DLC is really vanilla content!

Post » Tue Nov 20, 2012 9:08 am

Am I the only one thats noticed that dawnguard is nothing but content that should have been in the base game thats been wrapped in a vampire storyline as a way to justify charging an extra twenty bucks for it???
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Tue Nov 20, 2012 2:15 pm

I don't think the vampire lords should qualify as content that should have been in the base game. Lore-abiding Volkihar should have been, but not the vampire lords.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Tue Nov 20, 2012 3:56 pm

Not this nonsense. No its not vanilla content, because there was no mention of vampire lords until after the gamejam video session. Neither was the mention of unique perk tree's for either vamp or were affliction. Plus It wasnt even created till post release.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Tue Nov 20, 2012 7:44 pm

In the base game? No. Worth twenty dollars? Hell no. Too many people complain all DLC should have been in the base game. If that were the case games would never get released, and cost a helluva lot more than they do now.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Tue Nov 20, 2012 5:20 pm

Am I the only one thats noticed that dawnguard is nothing but content that should have been in the base game thats been wrapped in a vampire storyline as a way to justify charging an extra twenty bucks for it???

Yes you are the only one. Have no problem paying 20 bucks for it considering they have given us other stuff for free all ready.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Tue Nov 20, 2012 9:35 pm

Am I the only one thats noticed that dawnguard is nothing but content that should have been in the base game thats been wrapped in a vampire storyline as a way to justify charging an extra twenty bucks for it???

Yes you are probably the only one who thinks that, did you even play Dawnguard? The DLC is a lot different to the main game, and the Dawnguard questline would have ruined the main game if it had ever been released with Skyrim. It is more something for experienced players to have a go at. And I thought it was well worth the money.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Tue Nov 20, 2012 9:00 am

I'm quite happy with Dawnguard. I do agree that $20 was overpriced. But its still a fun run of content. DG's price will make me think twice though about the next round of DLC. If its not a full length expansion (ie. Shivering Isles) I probably won't buy it until the price drops.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Tue Nov 20, 2012 9:11 pm

I think it's pretty genius to include some part of the general idea that leads to upcoming DLC's because it helps people build upon the hundreds of hours they've already put into this game. It's also a bit more compelling as a story when you can bring together bits and pieces you experienced along the way into relevant material. Makes me want to explore areas I had tossed aside as unimportant and ask myself what I may have missed, and why fits into the DLC storyline.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Tue Nov 20, 2012 7:17 am

Are you daft? Not a single thing in Dawnguard was conceived until after the game was released. They focused solely on releasing the game before they started on their side-projects for gamejam. Which is where most of the content in Dawnguard spawned from. I was part of the beta so I didn't have to pay for DG but I will buy it again when it releases for PC and be more than happy to pay the $20 for it. You people are just so ungrateful they could have just said "sorry guys but we don't feel like making DLC for Skyrim" (which they wouldn't but they very well could have if they wanted to)

Be glad that Bethesda delivers on it's promises (though we did get Fable'd on the upgrade-able forts) and also this was the smallest DLC of the ones that are coming out (they will probably be another $30 or even up to $40 like shivering Isles was when it was released) Also don't mistake the measly download to mean less content. File compression has made leaps and bounds since Oblivion and Fallout there's easily 20+ Hours if you don't speed through everything (plus the best quest in the DLC isn't even part of the main story-line)
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Tue Nov 20, 2012 6:56 pm

DLCs are chances for Devs to experiment with ideas that they couldn't shoehorn into the main game, either because of time restraints (rare) or because it wouldn't fit as a core aspect of the game.

Take New Vegas and Old World Blues. New Vegas is a semi-westeren post-apocalyptic game about revenge and the fate of the Mojove desert.

Old World Blues is... a fun little DLC that takes B-movie tropes, turns the dial to 11 and breaks it off, playing straight into parody. Half the fun comes from the insanity you come across, and the other half is how serious all the NPCs make it despite being so out there!

Even if the idea for Old World Blues had come to the devs during New Vegas' production, the simple theme shock would've prevented it from meshing well with the core game.

As for your charge that the DLC is mostly vanilla content... not really. Some of it certainly should've been (such as female Falmer and crossbows) but the rest? No.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Tue Nov 20, 2012 8:37 pm

Apart from arrow crafting, I disagree.
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Tue Nov 20, 2012 8:04 pm

Apart from arrow crafting, I disagree.

