DLC or Mods for console [ps3xbox]

Post » Sun Jun 10, 2012 12:43 am

i wouldnt mind seeing some new content for skyrim on the consoles because it gets quite boring woundering around trying to find what to do

These Are some of my DLC Suggestions :::

More guilds

more quests

more shouts & spells

new gear like armour and weapons

maybe something like shivering isles would be great :)

maybe to option to get mods on skyrim on the console

maybe a new section of map to explore new towns

that mod for the dovikiin retreat :D



-----------

alot of console users will probly agree with me

my self im with ps3
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Your Mum
 
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Post » Sun Jun 10, 2012 2:20 pm

I agree, consoles should get mod capabilities. I believe I read somewhere they were trying to work steam into the PS3, so then if you own a PS3 you would prolly at least have the steamworks mods. Sounds like there may be some promise for console owners. =3
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David John Hunter
 
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Post » Sun Jun 10, 2012 5:41 am

I agree, consoles should get mod capabilities. I believe I read somewhere they were trying to work steam into the PS3, so then if you own a PS3 you would prolly at least have the steamworks mods. Sounds like there may be some promise for console owners. =3
True I decieded to play the game all over again and im up to lvl 37 in like 4 days :S

tho there should be mods alowed for ps3 and all thats a great idea
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Sxc-Mary
 
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Post » Sun Jun 10, 2012 1:43 am

Mods on console have been discussed to death on these forums, it always comes down to the same answer, Microsoft and Sony won't allow it. Who knows if this will ever change or not.

Problem is, some mods will take a performance hit,some will break things and others will work just fine. One mod may conflict with another and cause all sorts of problems, these things are not easily dealt with on a console. It is true that Bethesda wants mods on the console, but until both Microsoft and Sony feel the same it won't happen. Unless Bethesda packs a couple of suitable mods into a DLC, i guess the console users will have to make do with official DLC only.
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Mari martnez Martinez
 
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Post » Sun Jun 10, 2012 6:46 am

Mods on console have been discussed to death on these forums, it always comes down to the same answer, Microsoft and Sony won't allow it. Who knows if this will ever change or not.

Problem is, some mods will take a performance hit,some will break things and others will work just fine. One mod may conflict with another and cause all sorts of problems, these things are not easily dealt with on a console. It is true that Bethesda wants mods on the console, but until both Microsoft and Sony feel the same it won't happen. Unless Bethesda packs a of couple suitable mods into a DLC, i guess the console users will have to make do with official DLC only.
They currently won't allow it, yes. However, I see no reason for steam not to make it to a console, then mods can be moderated on steamworks and someone could choose what will and will not work for console players.
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Chris Johnston
 
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Post » Sun Jun 10, 2012 3:37 am

Some of the things that you have mentioned would be good, I think that beth have learned from Oblivion DLC to make larger ones like in Fallout, rather than lots of small ones. Especially horse armor :swear:

I think there is an official dlc discussion thread where this is meant to go though, I'm not sure
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Aman Bhattal
 
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Post » Sun Jun 10, 2012 7:50 am

They currently won't allow it, yes. However, I see no reason for steam not to make it to a console, then mods can be moderated on steamworks and someone could choose what will and will not work for console players.

Then you are talking about paid content in form of DLC straight away. If Valve should hire someone to do this job to go through each mod make sure it isn't conflicting with parts of the game or other mods it would cost them money. Hence to make up for that they would need to sell these mods as DLC. So the question is would you be willing to pay €5for a mod that adds darker dungeouns? then another €5 for a mod that adds a basemant to breezehome? Then another mod that changes the color of certain things, thena mod that gives more quests, then a mod that does this, then a mod that does that...

