(When I say DLC I mean expansion as well, I'm just too lazy to write the two over and over)
What content do you think the DLC's should bring?
I'm kinda confused as to how this will work out.
Take Fallout 3 for example.
As an Energy Weapons user I got a sniper from O:A, I got a shotgun from The Pitt, I got another shotgun and a power cannon in BS, I got a hilarious brain popper in PL and a whole arsenal in MZ.
Weapons in Fallout 3 had varying stats to make each different to use.
Same with New Vegas, in DM I got an automatic sniper, I got a paralyzing pistol in HH, I got a new rifle that suprass the previous two rifles plasma and laser in OWB and I got the amazing super flare-gun in LSR.
But what do I have to look forward to as a Two-Handed Warrior type?
A new perk?
Cause that's about it.
A glass warhammer does nothing different from a daedric or steel or ebony warhammer apart from damage and it's artistic design.
The combat moves are all used up, move to the side, move backwars, stand still, move forward, spring forward and either tap the attack button or hold it in.
The only one I can think of to mix things up is jumping and holding down the attack button for a +% in damage the farther up I jump from.
Same for shields, one handed attacks and dual attacks.
What new can a DLC bring to the table apart from new enchants and arsenals? (Arsenals being the types, glass, daedric, steel, iron. Forsworn and Falmer were new types for Skyrim.)
Magic is easy to add stuff to, but what content is there for archers, assassins and warriors to change things up?
Only thing I can think of is new perks, maybe new enchants and a jump+attack move. Perhaps new kill animations but I personally don't really think those add to anything.
Why I'm concerned about this is because: In Fallout 3 and New Vegas, once I had all the DLC's the gameplay became different, improved at some parts and broken in others.
But I don't see what there is to add for warriors, archers and assassins, will the gameplay be any different for them once every DLC is out?
Anyway, what do you think should be added to Skyrim?
The DLC's are a way to give official content to expand the game.
What is needed?
What new perks, gameplay mechanics, NPC interactions, crafting formulas, magic, combat mechanics do you think Skyrim desperately needs to be even better than it already is?
(And please be realistic with the suggestions.)
For me, a jump + attack would be nice to have, I'd also like it if there were combo attacks for warrior types, so that tap tap hold does one type of attack while tap hold does another and hold hold does another. (Or is this in already cause I haven't seen it.)
And of course for Archers to get localized damage, head shots does x1.5 damage, kneeshots causes a direct stumble, a arm attack has a 5% chance for enemies to drop their weapons.

