I haven't been a part of this forum for long, but what I have noticed is the vast amount of people upset with the simplicity of Master.
When you create a character, Master from the get-go proves to be rather challenging. You have terrible DPS and the enemies can wack you pretty hard.
As you progess through the game, max out Blacksmithing and Enchanting, juice up your gear, etc., Master becomes almost a cake walk. Without even trying I reached over an 850 armor bonus - 250 defense points over the cap - and my swords can do 300 damage per swing. On Master, a sword with 300+ damage, paralyzing effects etc., you can roll over enemies, even bosses and dragons, with ease.
I know a lot of people will say "Well don't enchant your gear/upgrade it", and it makes sense to an extent. However, I shouldn't have to avoid leveling up a skill/improving my gear because the enemies (in Master difficulty) don't scale properly. In my opinion, you should have to beef up your gear in order to even survive in Master. Master should be VERY difficult, but after awhile it just becomes easy.
Who else thinks that in the DLC they should squeeze in a new difficulty, maybe 2x as hard as Master and improve the scaling of enemies? I am not a Bethfanboy or anything, I do not follow their updates or TES religiously, I simply play the games and enjoy them. I'm not sure if they are a type of company to do this or not, but Master is rather disappointing.
