Okay, so last night I bought the Undead Nightmare DLC for Red Dead Redemption. At $15 AUD, I was expecting something about as long as one of the Fallout 3 DLC. Boy, was I wrong! The thing's practically an expansion pack. I've been playing (with breaks) for about 6 hours now, and I've barely scratched the surface. Every major settlement is under attack by zombies, and there's one or two quests available in each of these towns -voiced by the original voice actors- to boot, once you've established a safe haven in these areas. There's new mounts, new creatures, new weapons, new outfits, Rockstar's twisted sense of humour, sasquatches and more!
Sure, it's the Mothership Zeta of Red Dead DLC (utterly ridiculous), but it's an absolute blast, and some serious value for money.
On the other end of the spectrum, there's Bioware's DLC for Dragon Age. Coming in at roughly $5 AUD, they're about as long as a Fallout 3 DLC (which cost around $15 AUD!), and fairly entertaining, if not quite up to the standard of the main game.
Now, Bethesda appears to have based their Fallout 3 DLC pricing/content model on Mehrune's Razor, a DLC for Oblivion which cost roughly the same, and lasted about as long. However, in the modern DLC market, it appears that it's not really very competitive (and the Oblivion DLC was all admittedly experimental in the price/content department).
There's DLC out there which cost the same, but are much longer (such as Undead Nightmare), and there's DLC out there which are roughly equal to Fallout 3's in terms of length and quality (such as Dragon Age's), but cost a third of the price.
Can anybody else think of other recent games with DLC that gives Fallout's a run for its money (eithe price-wise or content-wise)?
And most importantly, how should Dead Money measure up in the modern DLC market?