Yeah I agree with you on that point but what can you do? At least they implemented it now. They could have just left it as it was. (though I doubt they would have. IMHO it should have been in the 1.6 patch.)
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Tue Nov 20, 2012 9:59 pm

Apart from arrow crafting, I disagree.
Yup I agree as well they could of easily put arrow crafting in a patch or something.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Tue Nov 20, 2012 6:16 am

I thought Bethesda could have thrown us a bone and charged $15, considering the bugs presented and the money Microsoft gave them in the exclusivity deal.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Tue Nov 20, 2012 5:09 pm

Are you serious? I didn't see ANYBODY even mention vampire lords until the gamejam video. How the hell was that SUPPOSE to be in the vanilla game? This is the stupidest thread I've ever read.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Tue Nov 20, 2012 6:12 am

You're telling me that two whole new areas to explore were suppose to be in the vanilla game?
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Tue Nov 20, 2012 2:57 pm

Other than arrow crafting and dragonbone weapons, Nothing from Dawnguard was meant to be in vanilla skyrim I don't think.
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Tue Nov 20, 2012 9:13 pm

About 30 hours for one playthrough in Dawnguard and I intent to play it multiple times, so I think it was worth the $20.
Previous Bethesda DLC only took around 10 hours, at most.

If you think this should have been in the main game then you are an idiot. None of this content existed when the game was released, I do know that once a game goes gold (about 1 month prior to release) is when they start working on DLC and remember that Skyrim came out on November 11, 2011? It has been a while.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Tue Nov 20, 2012 2:11 pm

Other than arrow crafting and dragonbone weapons, Nothing from Dawnguard was meant to be in vanilla skyrim I don't think.

Agreed, with one caveat. While I don't think the werewolf perk tree should have been included in vanilla Skyrim, I do think werewolves should have been viable at high levels in the base game.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Tue Nov 20, 2012 6:25 pm

I would have paid $79.99 for Dawnguad to be released with Skyrim two months later than the original release.

That being said, I think that the DLC alone wasn't worth $20 but more like $10.

My logic stems from the fact that I believe Skyrim was underpriced for the amount of content that was provided (as compared to other $59.99 games) and Dawngaurd was over priced for the amount of content (compared to other DLCs).

Overall, with Skyrim + Dawnguard, I'm happy with the $79.99 I've spent in total.


BTW:

For those who DON'T fast travel, I don't think it's fair to calculate running from DG aaaaaaallllllllllllllllll the way across to the other side of Skyrim to the vamp castle (the name escapes me) because that's not NEW land, it's time spent in already accessible land from vanilla skyrim. So, play time is not as high as some have calculated, IMO.

DG-side quests, with all the sidequests, gave me about 20 hrs of play time with about 70% fast travel used.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Tue Nov 20, 2012 9:48 am

I certainly don't think it was worth the price tag and there were absolutely some things that should have simply been part of the base game.

Werewolves svckED in the base game at release, it was just plain stupid. The quests themselves though, pretty standard DLC fare, which should have cost us about 10 bucks, not the 20 they asked for.

Considering how bugged it was to boot I'm probably done with DLC for this game.
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Tue Nov 20, 2012 6:04 pm

I would agree to some extent. The likes of dragon weapons, werewolf perk tree and arrow crafting should have been in the original game. I think the dlc was overpriced than anything else.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Tue Nov 20, 2012 3:42 pm

I agree it is a bit over priced. I got the recent release of Tony Hawks Pro Skater HD on Xbox arcade for 1200 points. Thats a full game, with multiple levels, online play, unlocks etc for less than DG. 1200 would have been the best price for DG in the content vs cost stakes.

Though I cant agree that arrow crafting should have been in the vanilla game. There is no real need for arrow crafting, merchants have more than enough arrows to keep you topped up with plenty. Its a nice addition yes, and very handy but it was not by any means required.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Tue Nov 20, 2012 3:56 pm

I agree it is a bit over priced. I got the recent release of Tony Hawks Pro Skater HD on Xbox arcade for 1200 points. Thats a full game, with multiple levels, online play, unlocks etc for less than DG. 1200 would have been the best price for DG in the content vs cost stakes.

Though I cant agree that arrow crafting should have been in the vanilla game. There is no real need for arrow crafting, merchants have more than enough arrows to keep you topped up with plenty. Its a nice addition yes, and very handy but it was not by any means required.

I think the lack of fletching in the base game is an obvious oversight, similar to the lack of dragonbone weapons. Not necessarily needed, but they should have been included. Before Dawnguard, using console commands was the only possible way to get Nord Hero Arrows, since stores don't sell them and you couldn't make them. Personally, I feel including these things in the DLC vs in patches seems a little cheeky, considering I do feel they should have been in the base game, but I can't hold it against Bethesda that much.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Tue Nov 20, 2012 11:28 am

  • Topic: "Dawnguard is vanilla content!"
  • OP: "Dawnguard should have been vanilla content!"
Thread needs a lock.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Next

Return to V - Skyrim

cron