 am

I don't really care that much about dungeons, and am not at all interested in daedric planes. I'm hoping that they expand and extend and add to things already in the game, that feel half finished--factions, relations with npcs, horse, dogs, add more to the cities, towns, more stuff relating to lore, the magic system.
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Laura Samson
 
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Post » Wed Jun 13, 2012 5:14 pm

Were Bloodmoon, Tribunal, or Shivering Isles more of the same? There's your answer right there.
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Angel Torres
 
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Post » Wed Jun 13, 2012 2:01 pm

The DLC's not just going to be more of the same types of dungeons and monsters, based on what they've done previously. Probably not demon castles and fiery pits though, since that's been done.
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Amy Smith
 
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Post » Wed Jun 13, 2012 10:34 am

According to most the people on this forum it would be a blessing to be more of the same as Skyrim can do no wrong.
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(G-yen)
 
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Post » Wed Jun 13, 2012 11:21 am

I agree with the OP. The game has very few elements , and after a while it gets really repetitive and boring. I stopped playing about a month ago. New and larger boss type monsters would be great. I got pretty bored with fighting the bosses that come out of their tomb at the end of a dungeon. There was no surprise whatsoever. New puzzles for sure. How about some dungeons you cant complete unless you've unlocked the right shouts ? I remember there only being one where you have to use whirlwing sprint to get through three doors, but thats about it....
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Big Homie
 
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Post » Wed Jun 13, 2012 8:40 pm

*Whirlwind*
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Rodney C
 
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Post » Wed Jun 13, 2012 4:48 pm

I was feeling the same way back when i was playing oblivion many years ago, Then Shivering Isles was released & it was exactly what i was looking for, I have faith that Bethesda will do something similar & so should you.

As for the posters who waltz in here just to make a stand against the complainers, Just don't read the thread or reply to it rather than spout off topic nonsense to seek attention.
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Robyn Lena
 
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Post » Wed Jun 13, 2012 8:19 pm

I've reached level 50. The dungeons are all the same. They are either cave dungeons or dwemer dungeons and it's just the same few elements recycled over and over. Same graphics. Same whale-hawk-snake "puzzles." Same claw activated doors. You fight draugrs, forsworn, vampires, and dwemer robots. A pretty small selection of enemies. It's awful how few things there are and how much they are recycled. Also I am sick of fighting dragons. They are nothing but a nuisance and they attack much too frequently. Why couldn't they put some other big monsters in Skyrim for us to fight? I have three AD&D monster manual books which have hundreds of different interesting monsters.

This really svcks. How about a larger variety of dungeon types and dungeon graphics, a bigger variety of monsters to fight, more puzzle elements and creativity in puzzles. Other games have done a much better job of presenting variety and creativity. Skyrim just gives you the same stuff over and over.

If the DLC doesn't have a lot of new things to it then I'm not going to buy it. Enough is enough. I want new dungeon graphics, new monsters, new types of dungeons, some new features, new objects, new weapons and armor, new puzzles and puzzle elements, more puzzles.

I would like to go to one of those daedric planes of existence and have it be like some kind of hell with demons and demon lords to fight. And I want giant demon castles and lots of fiery pits. Actually I'd like to go to 3 or 4 daedric planes, each one very different.

What do you mean? Theres alot more than cave and dwemer dungeons and theres a great variety of monsters to deal with. Lets see there are giant spiders, sabre cats, wolves, guardsmen ( if you like playing an evil character like me), bandits, conjurers, necromancers, thieves, falmer and their little bugs I forgot the name but anyway the list goes on dude. Also fighting dragons is one of my favorite things to do in Skyrim because it feels like how you would fight a dragon in rl. I fought 2 dragons at one point with my assassin for double the fun hell I would be more than willing to fight 3 dragons at once! Oh and about bigger monsters.,. go kill giants and mammoths.

Any suggestions for new lore-friendly dungeons? There's a difference between moaning and constructive critiscm. We have: Nord generic ruins. Nord Barrows (the ones with dragon claws) Falmer burrows. Dwemer ruins/cities Vampire lairs Bandit forts/hideout. Bandit caves. Bandit/Forsworn infested mines. Forsworn encampments. Hagraven towers. Spriggan infested-caves. Generic caves. Ice ruins. Frozen caves. Flooded caves. Shipwrecked boats. I'm all for more variety but there's already a lot of variety if you ask me.

Yeah dude Im so sure theres a very small variety of dungeons as to what this guy is suggesting I mean look at this! You got all these dungeons and you say its not enough...

You must have loved the game alot if you managed to get all the way up to 50. I havent even gotten up to 50 yet with any of my characters and yet Im still playing the game. Stop whining and complaining about how there isnt enough to do in the game; there is still much to do and the new dlc is coming out soon hope so hopefully you will be satisfied with that.

Also if you want to visit one of the daedric planes dude...go play oblivion....
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Danny Warner
 
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Post » Thu Jun 14, 2012 1:15 am

I think with about 150 dungeons it's pretty inevitable there's going to be repetition because there's only so many creatures and environments they're going to use. I wish those undead floaty guys from the Meridia quest were used more than once though because they look nice and evil. I also wish the Dwemer ruins were tackled more creatively - they're mainly just endless corridors and clanky stuff - they don't give any impression of how the Dwemer actually lived.
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Marina Leigh
 
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Post » Wed Jun 13, 2012 7:38 pm

Honestly, coming from Oblivion to Skyrim, I personally think the dungeons in Skyrim are a godsend. There's a story to every single Nordic ruin, every single Dwemer ruin, every single miscellaneous cave. Oblivion's dungeons all had the same exact layout (literally), just with different stuff in them. It was ridiculous. [

For Skyrim, each dungeon is a different layout. So what if all Nordic ruins have the same type of atmosphere? It makes sense to me for tombs made by ancient nords to all be made of the same stone and have the same architecture. The layout is entirely different each time, there may be Draugr in each but it makes sense. Alot of the time there are different encounters and sometimes they do indeed throw in different enemies.

The caves have the most variety, I won't say anything as I don't want to post spoilers but I've seen some amazing caves with very entertaining things in them.

Edit: DLC won't be the same thing over again. I'm positive they are going to be releasing new dungeons. I mean, they're taking it to E3. Hopefully they won't embarrass themselves, it seems like it's going to be a preeeeeeeetty big thing, so I'm excited.
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Kaylee Campbell
 
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Post » Wed Jun 13, 2012 7:33 pm

You just don't like my original post because you agree with the OP, fair play but it's just ANOTHER thread complaining about the same things all of the other threads do. Why even bother starting a new one, seriously?
If people put as much effort into playing as they do into complaining...
...mind you the General Forums of pretty much any game ever are much the same - just substitute Dragon Age for Skyrim and you're pretty much there.

And yes there is a difference between moaning and constructive criticism and I would respectfully suggest that this thread - or at least the OP - falls very much into the former category. Just My Opinion, mind. :wink:

Anyway, as you were.

This is why i've avoided gaming forums for a while, not just skyrim, but all gaming forums, including things like youtube and ign. All it is is people whining, its like no one is grateful to see the good things about any game whatsoever. I mean, Skyrim is flawed, but its not an absolutly horrible, broken, awful game these forums make it out to seem.
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NO suckers In Here
 
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Post » Wed Jun 13, 2012 5:39 pm

According to most the people on this forum it would be a blessing to be more of the same as Skyrim can do no wrong.

I can't tell if you are joking or not.
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Amie Mccubbing
 
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