Looking at my current mod list I have about 15-20 mods running, more will be added later today when I start browsing for more mods. The PC community does have mods and all it's fun things it brings with it, but we also run the risk of various other things. CTD's due to conflicting mods, instability, isses with quests stopping working etc etc. Modding isn't just heaven as you do run the risk of breaking your game. On a PC it's relatively easy to fix tho, you have the windows explorer and you can remove files manually. On a console you don't have the same options. If a game breaks badly, you would risk your savegame, installing the game from scratch etc etc. There is no easy fix just open explorer and remove the files that causing it and edit the ini file.
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hannaH
 
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Post » Sun Jun 10, 2012 3:09 am

ever since i played oblivion ive played most of beths games there all great

the best thing they take a while to finish some stuff thats what i like about games

but we need some new stuff to do

One of The Best Things a saw in Oblivion was the shivering isles
:)
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Pumpkin
 
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Post » Sun Jun 10, 2012 7:12 am

Then you are talking about paid content in form of DLC straight away. If Valve should hire someone to do this job to go through each mod make sure it isn't conflicting with parts of the game or other mods it would cost them money. Hence to make up for that they would need to sell these mods as DLC. So the question is would you be willing to pay €5for a mod that adds darker dungeouns? then another €5 for a mod that adds a basemant to breezehome? Then another mod that changes the color of certain things, thena mod that gives more quests, then a mod that does this, then a mod that does that...

Just to add to this bit. It all would still require MS and Sony to okay the whole thing and they're not going to want to be left out of the profit pie. So unless they can get a share (ie: the biggest share, despite a lack of costs on their side) of the cash, they're going to just straight out say NO. As they are currently doing anyway.




Looking at my current mod list I have about 15-20 mods running, more will be added later today when I start browsing for more mods. The PC community does have mods and all it's fun things it brings with it, but we also run the risk of various other things. CTD's due to conflicting mods, instability, isses with quests stopping working etc etc. Modding isn't just heaven as you do run the risk of breaking your game. On a PC it's relatively easy to fix tho, you have the windows explorer and you can remove files manually. On a console you don't have the same options. If a game breaks badly, you would risk your savegame, installing the game from scratch etc etc. There is no easy fix just open explorer and remove the files that causing it and edit the ini file.

Very true. The open file structure of the Pc makes troubleshooting much easier. On a console you'd have to hope whatever programs are involved for installing/uninstalling are up to finding ALL the files related to a troublesome mod, or you'll be looking at doing a lot of clearing the cache.

Also, mods are going to take up hard drive space. Small mods, not much. Larger mods, I've seen some take several GB.
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Averielle Garcia
 
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Post » Sun Jun 10, 2012 10:13 am

They will probably never release community made mods for consoles as paid DLC just because it would leave them open for a legal dispute. Modders could claim that they are making money off the ideas they developed for free, even if they put diclaimers on the CK they would still have to pay legal fees to get the situation resolved.
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Cayal
 
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Post » Sun Jun 10, 2012 12:31 pm

true all i want to see on The Consoles is some new content

tho there would be some good texture mods that would be good like iron ore veins and all that
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Alycia Leann grace
 
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Post » Sun Jun 10, 2012 6:18 am

There was just another post which pointed out that it costs a company $40,000 just to put a patch up for the Xbox. Mods are not going to ever be "free" on the consoles.
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tiffany Royal
 
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Post » Sun Jun 10, 2012 9:46 am

Microsoft are Greedy
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Lexy Dick
 
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Post » Sun Jun 10, 2012 9:12 am

Personally I'm fine with official mods.
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Miragel Ginza
 
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Post » Sun Jun 10, 2012 10:58 am

I agree, consoles should get mod capabilities. I believe I read somewhere they were trying to work steam into the PS3, so then if you own a PS3 you would prolly at least have the steamworks mods. Sounds like there may be some promise for console owners. =3

There is some steamworks functionality on the PS3 for Portal 2 but apart from that i've not heard any other title using it.

Personally i doubt we'll ever see mods on a console as they would have to be checked and certified by MS/Sony first to say they dont break or get access to functions on the console thats not normally accessible.

Also as others have said its very unlikely to be free as MS/Sony will have to recoperate the loss in hosting and distribution (and MS have never done free DLC as far as i'm aware)
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Madison Poo
 
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Post » Sun Jun 10, 2012 1:01 am

I like the Idea behind Mod's getting to consoles. Maybe by the next generation of consoles.

Of course by the time the next generation of consoles comes out, I may have already bought myself a gamming pc. My husband may want that next generation console, probably will.

I can almost see how putting something's (mod type) in a DLC would work, but the console has to be able to handle what ppl will download to it. The problem is I can see some people not paying attention to the warning lables and tying to put to much on the console, blowing their console then blaming anyone but themselves.

I would love to have some new content to play with. Like new Armor, weapons, cloths, hairstyles. new quest lines. New Baddie. And yes I know I'll have to pay for it. But I don't buy alot of games, I like this one, new stuff to play with/do would be great for me.
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Aaron Clark
 
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Post » Sun Jun 10, 2012 4:09 am

tho there should be mods alowed for ps3 and all thats a great idea

It's not that they cant or dont want to do it Console companies are affraid of the Hacking possibilities this presents with everyones accounts hell you saw what happend to the playstation network not long ago so it could be 10x worse on any console platform, they need to divise a way to keep out backdoor enterences into the consoles accounts etc.

once they figure that out and its been tested (safe enough) they will let consolers use as many mods as they like, working in Steam is a great idea as that handles alot of games and then the integeratiy of the mods themselves and the virus checking is mostly down to the Steam team / systems.

the'll figure something out but when they do it will be ''at your own risk'' and will probably void warranty / Gurantee for the HDD itself.
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Pat RiMsey
 
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Post » Sun Jun 10, 2012 5:23 am

Mods on console have been discussed to death on these forums, it always comes down to the same answer, Microsoft and Sony won't allow it. Who knows if this will ever change or not.

Problem is, some mods will take a performance hit,some will break things and others will work just fine. One mod may conflict with another and cause all sorts of problems, these things are not easily dealt with on a console. It is true that Bethesda wants mods on the console, but until both Microsoft and Sony feel the same it won't happen. Unless Bethesda packs a couple of suitable mods into a DLC, i guess the console users will have to make do with official DLC only.

Well, Unreal Tournament 3 do allows custom maps to be ported to the PS3...That's why there is a "PS3" folder inside the UT3 game folder.
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Richard Dixon
 
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Post » Sun Jun 10, 2012 5:10 am

Official mods designed with proper game performance in mind would be fine. However most user made mods would just result in frustration by console users because of the performance hit they would create. Most of them use high res textures that would only hurt the console's performance. For example Oblivion eventually became nearly unplayable on my PC when I installed too many mods due to all the added material. The consoles are barely running these games as it is. There's not a lot of room to add in more stuff to tax these older systems. I'm playing Skyrim on my 360 currently so I'm not anti-console either. I just know from my past experience with Bethesda's games on my PC what mods can do. They just aren't console friendly for the most part.

I am hoping for some really nice DLC content from Bethesda though.
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Rude Gurl
 
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Post » Sun Jun 10, 2012 1:04 pm

I don't see the problem with a mod tool for console.
But there is some steps needed to be taken.

First is the Achievements/Trophy deal...

Can the system handle the stress of the changes made

Will the "New" modding community purchase this

How much content will be presented to be changed

Will modding drop overall future purchases

Lastly, will this MTDLC be passed by system managers

You see know that there a lot to look at before going in heads first. And even if you make a successful Mod Tool, Will Microsoft and Sony look at this and see if any money can be made and if it shows good marketing.
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Mandy Muir
 
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Post » Sun Jun 10, 2012 8:12 am

Believe me if Microsoft and Sony could find a way to make money from it, it would be done.
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Michelle Chau
 
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Post » Sat Jun 09, 2012 10:29 pm

Mods for the consoles are not going to happen.

However, DLC will happen for all platforms, so we can discuss that. Please use the DLC thread to discuss DLC for the game.

http://www.gamesas.com/topic/1348297-unofficial-dlc-discussion-possible-spoilers-thread-4/
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carrie roche
 
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